Age | Commit message (Collapse) | Author |
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to bge.logic.rst with the rest of the constants docs are.
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bge.logic.rst with the rest of the constants docs are. Not only is this more consistent, but it also makes Campbell's script happier.
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KX_CONSTRAINT_*.
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KX_NavMeshObject.cpp.
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but it was being maintained (style, docs, name changes, etc), so I'm removing it.
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KX_NavMeshObject as TODO.
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this attribute.
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checker)
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Conflicts resolved:
source/blender/blenloader/intern/readfile.c
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reduce strlen check in texttool_suggest_add()
use 'del list[:]' rather then 'list[:] = []' in python scripts which clear lists.
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Conflicts resolved:
source/blender/makesdna/DNA_scene_types.h
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section about modifying linked library data.
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Conflicts resolved:
source/blender/makesrna/intern/rna_scene.c
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optionally transform between UV1 / UV2
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mesh.transform(matid, matrix)
mesh.transform_uv(matid, matrix, uv_index=-1))
much more efficient then looping over verts in python to transform them.
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This patch adds a gravity attribute to KX_Scene.
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vehicle wrapper) to control character physics options. Currently supported options are:
* jump() -- causes the character to jump
* onGround -- specifies whether or not the character is on the ground
* gravity -- controls the "gravity" that the character physics uses for the character
More options could be added (such as jump speed, step height, make fall speed, max slope, etc).
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Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/bmesh/operators/bmo_utils.c
This commit also includes a fix of a bug identified during the merge and committed in revision 51853.
Thanks Thomas (dingto) for the timely fix!
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our documentation.
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section of each type.
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Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/makesrna/intern/rna_scene.c
release/datafiles/startup.blend
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were no simple docs like this in the wiki.
also set the window type to normal on start when -p argument is given, since the view could be maximized/fullscreen.
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2 new attributes to ImageViewport and ImageRender object:
depth: set to True to retrieve the depth buffer as an array of float
(not suitable for texture source).
zbuff: set to True to retrieve the depth buffer as a grey scale pixel array
(suitable for texture source).
A new mode 'F' is added to VideoTexture.imageToArray() to allow returning the image
buffer as a one dimensional array of float. This mode should only be used to retrieve
the depth buffer of ImageViewport and ImageRender objects.
Example:
viewport = VideoTexture.ImageViewport()
viewport.depth = True
depth = VideoTexture.imageToArray(viewport,'F')
# show depth of bottom left pixel
# 1.0 = infinite, 0.0 = on near clip plane.
print(depth[0])
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Conflicts resolved:
source/blender/blenkernel/CMakeLists.txt
source/blender/blenloader/intern/readfile.c
source/blender/editors/mesh/editmesh_tools.c
source/blender/makesrna/intern/rna_main_api.c
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* group -> group_parent
* members -> group_children
so its more clear what direction the relationship is.
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from Jay Parker (battery)
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api, for better control over groups and instances" by Martin Sell (moerdn). This patch adds a member and a group property to KX_GameObject:
* KX_GameObject.member returns the list of group members if the object is a group object, otherwise None is returned
* KX_GameObject.group returns the group object that the object belongs to or None if the object is not part of a group
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Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/windowmanager/WM_types.h
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Conflicts resolved:
source/blender/blenloader/intern/readfile.c
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Conflicts resolved:
source/blender/blenkernel/CMakeLists.txt
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Conflicts resolved:
source/blender/blenkernel/intern/library.c
source/blender/blenloader/intern/readfile.c
source/blender/editors/interface/resources.c
source/blender/makesrna/intern/rna_scene.c
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some unused imports
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* Some UI docs for the Best Practise guide. Still WIP.
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to attempt to increase security by not loading potential Python scripts.
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Conflicts resolved:
source/blender/blenkernel/CMakeLists.txt
source/blender/blenloader/intern/readfile.c
source/blender/editors/animation/anim_filter.c
source/blender/makesrna/RNA_enum_types.h
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nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch.
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