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2012-11-22BGE Docs: Moving the BL_ArmatureConstraint constant docs from bge.types.rst ↵Mitchell Stokes
to bge.logic.rst with the rest of the constants docs are.
2012-11-22BGE Docs: Adding RM_* mode constants from KX_NavMeshObject.draw()Mitchell Stokes
2012-11-22Moving the Armature Actuator constant docs from bge.types.rst to ↵Mitchell Stokes
bge.logic.rst with the rest of the constants docs are. Not only is this more consistent, but it also makes Campbell's script happier.
2012-11-22Some KX_CONSTRAINTACT_* constants were incorrectly documented as ↵Mitchell Stokes
KX_CONSTRAINT_*.
2012-11-22Adding docs for KX_NavMeshObject based on doc strings found in ↵Mitchell Stokes
KX_NavMeshObject.cpp.
2012-11-22BGE: KX_PhysicsObjectWrapper was not being used anywhere in the code base, ↵Mitchell Stokes
but it was being maintained (style, docs, name changes, etc), so I'm removing it.
2012-11-22more bge reference api docstrings, leaving KX_FontObject and ↵Campbell Barton
KX_NavMeshObject as TODO.
2012-11-22bge camera axix actuator was undocumented and python had incorrect limits on ↵Campbell Barton
this attribute.
2012-11-22add missing bgl and gpu api docstrings (found using docstring completeness ↵Campbell Barton
checker)
2012-11-21doc corrections and add bge.types.KX_ArmatureSensorCampbell Barton
2012-11-19Merged changes in the trunk up to revision 52340.Tamito Kajiyama
Conflicts resolved: source/blender/blenloader/intern/readfile.c
2012-11-14remove ifdef'd bevel code, current bevel works better then the previous code.Campbell Barton
reduce strlen check in texttool_suggest_add() use 'del list[:]' rather then 'list[:] = []' in python scripts which clear lists.
2012-11-14Merged changes in the trunk up to revision 52191.Tamito Kajiyama
Conflicts resolved: source/blender/makesdna/DNA_scene_types.h
2012-11-13Docs update for r52164Mitchell Stokes
2012-11-12build fix: recent commit broke building on 64bit linuxCampbell Barton
2012-11-12update to python api `Gotcha` docs to reflect changes to the api. also add a ↵Campbell Barton
section about modifying linked library data.
2012-11-12Merged changes in the trunk up to revision 52118.Tamito Kajiyama
Conflicts resolved: source/blender/makesrna/intern/rna_scene.c
2012-11-10add argument so recent bge function mesh.transform_uv() so you can ↵Campbell Barton
optionally transform between UV1 / UV2
2012-11-10add 2 new utility functions to the BGE mesh py api.Campbell Barton
mesh.transform(matid, matrix) mesh.transform_uv(matid, matrix, uv_index=-1)) much more efficient then looping over verts in python to transform them.
2012-11-10BGE: Committing patch [#32697] "New BGE gravity API" by HG1.Mitchell Stokes
This patch adds a gravity attribute to KX_Scene.
2012-11-08Merged changes in the trunk up to revision 51985.Tamito Kajiyama
2012-11-05BGE: This patch adds a character wrapper (similar to the already implemented ↵Mitchell Stokes
vehicle wrapper) to control character physics options. Currently supported options are: * jump() -- causes the character to jump * onGround -- specifies whether or not the character is on the ground * gravity -- controls the "gravity" that the character physics uses for the character More options could be added (such as jump speed, step height, make fall speed, max slope, etc).
2012-11-04Merged changes in the trunk up to revision 51853.Tamito Kajiyama
Conflicts resolved: source/blender/blenloader/intern/readfile.c source/blender/bmesh/operators/bmo_utils.c This commit also includes a fix of a bug identified during the merge and committed in revision 51853. Thanks Thomas (dingto) for the timely fix!
2012-11-03remove unneeded string in datatoc.c and correct some of the context types in ↵Campbell Barton
our documentation.
2012-11-03auto-generated py api now shows bpy.context.* items in the 'References' ↵Campbell Barton
section of each type.
2012-10-29Merged changes in the trunk up to revision 51718.Tamito Kajiyama
Conflicts resolved: source/blender/blenloader/intern/readfile.c source/blender/makesrna/intern/rna_scene.c release/datafiles/startup.blend
2012-10-27style cleanupCampbell Barton
2012-10-24add section on how to run scripts in blender for the API intro, found there ↵Campbell Barton
were no simple docs like this in the wiki. also set the window type to normal on start when -p argument is given, since the view could be maximized/fullscreen.
2012-10-21BGE VideoTexture: add depth buffer access to ImageViewport and ImageRender.Benoit Bolsee
2 new attributes to ImageViewport and ImageRender object: depth: set to True to retrieve the depth buffer as an array of float (not suitable for texture source). zbuff: set to True to retrieve the depth buffer as a grey scale pixel array (suitable for texture source). A new mode 'F' is added to VideoTexture.imageToArray() to allow returning the image buffer as a one dimensional array of float. This mode should only be used to retrieve the depth buffer of ImageViewport and ImageRender objects. Example: viewport = VideoTexture.ImageViewport() viewport.depth = True depth = VideoTexture.imageToArray(viewport,'F') # show depth of bottom left pixel # 1.0 = infinite, 0.0 = on near clip plane. print(depth[0])
2012-10-20Merged changes in the trunk up to revision 51448.Tamito Kajiyama
Conflicts resolved: source/blender/blenkernel/CMakeLists.txt source/blender/blenloader/intern/readfile.c source/blender/editors/mesh/editmesh_tools.c source/blender/makesrna/intern/rna_main_api.c
2012-10-12* Fix small bug in Python operator example; improved example of modal operatorJiri Hnidek
2012-10-09rename BGE KX_GameObject attrsCampbell Barton
* group -> group_parent * members -> group_children so its more clear what direction the relationship is.
2012-10-09patch [#31875] Patch to get scene access through a game objectCampbell Barton
from Jay Parker (battery)
2012-10-09api changelog for 2.64 and 2.63 (which I missed last release)Campbell Barton
2012-10-08style cleanup: pep8Campbell Barton
2012-10-07BGE: Committing patch [#31442] "API improvements: Group references python ↵Mitchell Stokes
api, for better control over groups and instances" by Martin Sell (moerdn). This patch adds a member and a group property to KX_GameObject: * KX_GameObject.member returns the list of group members if the object is a group object, otherwise None is returned * KX_GameObject.group returns the group object that the object belongs to or None if the object is not part of a group
2012-10-07Merged changes in the trunk up to revision 51126.Tamito Kajiyama
Conflicts resolved: source/blender/blenloader/intern/readfile.c source/blender/windowmanager/WM_types.h
2012-10-02Added example of KX_GameObject subclassing to game engine docs.Alex Fraser
2012-09-15Merged changes in the trunk up to revision 50607.Tamito Kajiyama
Conflicts resolved: source/blender/blenloader/intern/readfile.c
2012-09-03uncomment data identifiers from sphinx docs (own error made r41509)Campbell Barton
2012-08-29Merged changes in the trunk up to revision 50257.Tamito Kajiyama
Conflicts resolved: source/blender/blenkernel/CMakeLists.txt
2012-08-22doc type correctionCampbell Barton
2012-08-19spelling cleanup: spelling corrections from user zeffii on IRC.Campbell Barton
2012-08-02Merged changes in the trunk up to revision 49478.Tamito Kajiyama
Conflicts resolved: source/blender/blenkernel/intern/library.c source/blender/blenloader/intern/readfile.c source/blender/editors/interface/resources.c source/blender/makesrna/intern/rna_scene.c
2012-07-30fix for building docsCampbell Barton
2012-07-29code cleanup: assign mode to a variable in the 3d view header and remove ↵Campbell Barton
some unused imports
2012-07-29Documentation:Thomas Dinges
* Some UI docs for the Best Practise guide. Still WIP.
2012-07-23BGE LibLoad: Allow the user to disable loading text datablocks if they want ↵Mitchell Stokes
to attempt to increase security by not loading potential Python scripts.
2012-07-14Merged changes in the trunk up to revision 48893.Tamito Kajiyama
Conflicts resolved: source/blender/blenkernel/CMakeLists.txt source/blender/blenloader/intern/readfile.c source/blender/editors/animation/anim_filter.c source/blender/makesrna/RNA_enum_types.h
2012-07-09As a response to issue [#28483] "Enable/Disable Rigid Body actuator do ↵Mitchell Stokes
nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch.