Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-11-28 | bmesh operator api reference - add in 'bmesh' arg at the start of each ↵ | Campbell Barton | |
operator, also use :class: references. | |||
2012-11-27 | generate api reference for 'bmesh.ops', restructured text is extracted from ↵ | Campbell Barton | |
bmesh_opdefines.c. see: http://www.blender.org/documentation/blender_python_api_2_64_9/bmesh.ops.html | |||
2012-11-26 | switch verious references from py3.2 -> 3.3 or just 3. | Campbell Barton | |
2012-11-23 | BGE Docs: Adding some docs for some of the Steering Actuator attributes. I ↵ | Mitchell Stokes | |
grabbed the docs from the UI descriptions from RNA for the Steering Actuator. However, these aren't the best descriptions, and both the UI descriptions and the docs could use some attention. Also, steeringVec and facingMode didn't have corresponding UI elements, so I've left them undocumented for now. Someone who knows what they do can hopefully document them. | |||
2012-11-23 | BGE Docs: Adding docs for bge.logic.NextFrame() and bge.logic.PrintMemInfo() ↵ | Mitchell Stokes | |
based on their doc strings. There was also an :rtype: in the bge.logic.setExitKey() docs that should have been :type:. | |||
2012-11-23 | BGE Docs: Adding docs for KX_Scene.drawObstacleSimulation() based on its doc ↵ | Mitchell Stokes | |
string. | |||
2012-11-23 | BGE Docs: Documenting missing Sound Actuator attributes based on RNA UI strings. | Mitchell Stokes | |
2012-11-23 | BGE Docs: Adding docs for the KX_GameObject.playAction() play_mode constants. | Mitchell Stokes | |
2012-11-23 | BGE Docs: Reordering the "Various" constants so they are in alphabetical order. | Mitchell Stokes | |
2012-11-22 | BGE Docs: Moving the KX_ArmatureSensor.type constant docs from bge.types.rst ↵ | Mitchell Stokes | |
to bge.logic.rst where the rest of the constants docs are. | |||
2012-11-22 | BGE Docs: Changing ROT_* Armature Channel constants in the docs to be ↵ | Mitchell Stokes | |
ROT_MODE_* to match the actual constants from bge.logic. | |||
2012-11-22 | BGE Docs: Fixing indentation. | Mitchell Stokes | |
2012-11-22 | indentation edits | Campbell Barton | |
2012-11-22 | BGE Docs: Adding some basic docs for the KX_STEERING_* constants. Right now ↵ | Mitchell Stokes | |
just their names and values are in the docs, not what they actually do. | |||
2012-11-22 | BGE Docs: Moving the BL_ArmatureChannel.rotation_mode constant docs from ↵ | Mitchell Stokes | |
bge.types.rst to bge.logic.rst where the rest of the constants docs are. | |||
2012-11-22 | BGE Docs: Moving the BL_ArmatureConstraint constant docs from bge.types.rst ↵ | Mitchell Stokes | |
to bge.logic.rst with the rest of the constants docs are. | |||
2012-11-22 | BGE Docs: Adding RM_* mode constants from KX_NavMeshObject.draw() | Mitchell Stokes | |
2012-11-22 | Moving the Armature Actuator constant docs from bge.types.rst to ↵ | Mitchell Stokes | |
bge.logic.rst with the rest of the constants docs are. Not only is this more consistent, but it also makes Campbell's script happier. | |||
2012-11-22 | Some KX_CONSTRAINTACT_* constants were incorrectly documented as ↵ | Mitchell Stokes | |
KX_CONSTRAINT_*. | |||
2012-11-22 | Adding docs for KX_NavMeshObject based on doc strings found in ↵ | Mitchell Stokes | |
KX_NavMeshObject.cpp. | |||
2012-11-22 | BGE: KX_PhysicsObjectWrapper was not being used anywhere in the code base, ↵ | Mitchell Stokes | |
but it was being maintained (style, docs, name changes, etc), so I'm removing it. | |||
2012-11-22 | more bge reference api docstrings, leaving KX_FontObject and ↵ | Campbell Barton | |
KX_NavMeshObject as TODO. | |||
2012-11-22 | bge camera axix actuator was undocumented and python had incorrect limits on ↵ | Campbell Barton | |
this attribute. | |||
2012-11-22 | add missing bgl and gpu api docstrings (found using docstring completeness ↵ | Campbell Barton | |
checker) | |||
2012-11-21 | doc corrections and add bge.types.KX_ArmatureSensor | Campbell Barton | |
2012-11-14 | remove ifdef'd bevel code, current bevel works better then the previous code. | Campbell Barton | |
reduce strlen check in texttool_suggest_add() use 'del list[:]' rather then 'list[:] = []' in python scripts which clear lists. | |||
2012-11-13 | Docs update for r52164 | Mitchell Stokes | |
2012-11-12 | build fix: recent commit broke building on 64bit linux | Campbell Barton | |
2012-11-12 | update to python api `Gotcha` docs to reflect changes to the api. also add a ↵ | Campbell Barton | |
section about modifying linked library data. | |||
2012-11-10 | add argument so recent bge function mesh.transform_uv() so you can ↵ | Campbell Barton | |
optionally transform between UV1 / UV2 | |||
2012-11-10 | add 2 new utility functions to the BGE mesh py api. | Campbell Barton | |
mesh.transform(matid, matrix) mesh.transform_uv(matid, matrix, uv_index=-1)) much more efficient then looping over verts in python to transform them. | |||
2012-11-10 | BGE: Committing patch [#32697] "New BGE gravity API" by HG1. | Mitchell Stokes | |
This patch adds a gravity attribute to KX_Scene. | |||
2012-11-05 | BGE: This patch adds a character wrapper (similar to the already implemented ↵ | Mitchell Stokes | |
vehicle wrapper) to control character physics options. Currently supported options are: * jump() -- causes the character to jump * onGround -- specifies whether or not the character is on the ground * gravity -- controls the "gravity" that the character physics uses for the character More options could be added (such as jump speed, step height, make fall speed, max slope, etc). | |||
2012-11-03 | remove unneeded string in datatoc.c and correct some of the context types in ↵ | Campbell Barton | |
our documentation. | |||
2012-11-03 | auto-generated py api now shows bpy.context.* items in the 'References' ↵ | Campbell Barton | |
section of each type. | |||
2012-10-27 | style cleanup | Campbell Barton | |
2012-10-24 | add section on how to run scripts in blender for the API intro, found there ↵ | Campbell Barton | |
were no simple docs like this in the wiki. also set the window type to normal on start when -p argument is given, since the view could be maximized/fullscreen. | |||
2012-10-21 | BGE VideoTexture: add depth buffer access to ImageViewport and ImageRender. | Benoit Bolsee | |
2 new attributes to ImageViewport and ImageRender object: depth: set to True to retrieve the depth buffer as an array of float (not suitable for texture source). zbuff: set to True to retrieve the depth buffer as a grey scale pixel array (suitable for texture source). A new mode 'F' is added to VideoTexture.imageToArray() to allow returning the image buffer as a one dimensional array of float. This mode should only be used to retrieve the depth buffer of ImageViewport and ImageRender objects. Example: viewport = VideoTexture.ImageViewport() viewport.depth = True depth = VideoTexture.imageToArray(viewport,'F') # show depth of bottom left pixel # 1.0 = infinite, 0.0 = on near clip plane. print(depth[0]) | |||
2012-10-12 | * Fix small bug in Python operator example; improved example of modal operator | Jiri Hnidek | |
2012-10-09 | rename BGE KX_GameObject attrs | Campbell Barton | |
* group -> group_parent * members -> group_children so its more clear what direction the relationship is. | |||
2012-10-09 | patch [#31875] Patch to get scene access through a game object | Campbell Barton | |
from Jay Parker (battery) | |||
2012-10-09 | api changelog for 2.64 and 2.63 (which I missed last release) | Campbell Barton | |
2012-10-08 | style cleanup: pep8 | Campbell Barton | |
2012-10-07 | patch [#32791] Spelling mistakes corrected. | Campbell Barton | |
from Sunny Gogoi (darkowlzz) | |||
2012-10-07 | BGE: Committing patch [#31442] "API improvements: Group references python ↵ | Mitchell Stokes | |
api, for better control over groups and instances" by Martin Sell (moerdn). This patch adds a member and a group property to KX_GameObject: * KX_GameObject.member returns the list of group members if the object is a group object, otherwise None is returned * KX_GameObject.group returns the group object that the object belongs to or None if the object is not part of a group | |||
2012-10-04 | style cleanup: comment blocks | Campbell Barton | |
2012-10-02 | Added example of KX_GameObject subclassing to game engine docs. | Alex Fraser | |
2012-09-03 | uncomment data identifiers from sphinx docs (own error made r41509) | Campbell Barton | |
2012-08-22 | doc type correction | Campbell Barton | |
2012-08-19 | spelling cleanup: spelling corrections from user zeffii on IRC. | Campbell Barton | |