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2014-09-09Add flag for bmesh docsCampbell Barton
2014-08-23BGE: fix crash and return boolean on scene.replace()Benoit Bolsee
Scene replacement with invalid scene name was crashing blender, now it's a no-op. KS_Scene.replace() to return a boolean to indicate if the scene is valid and is scheduled for replacement. This allows more robust game management.
2014-08-05API Docs: typosCampbell Barton
2014-07-29BGE: Constraint wrapper fix.HG1
1. This patch fix the KX_ConstraintWrapper documentation (radian instead of degrees). 2. It also adds the missing GENERIC_6DOF_CONSTRAINT constant. Reviewers: dfelinto Reviewed By: dfelinto Differential Revision: https://developer.blender.org/D672
2014-07-22Cleanup: pep8 & redundant varsCampbell Barton
2014-07-18BGE: Add property/material detection and X-Ray for mouse over any sensorMitchell Stokes
This patch adds a Property/Material detection and a X-Ray mode to the mouse over any sensor like on the ray sensor. Proposal: http://blenderartists.org/forum/showthread.php?261847-BGE-proposal-Mouse-Over-Any-sensor-with-Property-and-X-Ray&highlight=proposal Reviewers: moguri Reviewed By: moguri Differential Revision: https://developer.blender.org/D653
2014-07-18BGE: Add missing documentation and attribute constraint_type for ↵HG1
ConstraintWrapper 1. Add attribute to get the constraint type. 2. Add missing documentation for getParent, setParam, constraint_id in bge.types.KX_ConstraintWrapper.rst. 3. Add missing documentation for GENERIC_6DOF_CONSTRAINT and flag bit in bge.constraints.rst. 4. Fix typo in CcdPhysicsEnvironment.cpp Reviewers: moguri Reviewed By: moguri Differential Revision: https://developer.blender.org/D654
2014-07-15BGE: TrackTo actuator: increasing up & track axis optionsJorge Bernal
This is related to Task T34861 to increase up & track axis options for TrackTo actuator. I've just added it to differential to facilitate an easier review. With the patch applied you can select X, Y and Z axis for the Up axis, and X, Y, Z, -X, -Y and -Z for the track axis. Related to the implementation I have used the algorithm from Trackto constrain placed in constrain.c but adapted to be used with MOTO library. The wiki docs are here (http://wiki.blender.org/index.php/User:Lordloki/Doc:2.6/Manual/Game_Engine/Logic/Actuators/Edit_Object#Trackto_Actuator). Test file is here: {F97623} I have also uploaded 2 screenshots showing the UI modifications to the TrackTo actuator: {F91992} {F91990} Reviewers: moguri, dfelinto Reviewed By: moguri CC: Genome36 Differential Revision: https://developer.blender.org/D565
2014-07-12BGE debug API and actuatorHG1
This patch adds some new debug methods to the KX_GameObject for manually adding the debug list and bge.render for controlling the debug visualization. It also adds a new debug actuator, which allows to control the same functions. This patch is a updated version of T33701. Thread on Blenderartists: http://blenderartists.org/forum/showthread.php?264745-Debug-proerties-for-added-objects-patch&p=2256018&viewfull=1#post2256018 Reviewers: moguri Reviewed By: moguri Differential Revision: https://developer.blender.org/D635
2014-07-07BGE: Fix for applyImpulse functionJorge Bernal
This is related to task T29419. Credit also goes to Goran Milovanovic (goran) for proposing an initial fix for this issue. The issue is the current behavior of applyImpulse doesn't match the behavior described in the documentation as instead of a impulse point in world coordinates, it seems to require a coordinate in a local space. Additionally, applyImpulse function isn't consistent with similar functions (applyForce, applyTorque, etc) as it doesn't allow to choose in which space (local or global) the impulse is applied. Now, we have the following function: applyImpulse(point, impulse, local=False) being "point" the point to apply the impulse to (in world or local coordinates). When local is False will have both point and impulse in World space and when local is True will have point and impulse in local space. Reviewers: moguri, dfelinto, brita_ Reviewed By: moguri Differential Revision: https://developer.blender.org/D567
2014-06-26BGE: New Mouse ActuatorJorge Bernal
Disclaimer: The author of this patch is Geoffrey Gollmer (gomer). I only updated the patch to the current git master status, reworked several parts to fit well with current coding style and applied several fixes. This actuator allows users to show/hide the mouse cursor using logic bricks, as well as control object rotation with a mouse in the BGE. The mouse rotation is flexible enough to allow any type of mouse look, as well as banking for flight controls. {F94520} {F91859} Blend file for testing Mouse actuator (with default parameters and crosshair): {F94920} Reviewers: moguri Reviewed By: moguri CC: gomer, lordodin Differential Revision: https://developer.blender.org/D559
2014-06-24Fix exampleCampbell Barton
2014-06-17BGE: New Property sensor evaluation typesJorge Bernal
This patch adds "Less Than" and "Greater Than" evaluation types to the property sensor. The Wiki Docs modifications http://wiki.blender.org/index.php/User:Lordloki/Doc:2.6/Manual/Game_Engine/Logic/Sensors/Property Also, I have attached a screenshot and a blend to check. Reviewers: dfelinto, moguri Reviewed By: moguri Differential Revision: https://developer.blender.org/D476
2014-06-13Automatically generate blender.1 man page during build processCampbell Barton
Patch T40418 by Lawrence D'Oliveiro
2014-05-20bgl API docs: link to OpenGL 2.0 referenceCampbell Barton
D538 by codemanx
2014-05-08Add missing context member for doc genCampbell Barton
2014-04-24Code cleanup: unused python vars & importsCampbell Barton
Use frosted rather then pyflakes
2014-04-15Style cleanup: C & pep8Campbell Barton
2014-04-03Code cleanup: styleCampbell Barton
2014-04-01BGE doc cleanup: Some small cleanups in the BGE docs:Mitchell Stokes
* Fixing trailing whitespace in some files * Fixing some indentation * SCA_PythonController.owner is now documented * SCA_PythonKeyboard members now use the member directive instead of function
2014-03-05Bump version to Blender2.70rc and new splashCampbell Barton
Splash concept art & paint-over: David Revoy. 3D artwork by Mathieu Auvray.
2014-02-20Docs: update man page script based on D251Campbell Barton
2014-02-14Fix T38629: broken links to OpenGL docs from python API docs.Brecht Van Lommel
2014-02-13Code cleanup: styleCampbell Barton
2014-01-26Code Cleanup: style and correct API class refCampbell Barton
2014-01-24game engine: implement hitMaterial for collision and ray sensorsDalai Felinto
Reviewed By: moguri, kupoman Differential Revision: https://developer.blender.org/D167
2014-01-07Fix bash/ksh specific test syntaxCampbell Barton
[ foo = bar ] has been the traditional compare operator, using == is supported by some shells, but not all. The latter offers no advantage over the former. Differential Revision: https://developer.blender.org/D179
2014-01-06Patch D133: Python wrapper for BLI_kdtree (adds mathutils.kdtree)Campbell Barton
Originally by Dan Eicher, with my own fixes and adjustments (see patch page for details). For details there are unit tests and api example usage. doc/python_api/sphinx-in-tmp/menu_id.png
2014-01-03Fix T38032, typo in Python API documentation.Thomas Dinges
2013-12-27API Docs: use a simpler example for merging namespacesCampbell Barton
2013-12-23Syntax correction for gpu docs, D124Campbell Barton
2013-12-09Game Engine: Option to record static objects animationJames Yonan
2013-12-06BMesh Py API: add bmesh.geometry.intersect_face_point()Campbell Barton
patch originally by mont29 with some edits.
2013-11-29Python API Docs: update for using git buildinfo and change upload URLCampbell Barton
2013-11-23Add ctrl-click rename to most lists in Blender UI and templates/examples.Bastien Montagne
Notes: * Did not touch to addons, that's up to the authors. ;) * Did not removed any "name" field below lists. We might want to do this in some cases (less UI clutter), but probably not always, so will let maintainers of the related areas decide here.
2013-11-16And here is the first git (testing) commit by me!Ton Roosendaal
Welcome to a brave new GPL3 world... well if commit works :)
2013-10-15sphinx docgen wasn't including example scripts for python methods of RNA types.Campbell Barton
2013-09-29Fix broken example, reported by Codemanx on IRC, thanks.Bastien Montagne
2013-09-18fixes for python api docs.Campbell Barton
also move foreach_get/set examples into their own py example files (prefer not to have example code built into blenders binary).
2013-09-14BGE: Adding a Python collision API. The initial patch was provided by ↵Mitchell Stokes
agoose77, with some edits by me. KX_GameObject now has a collisionCallbacks list which is a list of callables that are called when a collision occurs. The callables will be called with an argument that contains a reference to the other object involved in the collision (i.e., not self).
2013-08-29UIList: update examples and templates.Bastien Montagne
2013-08-15BGE: Finally adding support for additive layer blending.Mitchell Stokes
Currently this is only for the Python API. The logic brick will be updated in a future commit.
2013-08-13BGE: Updating the bge.logic.expandPath() documentation to better reflect its ↵Mitchell Stokes
current behavior.
2013-08-07Adding a fov attribute to KX_Camera. This attribute converts the field of ↵Daniel Stokes
view value and uses it to set lens.
2013-07-30BGE: Adding vsync control. Users can enable vsync, disable vsync, or use ↵Mitchell Stokes
adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost.
2013-07-03update doxygen congfig and tweaks to warnings when running doxygen.Campbell Barton
2013-06-273d text tool - 'insert lorem' was crashing, also add this to the text menu.Campbell Barton
2013-06-23correct example [#35850] documentation error for mathutils.VectorCampbell Barton
2013-06-09Code cleanup: removed some unused UI button typesBrecht Van Lommel
* CHARTAB: not needed anymore with improved copy/paste support and text input. * IDPOIN: replaced by SEARCH_MENU. * ICONROW/ICONTEXTROW: replaced by RNA enums. * NUMABS: can use min/max limits instead. * BUT_TOGDUAL, TOG3, TOGR, SLI: not used in 2.5 interface.
2013-06-01add popup menu to allow python scripts to show popups without having to ↵Campbell Barton
define a menu class first.