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2018-05-18Collections and groups unificationBrecht Van Lommel
OVERVIEW * In 2.7 terminology, all layers and groups are now collection datablocks. * These collections are nestable, linkable, instanceable, overrideable, .. which opens up new ways to set up scenes and link + override data. * Viewport/render visibility and selectability are now a part of the collection and shared across all view layers and linkable. * View layers define which subset of the scene collection hierarchy is excluded for each. For many workflows one view layer can be used, these are more of an advanced feature now. OUTLINER * The outliner now has a "View Layer" display mode instead of "Collections", which can display the collections and/or objects in the view layer. * In this display mode, collections can be excluded with the right click menu. These will then be greyed out and their objects will be excluded. * To view collections not linked to any scene, the "Blender File" display mode can be used, with the new filtering option to just see Colleciton datablocks. * The outliner right click menus for collections and objects were reorganized. * Drag and drop still needs to be improved. Like before, dragging the icon or text gives different results, we'll unify this later. LINKING AND OVERRIDES * Collections can now be linked into the scene without creating an instance, with the link/append operator or from the collections view in the outliner. * Collections can get static overrides with the right click menu in the outliner, but this is rather unreliable and not clearly communicated at the moment. * We still need to improve the make override operator to turn collection instances into collections with overrides directly in the scene. PERFORMANCE * We tried to make performance not worse than before and improve it in some cases. The main thing that's still a bit slower is multiple scenes, we have to change the layer syncing to only updated affected scenes. * Collections keep a list of their parent collections for faster incremental updates in syncing and caching. * View layer bases are now in a object -> base hash to avoid quadratic time lookups internally and in API functions like visible_get(). VERSIONING * Compatibility with 2.7 files should be improved due to the new visibility controls. Of course users may not want to set up their scenes differently now to avoid having separate layers and groups. * Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero files. There's a few things which are know to be not quite compatible, like nested layer collections inside groups. * The versioning code for 2.8 files is quite complicated, and isolated behind #ifdef so it can be removed at the end of the release cycle. KNOWN ISSUES * The G-key group operators in the 3D viewport were left mostly as is, they need to be modified still to fit better. * Same for the groups panel in the object properties. This needs to be updated still, or perhaps replaced by something better. * Collections must all have a unique name. Less restrictive namespacing is to be done later, we'll have to see how important this is as all objects within the collections must also have a unique name anyway. * Full scene copy and delete scene are exactly doing the right thing yet. Differential Revision: https://developer.blender.org/D3383 https://code.blender.org/2018/05/collections-and-groups/
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.
2018-04-17Removing Blender Game Engine from Blender 2.8Dalai Felinto
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
2018-04-17Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2018-04-17bpy blf api example updateDalai Felinto
With changes from Campbell Barton as well.
2018-04-16Merge branch 'master' into blender2.8Campbell Barton
2018-04-15Pydoc: Fix multiple bpy.type modulesAaron Carlisle
2018-04-15Merge branch 'master' into blender2.8Campbell Barton
2018-04-15Pydocs: Expand bge.contraint docsAaron Carlisle
Takes information from the manual and dumps it here.
2018-04-02Merge branch 'master' into blender2.8Campbell Barton
2018-04-02Cleanup: move undo into it's own directoryCampbell Barton
Split out undo API from ED_util.h into ED_undo.h
2018-04-01Merge branch 'master' into blender2.8Campbell Barton
- Undo that changes modes currently asserts, since undo is now screen data. Most likely we will change how object mode and workspaces work since it's not practical/maintainable at the moment. - Removed view_layer from particle settings (wasn't needed and complicated undo).
2018-03-31Docs: doxygen docs for clogCampbell Barton
2018-03-30PyDoc: Merge manual docs for bge.textureAaron Carlisle
https://docs.blender.org/manual/en/dev/game_engine/python_api/videotexture.html Had a few things that this file did not while this file having things the other did not. To fix, I merged both documents into the python api.
2018-03-26Merge branch 'master' into blender2.8Sergey Sharybin
2018-03-24PyDoc: Add docutils ref for "registration"Aaron Carlisle
This will be used to link to from the manual.
2018-03-20Merge branch 'master' into blender2.8Sergey Sharybin
2018-03-20Memory allocator: Clarify consistency check functionSergey Sharybin
Also make it to return truth when everything is good and false otherwise.
2018-03-19Merge branch 'master' into blender2.8Campbell Barton
2018-03-19Cleanup: split lattice into own libraryCampbell Barton
Was mixed with object functionality.
2018-03-14Merge branch 'master' into blender2.8Bastien Montagne
2018-03-14Updated bpy.props getter/setter exampleSybren A. Stüvel
- The common name in computer science are 'getters' and 'setters', so by adding these names to the documentation (while 'get' and 'set are still also mentioned) we improve findability. Having 'Getters/Setters' as a title also makes it clearer that this example is not just about getting or setting the property value. - Added a little prefix to each printed value, so that print statement, expected output, and real output can be matched easier.
2018-03-14Fix T54286: bpy.props operator example misses property accessSybren A. Stüvel
The old example had two downsides: - It promoted a blocking UI design, where the user is shown a popup before actually executing the operator. - It didn't show how to actually use the property values. The new code avoids these mistakes. The properties are also shown in the redo panel in the 3D view. Note that I also changed the bl_idname, as this is an example about properties, not about dialogue boxes, and changed the class name to use the standard operator naming convention. I also extended the example to include a panel that sets multiple properties of the operator, since I see questions about this relatively frequently.
2018-03-14Merge branch 'master' into blender2.8Campbell Barton
2018-03-13API generating script: give better version for releases builds.Bastien Montagne
Was giving '2.62.1 <sha1>' even for releases, now rather giving nicer '2.62a <sha1>' in that case.
2018-03-12Merge branch 'master' into 28Campbell Barton
2018-03-12Cleanup: typoCampbell Barton
2018-02-27merge from masterGaia Clary
2018-02-26Cleanup: typosCampbell Barton
D3081 by @rjg, with others.
2018-02-01Merge branch 'master' into blender2.8Germano
2018-02-01Revert "tmp"Germano
This reverts commit ea31f0ac3b877eb0df4c47d0c908d11d1bff33e4.
2018-02-01tmpGermano
2018-01-28Merge branch 'master' into blender2.8Campbell Barton
2018-01-26Docs: invoke_search_popup uses bl_propertyCampbell Barton
Also add code example in docs.
2017-10-21Merge branch 'master' into blender2.8Campbell Barton
2017-10-21Cleanup: use relative imports in bl_uiCampbell Barton
2017-10-04Merge branch 'master' into blender2.8Sergey Sharybin
2017-10-04Fix T52923: Circle diameter is in fact radiusCampbell Barton
2017-10-04Docs: remove outdated PyAPI guideCampbell Barton
2017-09-25Merge branch 'master' into blender2.8Sergey Sharybin
2017-09-22Remove quicktime supportAaron Carlisle
It has been deprecated since at least macOS 10.9 and fully removed in 10.12. I am unsure if we should remove it only in 2.8. But you cannot build blender with it supported when using a modern xcode version anyway so I would tend towards just removing it also for 2.79 if that ever happens. Reviewers: mont29, dfelinto, juicyfruit, brecht Reviewed By: mont29, brecht Subscribers: Blendify, brecht Maniphest Tasks: T52807 Differential Revision: https://developer.blender.org/D2333
2017-09-15Merge branch 'master' into blender2.8Campbell Barton
2017-09-15Docs: only show versions in changelog side-barCampbell Barton
2017-09-15Docs: update API changelog to 2.79Campbell Barton
2017-09-05Merge branch 'master' into blender2.8Campbell Barton
2017-09-04PyDoc: update context_type_mapCampbell Barton
2017-08-03Merge branch 'master' into blender2.8Campbell Barton
2017-08-012.79 release: update version numbers & readfile versionning code.Bastien Montagne
2017-07-18Merge branch 'master' into blender2.8Campbell Barton
2017-07-17Py API doc generation: remove reference to "Blender/Python Add-on Tutorial"Bastien Montagne
That one has been moved to wiki!