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2021-03-01GPU Python: Implement gpu.texture.from_imageGermano Cavalcante
It can be useful to replace `image.bindcode` and `image.gl_load`. Used for example in https://docs.blender.org/api/current/gpu.html#d-image Reviewed By: brecht Differential Revision: https://developer.blender.org/D10458
2021-02-26Cleanup: commented/out of date rpdb2 importAaron Carlisle
2021-02-26PyAPI Docs: Update Sphinx to 3.5.1Aaron Carlisle
2021-02-25PyAPI Docs: Add 'gpu.state' moduleGermano Cavalcante
Also exclude `gpu.shader` from quick tests.
2021-02-25PyAPI: expose imbuf.types.ImBuf, include in API docsCampbell Barton
Without this, the ImBuf type wasn't part of documentation.
2021-02-20Python: Add to_curve method to the object APIOmar Emara
This patch adds a to_curve method to the Object ID. This method is analogous to the to_mesh method. The method can operate on curve and text objects. For text objects, the text is converted into a 3D Curve ID and that curve is returned. For curve objects, if apply_modifiers is true, the spline deform modifiers will be applied and a Curve ID with the result will be returned, otherwise a copy of the curve will be returned. The goal of this addition is to allow the developer to access the splines of text objects and to get the result of modifier applications which was otherwise not possible. Reviewed By: Brecht Differential Revision: https://developer.blender.org/D10354
2021-02-19Merge branch 'blender-v2.92-release'Aaron Carlisle
2021-02-19API Docs: Fix generation failing with unused context membersAaron Carlisle
Instead of raising an expection a warnign is generated instead. This fixes the issue where `['hair', 'pointcloud']` are disabled for release builds. In the future a better solution would be to generate the context map dynamically but this would require refactoring of the API: D9988
2021-02-19PyAPI Docs: Fix deprecation warning with new theme versionAaron Carlisle
2021-02-19Merge branch 'blender-v2.92-release'Aaron Carlisle
2021-02-19Instead of raising an expection a warnign is generated instead.Aaron Carlisle
This fixes the issue where `['hair', 'pointcloud']` are disabled for release builds. In the future a better solution would be to generate the context map dynamically but this would require refactoring of the API: D9988 Fixes T80364 Differential revision: https://developer.blender.org/D10468
2021-02-12Py Doc: Fix rst syntax errorsAaron Carlisle
2021-02-12Py Doc: Delete old deployment scriptsAaron Carlisle
Now, the API docs are deployed via the new devops pipeline developed by James.
2021-02-12Py Doc: Update Sphinx and theme versionsAaron Carlisle
2021-01-29Tests, docs: Use sanitizer options from environment too.Ankit Meel
Don't overwrite environment variables that may contain options like suppression files, symboliser etc. It's similar to rBa181b156399a13fa429159112e30c8005d5e8a59 and rBA589d13408a60cbec34a8bc3cc798c586043743ae . For Blender Add-ons repo, see the equivalent in D9816. Reviewed By: Blendify Differential Revision: https://developer.blender.org/D9815
2021-01-13Blender 2.93 bcon1 - alphaDalai Felinto
Bump the version number for the new release cycle.
2021-01-07PyAPI Docs: Terminal instructions for Windows incorrectAaron Carlisle
Fixes T84498
2021-01-07PyAPI Docs: Link to user docs instead of describing in API docAaron Carlisle
2021-01-07PyAPI Docs: Update Indirect Data Access docsAaron Carlisle
Fixes T84432
2021-01-07PyAPI Docs: Fix wrong modifier path usageAaron Carlisle
Fixes T84430
2021-01-07PyAPI Docs: Clarify quick start guide tipsAaron Carlisle
Some of the text here was outdated with 2.8x. See T84427
2021-01-05Fix T84388: Invalid operator reference in the quick-startCampbell Barton
2021-01-03API Docs: CSS: Fix long enum listAaron Carlisle
This commit makes some adjustments to a previous fix which broke with new versions of sphinx/theme. Fixes T76453
2020-12-15Asset System: "Mark Asset" & "Clear Asset" operators and UI integrationJulian Eisel
This makes it possible to turn data-blocks into assets and back into normal data-blocks. A core design decision made for the asset system is that not every data-block should be an asset, because not every data-block is made for reuse. Users have to explicitly mark data-blocks as assets. Exposes "Mark Asset" and "Clear Asset" in Outliner context menus (currently ID Data submenu) and button context menus. We are still not too happy with the names, they may change. This uses the new context members to pass data-blocks to operators, added in af008f553293 and 0c1d4769235c. Part of the first Asset Browser milestone. Check the #asset_browser_milestone_1 project milestone on developer.blender.org. Differential Revision: https://developer.blender.org/D9717 Reviewed by: Brecht Van Lommel
2020-12-08PyDoc: expanded documentation for bpy_struct.is_property_setCampbell Barton
This patch expands on the `is_property_set` doc-string, detailing the purpose of the `ghost` argument added in d3bcbe10c20e8b418659d8fdca98fd6b4bfecdfe. Reviewed By: sybren Ref D9780
2020-12-08PyDoc: avoid blank lines at the beginning of code-examplesCampbell Barton
2020-12-06Doxygen: Increase lookup cacheAaron Carlisle
I could not measure any major speedup/memory usage but this resolves a message while running doxygen.
2020-12-06Doxygen: Disable HTMLHELPAaron Carlisle
This feature is intended to generate Microsoft Compiled HTML Help files which is not something we use/need. This also fixes an error in generation because the executable cannot be found.
2020-11-20Fix T82493: PyDoc generation throws exception on exitCampbell Barton
Since add-ons now unregister on exit (as of fa566157a5c351775d082b05b180c630665b4afc) clearing functions in `bpy.app.handlers` caused an error on exit. Resolve by restoring handlers before exiting.
2020-10-21Bump version to 2.92 alphaDalai Felinto
2020-10-16Correct last commitCampbell Barton
2020-10-16PyDoc: update to account for new context memberCampbell Barton
2020-10-14PyDocs: GPU Module: Examples: convert all gl_FragColor variables to FragColorAaron Carlisle
Based on D6425 by @robbott Differential Revision: https://developer.blender.org/D6425
2020-10-12Pydoc: BGL: update linksAaron Carlisle
2020-10-12Pydoc: Fix bpy.utils submodule showing in main toctreeAaron Carlisle
2020-10-12Pydoc: Move builtin GPU shader information to codeAaron Carlisle
This fixes a compile warning for sphinx. This commit includes some reformating of the information.
2020-10-12Pydoc: Cleanup: Rename functionAaron Carlisle
The new name makes more sense as the file is called index and we are not writing the contents of all rst files
2020-10-11Pydoc: Add index and genindex to main indexAaron Carlisle
2020-10-11Pydoc: Remove old note about new module in 2.65Aaron Carlisle
2020-10-11Pydoc: Add submodule heading to submodule listsAaron Carlisle
2020-10-09PyDoc: Set max width to 1000pxAaron Carlisle
While not full width this gives a nice trade off between improved screen use space and readibility. The old value was 80 so this gives 25% more screen space. See T73223
2020-10-09Cleanup: operator execution types didn't read well on one lineCampbell Barton
2020-10-09PyDoc: resolve duplicate module warningsCampbell Barton
Remove submodule listings from the module docstring, as this information already exists in the generator.
2020-10-08PyDoc: fix most of the sphinx-build warningsAaron Carlisle
Use `.. currentmodule::` instead of `.. module::` for `bpy.types` and `bpy.ops`. This change fixes most of the errors. Ref D9139
2020-10-08PyDoc: support building without sphinx_rtd_themeCampbell Barton
This is no longer bundled with sphinx, support building without it.
2020-10-08Fix recent update to sphinx_doc_gen.shCampbell Barton
2f1a0f6f0eabe090d3ea95c4f508ef72454369a2 copied Makefile syntax into a shell script. Use sphinx-builds 'auto' command to set the number of jobs to run.
2020-10-08PyDoc: Use explicit class names to refence classAaron Carlisle
This fixes the link and makes it more clear which class the note is talking about
2020-10-08PyDoc: Render in text class name using class link syntaxAaron Carlisle
2020-10-07PyDoc: Fix sphinx warnign from missing newlineAaron Carlisle
2020-10-07PyDoc: Multithread sphinx-buildAaron Carlisle
Compile times went from over 5min to under 2 on my laptop.