Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-10-09 | rename BGE KX_GameObject attrs | Campbell Barton | |
* group -> group_parent * members -> group_children so its more clear what direction the relationship is. | |||
2012-10-09 | patch [#31875] Patch to get scene access through a game object | Campbell Barton | |
from Jay Parker (battery) | |||
2012-10-09 | api changelog for 2.64 and 2.63 (which I missed last release) | Campbell Barton | |
2012-10-08 | style cleanup: pep8 | Campbell Barton | |
2012-10-07 | patch [#32791] Spelling mistakes corrected. | Campbell Barton | |
from Sunny Gogoi (darkowlzz) | |||
2012-10-07 | BGE: Committing patch [#31442] "API improvements: Group references python ↵ | Mitchell Stokes | |
api, for better control over groups and instances" by Martin Sell (moerdn). This patch adds a member and a group property to KX_GameObject: * KX_GameObject.member returns the list of group members if the object is a group object, otherwise None is returned * KX_GameObject.group returns the group object that the object belongs to or None if the object is not part of a group | |||
2012-10-04 | style cleanup: comment blocks | Campbell Barton | |
2012-10-02 | Added example of KX_GameObject subclassing to game engine docs. | Alex Fraser | |
2012-09-03 | uncomment data identifiers from sphinx docs (own error made r41509) | Campbell Barton | |
2012-08-22 | doc type correction | Campbell Barton | |
2012-08-19 | spelling cleanup: spelling corrections from user zeffii on IRC. | Campbell Barton | |
2012-07-30 | fix for building docs | Campbell Barton | |
2012-07-29 | code cleanup: assign mode to a variable in the 3d view header and remove ↵ | Campbell Barton | |
some unused imports | |||
2012-07-29 | Documentation: | Thomas Dinges | |
* Some UI docs for the Best Practise guide. Still WIP. | |||
2012-07-23 | BGE LibLoad: Allow the user to disable loading text datablocks if they want ↵ | Mitchell Stokes | |
to attempt to increase security by not loading potential Python scripts. | |||
2012-07-19 | print names of nodes/sockets when cycles complains about only being able to ↵ | Campbell Barton | |
connect a closure to another closure. | |||
2012-07-09 | As a response to issue [#28483] "Enable/Disable Rigid Body actuator do ↵ | Mitchell Stokes | |
nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch. | |||
2012-07-07 | Adding a note to KX_Camera.projection_matrix and KX_Camera.modelview_matrix ↵ | Mitchell Stokes | |
to warn that both values are the identity matrix prior to the first frame of rendering. Both values are calculated when rendering, which is after Python scripts have a chance to run on frame 1. | |||
2012-07-04 | Spellfixes: colour -> color | Bastien Montagne | |
2012-07-03 | More spell and typo fixes (mostly visualise->visualize, grey->gray, ↵ | Bastien Montagne | |
normalise->normalize). | |||
2012-06-28 | document calling operators with undo enabled. | Campbell Barton | |
2012-06-28 | Removing channel manipulation from the Action Actuator Python API since this ↵ | Mitchell Stokes | |
has been broken since the animation changes from Pepper. BL_ArmatureObject.channels should be used instead. For more information see bug #28843 for more info: http://projects.blender.org/tracker/index.php?func=detail&aid=28843&group_id=9&atid=306 | |||
2012-06-28 | bge.logic.keyboard.getClipboard() and .setClipboard methods | Dalai Felinto | |
the idea of using methods instead of attributes is to avoid users abusing of the system calls. Thanks Campbell Barton for reviewing and small corrections | |||
2012-06-25 | style cleanup | Campbell Barton | |
2012-06-20 | style cleanup | Campbell Barton | |
2012-06-17 | code cleanup: includes, also correct some py example typos | Campbell Barton | |
2012-06-14 | KX_RadarSensor.getConeHeight() not longer exists, removing it from the docs. | Mitchell Stokes | |
2012-06-14 | Fix for [#31813] "bge.types.KX_RadarSensor incorrect attributes" reported by ↵ | Mitchell Stokes | |
Monster. KX_RadarSensor.angle was returning the angle that was used to construct Bullet's physics shape, which is calculated from the logic brick gui. KX_RadarSensor.angle now recalculates the original value from the gui. However, m_coneradius isn't actually used by KX_RadarSensor that I can see, so it might be better to just assign the original angle to m_coneradius instead of the calculated value. I've also made KX_RadarSensor.angle read-only, since setting m_coneradius does not appear to have any affect, which means writing to KX_RadarSensor.angle never worked properly. | |||
2012-06-11 | minor fixes | Campbell Barton | |
- new compositor could use uninitialized var - profile conversion could use uninitialized var - set better warnings for clang+cmake. - remove picky warnings from sphinx doc gen shell script. | |||
2012-06-11 | updates to context docs and add missing member to node context ↵ | Campbell Barton | |
'node_context_dir'. | |||
2012-06-06 | Added example of basic objects ooperations in Python, liek adding object | Sergey Sharybin | |
datablock, adding object, linking it to scene and making selected and active. | |||
2012-05-25 | patch [#31594] [Documentation]: fix for example in bge.render.rst | Campbell Barton | |
by Philipp Oeser (lichtwerk) | |||
2012-05-22 | expanding bmesh example (py api) | Dalai Felinto | |
2012-05-22 | style cleanup | Campbell Barton | |
also fix example for mesh uv's | |||
2012-05-22 | fix for bmesh api example | Dalai Felinto | |
worth noticing is that the example in bpy.types.Mesh is wrong too (Mesh type does not have an uv element) but I would prefer someone more familiar with bmesh to take a look at those | |||
2012-05-02 | Python: documentation about overriding context members. | Brecht Van Lommel | |
2012-05-02 | replace python3 command with python3.2, python3 isnt available on ubuntu. | Campbell Barton | |
2012-05-02 | patch [#31216] OpenGL urls updated by Julien DUROURE (julien) | Dalai Felinto | |
update for the apidocs for the BGL module | |||
2012-05-01 | code cleanup: tag unused vars | Campbell Barton | |
2012-04-26 | Release commit, 2.63! | Sergey Sharybin | |
Special thanks to Mango team for awesome splash screen! And everybody else who made this release! :) | |||
2012-04-23 | add mesh example with docs explaining polygon / loop relationship | Campbell Barton | |
2012-04-23 | rename Mesh.uv_loop_layers --> uv_layers | Campbell Barton | |
add filtering for document generator to support --partial bpy.types.SomeType | |||
2012-04-20 | style cleanup: pep8, also quiet compiler warning. | Campbell Barton | |
2012-04-05 | updated man page | Campbell Barton | |
2012-03-29 | added Mesh.calc_tessface(), needed to update mesh tessface after bmesh edits. | Campbell Barton | |
also add py api BMDeformVert.clear() | |||
2012-03-27 | bmesh py api: | Campbell Barton | |
added access to deform weights, access to weights acts like a python dict so you can do... print(group in dvert) dvert[group] = 0.5 print(dvert[group]) del dvert[group] print(dvert.items()) | |||
2012-03-24 | style cleanup: pep8, indentation | Campbell Barton | |
2012-03-23 | Fixed a couple of typos in the Python API docs | Howard Trickey | |
2012-03-23 | doc cleanup: minor corrections and improvements to docstrings + recent doc ↵ | Campbell Barton | |
changes. | |||
2012-03-23 | rna/python api change: rename Mesh.faces --> tessfaces, since existing ↵ | Campbell Barton | |
scripts are using this to modify the mesh and its confusing that the edits are not kept. This also makes it clearer that the faces are for tessellated results only. Added a section on the Gotcha's about upgrading scripts, the pros and cons of MeshTessFace/MeshPoly/BMFace. and spesifically how to upgrade importers and exporters for 2.63+. |