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2012-10-09rename BGE KX_GameObject attrsCampbell Barton
* group -> group_parent * members -> group_children so its more clear what direction the relationship is.
2012-10-09patch [#31875] Patch to get scene access through a game objectCampbell Barton
from Jay Parker (battery)
2012-10-09api changelog for 2.64 and 2.63 (which I missed last release)Campbell Barton
2012-10-08style cleanup: pep8Campbell Barton
2012-10-07patch [#32791] Spelling mistakes corrected.Campbell Barton
from Sunny Gogoi (darkowlzz)
2012-10-07BGE: Committing patch [#31442] "API improvements: Group references python ↵Mitchell Stokes
api, for better control over groups and instances" by Martin Sell (moerdn). This patch adds a member and a group property to KX_GameObject: * KX_GameObject.member returns the list of group members if the object is a group object, otherwise None is returned * KX_GameObject.group returns the group object that the object belongs to or None if the object is not part of a group
2012-10-04style cleanup: comment blocksCampbell Barton
2012-10-02Added example of KX_GameObject subclassing to game engine docs.Alex Fraser
2012-09-03uncomment data identifiers from sphinx docs (own error made r41509)Campbell Barton
2012-08-22doc type correctionCampbell Barton
2012-08-19spelling cleanup: spelling corrections from user zeffii on IRC.Campbell Barton
2012-07-30fix for building docsCampbell Barton
2012-07-29code cleanup: assign mode to a variable in the 3d view header and remove ↵Campbell Barton
some unused imports
2012-07-29Documentation:Thomas Dinges
* Some UI docs for the Best Practise guide. Still WIP.
2012-07-23BGE LibLoad: Allow the user to disable loading text datablocks if they want ↵Mitchell Stokes
to attempt to increase security by not loading potential Python scripts.
2012-07-19print names of nodes/sockets when cycles complains about only being able to ↵Campbell Barton
connect a closure to another closure.
2012-07-09As a response to issue [#28483] "Enable/Disable Rigid Body actuator do ↵Mitchell Stokes
nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch.
2012-07-07Adding a note to KX_Camera.projection_matrix and KX_Camera.modelview_matrix ↵Mitchell Stokes
to warn that both values are the identity matrix prior to the first frame of rendering. Both values are calculated when rendering, which is after Python scripts have a chance to run on frame 1.
2012-07-04Spellfixes: colour -> colorBastien Montagne
2012-07-03More spell and typo fixes (mostly visualise->visualize, grey->gray, ↵Bastien Montagne
normalise->normalize).
2012-06-28document calling operators with undo enabled.Campbell Barton
2012-06-28Removing channel manipulation from the Action Actuator Python API since this ↵Mitchell Stokes
has been broken since the animation changes from Pepper. BL_ArmatureObject.channels should be used instead. For more information see bug #28843 for more info: http://projects.blender.org/tracker/index.php?func=detail&aid=28843&group_id=9&atid=306
2012-06-28bge.logic.keyboard.getClipboard() and .setClipboard methodsDalai Felinto
the idea of using methods instead of attributes is to avoid users abusing of the system calls. Thanks Campbell Barton for reviewing and small corrections
2012-06-25style cleanupCampbell Barton
2012-06-20style cleanupCampbell Barton
2012-06-17code cleanup: includes, also correct some py example typosCampbell Barton
2012-06-14KX_RadarSensor.getConeHeight() not longer exists, removing it from the docs.Mitchell Stokes
2012-06-14Fix for [#31813] "bge.types.KX_RadarSensor incorrect attributes" reported by ↵Mitchell Stokes
Monster. KX_RadarSensor.angle was returning the angle that was used to construct Bullet's physics shape, which is calculated from the logic brick gui. KX_RadarSensor.angle now recalculates the original value from the gui. However, m_coneradius isn't actually used by KX_RadarSensor that I can see, so it might be better to just assign the original angle to m_coneradius instead of the calculated value. I've also made KX_RadarSensor.angle read-only, since setting m_coneradius does not appear to have any affect, which means writing to KX_RadarSensor.angle never worked properly.
2012-06-11minor fixesCampbell Barton
- new compositor could use uninitialized var - profile conversion could use uninitialized var - set better warnings for clang+cmake. - remove picky warnings from sphinx doc gen shell script.
2012-06-11updates to context docs and add missing member to node context ↵Campbell Barton
'node_context_dir'.
2012-06-06Added example of basic objects ooperations in Python, liek adding objectSergey Sharybin
datablock, adding object, linking it to scene and making selected and active.
2012-05-25patch [#31594] [Documentation]: fix for example in bge.render.rstCampbell Barton
by Philipp Oeser (lichtwerk)
2012-05-22expanding bmesh example (py api)Dalai Felinto
2012-05-22style cleanupCampbell Barton
also fix example for mesh uv's
2012-05-22fix for bmesh api exampleDalai Felinto
worth noticing is that the example in bpy.types.Mesh is wrong too (Mesh type does not have an uv element) but I would prefer someone more familiar with bmesh to take a look at those
2012-05-02Python: documentation about overriding context members.Brecht Van Lommel
2012-05-02replace python3 command with python3.2, python3 isnt available on ubuntu.Campbell Barton
2012-05-02patch [#31216] OpenGL urls updated by Julien DUROURE (julien)Dalai Felinto
update for the apidocs for the BGL module
2012-05-01code cleanup: tag unused varsCampbell Barton
2012-04-26Release commit, 2.63!Sergey Sharybin
Special thanks to Mango team for awesome splash screen! And everybody else who made this release! :)
2012-04-23add mesh example with docs explaining polygon / loop relationshipCampbell Barton
2012-04-23rename Mesh.uv_loop_layers --> uv_layersCampbell Barton
add filtering for document generator to support --partial bpy.types.SomeType
2012-04-20style cleanup: pep8, also quiet compiler warning.Campbell Barton
2012-04-05updated man pageCampbell Barton
2012-03-29added Mesh.calc_tessface(), needed to update mesh tessface after bmesh edits.Campbell Barton
also add py api BMDeformVert.clear()
2012-03-27bmesh py api:Campbell Barton
added access to deform weights, access to weights acts like a python dict so you can do... print(group in dvert) dvert[group] = 0.5 print(dvert[group]) del dvert[group] print(dvert.items())
2012-03-24style cleanup: pep8, indentationCampbell Barton
2012-03-23Fixed a couple of typos in the Python API docsHoward Trickey
2012-03-23doc cleanup: minor corrections and improvements to docstrings + recent doc ↵Campbell Barton
changes.
2012-03-23rna/python api change: rename Mesh.faces --> tessfaces, since existing ↵Campbell Barton
scripts are using this to modify the mesh and its confusing that the edits are not kept. This also makes it clearer that the faces are for tessellated results only. Added a section on the Gotcha's about upgrading scripts, the pros and cons of MeshTessFace/MeshPoly/BMFace. and spesifically how to upgrade importers and exporters for 2.63+.