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2013-11-29Python API Docs: update for using git buildinfo and change upload URLCampbell Barton
2013-11-23Add ctrl-click rename to most lists in Blender UI and templates/examples.Bastien Montagne
Notes: * Did not touch to addons, that's up to the authors. ;) * Did not removed any "name" field below lists. We might want to do this in some cases (less UI clutter), but probably not always, so will let maintainers of the related areas decide here.
2013-11-16And here is the first git (testing) commit by me!Ton Roosendaal
Welcome to a brave new GPL3 world... well if commit works :)
2013-10-15sphinx docgen wasn't including example scripts for python methods of RNA types.Campbell Barton
2013-09-29Fix broken example, reported by Codemanx on IRC, thanks.Bastien Montagne
2013-09-18fixes for python api docs.Campbell Barton
also move foreach_get/set examples into their own py example files (prefer not to have example code built into blenders binary).
2013-09-14BGE: Adding a Python collision API. The initial patch was provided by ↵Mitchell Stokes
agoose77, with some edits by me. KX_GameObject now has a collisionCallbacks list which is a list of callables that are called when a collision occurs. The callables will be called with an argument that contains a reference to the other object involved in the collision (i.e., not self).
2013-08-29UIList: update examples and templates.Bastien Montagne
2013-08-15BGE: Finally adding support for additive layer blending.Mitchell Stokes
Currently this is only for the Python API. The logic brick will be updated in a future commit.
2013-08-13BGE: Updating the bge.logic.expandPath() documentation to better reflect its ↵Mitchell Stokes
current behavior.
2013-08-07Adding a fov attribute to KX_Camera. This attribute converts the field of ↵Daniel Stokes
view value and uses it to set lens.
2013-07-30BGE: Adding vsync control. Users can enable vsync, disable vsync, or use ↵Mitchell Stokes
adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost.
2013-07-03update doxygen congfig and tweaks to warnings when running doxygen.Campbell Barton
2013-06-273d text tool - 'insert lorem' was crashing, also add this to the text menu.Campbell Barton
2013-06-23correct example [#35850] documentation error for mathutils.VectorCampbell Barton
2013-06-09Code cleanup: removed some unused UI button typesBrecht Van Lommel
* CHARTAB: not needed anymore with improved copy/paste support and text input. * IDPOIN: replaced by SEARCH_MENU. * ICONROW/ICONTEXTROW: replaced by RNA enums. * NUMABS: can use min/max limits instead. * BUT_TOGDUAL, TOG3, TOGR, SLI: not used in 2.5 interface.
2013-06-01add popup menu to allow python scripts to show popups without having to ↵Campbell Barton
define a menu class first.
2013-05-28rename references to faces in docs.Campbell Barton
2013-05-25code cleanup: typo and stop manpage turning '$' into italic.Campbell Barton
2013-05-14Moved main part of bpy.app.translations doc out of C code, as suggested by ↵Bastien Montagne
Campell, thx.
2013-05-09update autogenerated changelog. also correct typos in the generator.Campbell Barton
2013-05-05Fix #35216: code examples like simple operator missing from python docs due toBrecht Van Lommel
rename of directory.
2013-04-29select loose wasn't working very usefully if you only wanted to select loose ↵Campbell Barton
verts, now select loose verts/edges/faces depending on the selection mode.
2013-04-29update sphinx docgenCampbell Barton
was missing context property attributes - context.mode for example. add RNA properties into context docs. also minor updates - exclude freestyle if its not enabled. - add missing context member.
2013-04-19Py API doc generation: add bpy.app.translations module, and fix a few errors ↵Bastien Montagne
found while building the doc. Thanks to Campbell for review.
2013-04-14BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() ↵Mitchell Stokes
and bge.render.getMipmapping().
2013-04-14BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow ↵Mitchell Stokes
fulscreening games via Python.
2013-04-07use lowercase name for freestyle module (as with all other blender modules).Campbell Barton
2013-04-07Missing updates in the doc/ and intern/ folders during the merger in ↵Tamito Kajiyama
revision 55847.
2013-04-04Fix #34863: bge.render.makeScreenshot from Blender was only saving PNG files,Brecht Van Lommel
while the docs said it followed the settings in the Output panel, other file formats work now. Benderplayer still only saves PNG now as documented, but I cleaned up the code there to reuse existing imbuf functions rather than using own libpng code.
2013-03-19BGE: Adding docs for bge.logic.getProfileInfo().Mitchell Stokes
2013-03-18Merge of the PyNodes branch (aka "custom nodes") into trunk.Lukas Toenne
PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements. === Dynamic node type registration === Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes. Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2]. === Node group improvements === Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3]. The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there. [1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes [2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender [3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/
2013-02-28rst doc update: adding a link to Joystick class from bge.logic.joysticksDalai Felinto
(so one can find more about the joystick class without having to search joystick) code untested by the way. Sorry but I can no longer build sphinx docs here. I will try to fix that later.
2013-02-26CMake: update cmake.txt documentation to remove some old information and linkBrecht Van Lommel
to the wiki for detailed cmake build setup instructions.
2013-02-21bf-members.txt encoding changed from Mac Roman to UTF-8 so it displays properlyBrecht Van Lommel
cross platform, patch by Lawrence D'Oliveiro.
2013-02-20edits to document uploading script so the latest release docs can always be ↵Campbell Barton
found at: http://www.blender.org/documentation/blender_python_api Easier for linking wiki docs.
2013-02-14misc changesCampbell Barton
- update man page for new additions since last release. - note that --start-console argument is windows only. - correct own assertion in own recent commit.
2013-02-10BGE: Splitting up the bge.types docs so they are not all on the same page. ↵Mitchell Stokes
This should make them much easier to browse.
2013-02-08Fix uilists showing data names translated (reported on bf-translations ML by ↵Bastien Montagne
Satoshi Yamasaki aka yamyam, thanks!).
2013-02-05add python api docstring for 'bpy.types.Operator.bl_property'Campbell Barton
2013-01-30BGE: Some various changes to make moving the character physics type easier:Mitchell Stokes
* Undoing the previous applyMovement() changes for characters. This was causing bugs for the Motion Actuator. * Creating a Character Motion type for the Motion Actuator with specific controls for characters. This includes moving, rotating and jumping. * Adding a KX_CharacterWrapper.walkDirection to set the character's direction and speed. Note, this also resolves the following bugs: [#33585] "Setting dLoc of motion actuator [0,0,0] via python won't stop object" reported by Manuel Bellersen (urfoex) [#33503] "Character physics type won´t accept more than one motion anymore" reported by Mr Larodos
2013-01-28BGE Py API docs: correct references to bge.keysCampbell Barton
2013-01-22correct addon tutorial section on keymap register/unregister and add label ↵Campbell Barton
next to image color-depth option. having buttons labelled [8, 16] on their own is not very meaningful.
2013-01-16code cleanup:Campbell Barton
- cycles ui used 'cscene' for scene.cycles and scene.cycles_curves - style cleanup
2013-01-14code cleanup: use BMW_begin insode for loops body.Campbell Barton
2013-01-05Added some python API examples for the new get/set callbacks in bpy.props.Lukas Toenne
2013-01-05Adding some example for new UIList...Bastien Montagne
2012-12-29patch [#33609] Syntax highlighting for OSL in Text EditorCampbell Barton
from Patrick Boelens (senshi). with modifications to split it into its own function. also added C style multi-line comment support /* ... */ I've left out the part of this patch that sets the language in the space, since I think this might be better stored in the text block. For now it simply uses OSL syntax highlighting when the extension is '.osl'.
2012-12-29example use of addon preferences.Campbell Barton
2012-12-29BGE: Adding a jumpCount to KX_CharacterWrapper. This can be used to have ↵Mitchell Stokes
different logic for a single jump versus a double jump. For example, a different animation for the second jump.