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2012-10-12* Fix small bug in Python operator example; improved example of modal operatorJiri Hnidek
2012-10-09rename BGE KX_GameObject attrsCampbell Barton
* group -> group_parent * members -> group_children so its more clear what direction the relationship is.
2012-10-09patch [#31875] Patch to get scene access through a game objectCampbell Barton
from Jay Parker (battery)
2012-10-09api changelog for 2.64 and 2.63 (which I missed last release)Campbell Barton
2012-10-08style cleanup: pep8Campbell Barton
2012-10-07patch [#32791] Spelling mistakes corrected.Campbell Barton
from Sunny Gogoi (darkowlzz)
2012-10-07BGE: Committing patch [#31442] "API improvements: Group references python ↵Mitchell Stokes
api, for better control over groups and instances" by Martin Sell (moerdn). This patch adds a member and a group property to KX_GameObject: * KX_GameObject.member returns the list of group members if the object is a group object, otherwise None is returned * KX_GameObject.group returns the group object that the object belongs to or None if the object is not part of a group
2012-10-04style cleanup: comment blocksCampbell Barton
2012-10-02Added example of KX_GameObject subclassing to game engine docs.Alex Fraser
2012-09-03uncomment data identifiers from sphinx docs (own error made r41509)Campbell Barton
2012-08-22doc type correctionCampbell Barton
2012-08-19spelling cleanup: spelling corrections from user zeffii on IRC.Campbell Barton
2012-07-30fix for building docsCampbell Barton
2012-07-29code cleanup: assign mode to a variable in the 3d view header and remove ↵Campbell Barton
some unused imports
2012-07-29Documentation:Thomas Dinges
* Some UI docs for the Best Practise guide. Still WIP.
2012-07-23BGE LibLoad: Allow the user to disable loading text datablocks if they want ↵Mitchell Stokes
to attempt to increase security by not loading potential Python scripts.
2012-07-19print names of nodes/sockets when cycles complains about only being able to ↵Campbell Barton
connect a closure to another closure.
2012-07-09As a response to issue [#28483] "Enable/Disable Rigid Body actuator do ↵Mitchell Stokes
nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch.
2012-07-07Adding a note to KX_Camera.projection_matrix and KX_Camera.modelview_matrix ↵Mitchell Stokes
to warn that both values are the identity matrix prior to the first frame of rendering. Both values are calculated when rendering, which is after Python scripts have a chance to run on frame 1.
2012-07-04Spellfixes: colour -> colorBastien Montagne
2012-07-03More spell and typo fixes (mostly visualise->visualize, grey->gray, ↵Bastien Montagne
normalise->normalize).
2012-06-28document calling operators with undo enabled.Campbell Barton
2012-06-28Removing channel manipulation from the Action Actuator Python API since this ↵Mitchell Stokes
has been broken since the animation changes from Pepper. BL_ArmatureObject.channels should be used instead. For more information see bug #28843 for more info: http://projects.blender.org/tracker/index.php?func=detail&aid=28843&group_id=9&atid=306
2012-06-28bge.logic.keyboard.getClipboard() and .setClipboard methodsDalai Felinto
the idea of using methods instead of attributes is to avoid users abusing of the system calls. Thanks Campbell Barton for reviewing and small corrections
2012-06-25style cleanupCampbell Barton
2012-06-20style cleanupCampbell Barton
2012-06-17code cleanup: includes, also correct some py example typosCampbell Barton
2012-06-14KX_RadarSensor.getConeHeight() not longer exists, removing it from the docs.Mitchell Stokes
2012-06-14Fix for [#31813] "bge.types.KX_RadarSensor incorrect attributes" reported by ↵Mitchell Stokes
Monster. KX_RadarSensor.angle was returning the angle that was used to construct Bullet's physics shape, which is calculated from the logic brick gui. KX_RadarSensor.angle now recalculates the original value from the gui. However, m_coneradius isn't actually used by KX_RadarSensor that I can see, so it might be better to just assign the original angle to m_coneradius instead of the calculated value. I've also made KX_RadarSensor.angle read-only, since setting m_coneradius does not appear to have any affect, which means writing to KX_RadarSensor.angle never worked properly.
2012-06-11minor fixesCampbell Barton
- new compositor could use uninitialized var - profile conversion could use uninitialized var - set better warnings for clang+cmake. - remove picky warnings from sphinx doc gen shell script.
2012-06-11updates to context docs and add missing member to node context ↵Campbell Barton
'node_context_dir'.
2012-06-06Added example of basic objects ooperations in Python, liek adding objectSergey Sharybin
datablock, adding object, linking it to scene and making selected and active.
2012-05-25patch [#31594] [Documentation]: fix for example in bge.render.rstCampbell Barton
by Philipp Oeser (lichtwerk)
2012-05-22expanding bmesh example (py api)Dalai Felinto
2012-05-22style cleanupCampbell Barton
also fix example for mesh uv's
2012-05-22fix for bmesh api exampleDalai Felinto
worth noticing is that the example in bpy.types.Mesh is wrong too (Mesh type does not have an uv element) but I would prefer someone more familiar with bmesh to take a look at those
2012-05-02Python: documentation about overriding context members.Brecht Van Lommel
2012-05-02replace python3 command with python3.2, python3 isnt available on ubuntu.Campbell Barton
2012-05-02patch [#31216] OpenGL urls updated by Julien DUROURE (julien)Dalai Felinto
update for the apidocs for the BGL module
2012-05-01code cleanup: tag unused varsCampbell Barton
2012-04-26Release commit, 2.63!Sergey Sharybin
Special thanks to Mango team for awesome splash screen! And everybody else who made this release! :)
2012-04-23add mesh example with docs explaining polygon / loop relationshipCampbell Barton
2012-04-23rename Mesh.uv_loop_layers --> uv_layersCampbell Barton
add filtering for document generator to support --partial bpy.types.SomeType
2012-04-20style cleanup: pep8, also quiet compiler warning.Campbell Barton
2012-04-05updated man pageCampbell Barton
2012-03-29added Mesh.calc_tessface(), needed to update mesh tessface after bmesh edits.Campbell Barton
also add py api BMDeformVert.clear()
2012-03-27bmesh py api:Campbell Barton
added access to deform weights, access to weights acts like a python dict so you can do... print(group in dvert) dvert[group] = 0.5 print(dvert[group]) del dvert[group] print(dvert.items())
2012-03-24style cleanup: pep8, indentationCampbell Barton
2012-03-23Fixed a couple of typos in the Python API docsHoward Trickey
2012-03-23doc cleanup: minor corrections and improvements to docstrings + recent doc ↵Campbell Barton
changes.