Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-10-12 | * Fix small bug in Python operator example; improved example of modal operator | Jiri Hnidek | |
2012-10-09 | rename BGE KX_GameObject attrs | Campbell Barton | |
* group -> group_parent * members -> group_children so its more clear what direction the relationship is. | |||
2012-10-09 | patch [#31875] Patch to get scene access through a game object | Campbell Barton | |
from Jay Parker (battery) | |||
2012-10-09 | api changelog for 2.64 and 2.63 (which I missed last release) | Campbell Barton | |
2012-10-08 | style cleanup: pep8 | Campbell Barton | |
2012-10-07 | patch [#32791] Spelling mistakes corrected. | Campbell Barton | |
from Sunny Gogoi (darkowlzz) | |||
2012-10-07 | BGE: Committing patch [#31442] "API improvements: Group references python ↵ | Mitchell Stokes | |
api, for better control over groups and instances" by Martin Sell (moerdn). This patch adds a member and a group property to KX_GameObject: * KX_GameObject.member returns the list of group members if the object is a group object, otherwise None is returned * KX_GameObject.group returns the group object that the object belongs to or None if the object is not part of a group | |||
2012-10-04 | style cleanup: comment blocks | Campbell Barton | |
2012-10-02 | Added example of KX_GameObject subclassing to game engine docs. | Alex Fraser | |
2012-09-03 | uncomment data identifiers from sphinx docs (own error made r41509) | Campbell Barton | |
2012-08-22 | doc type correction | Campbell Barton | |
2012-08-19 | spelling cleanup: spelling corrections from user zeffii on IRC. | Campbell Barton | |
2012-07-30 | fix for building docs | Campbell Barton | |
2012-07-29 | code cleanup: assign mode to a variable in the 3d view header and remove ↵ | Campbell Barton | |
some unused imports | |||
2012-07-29 | Documentation: | Thomas Dinges | |
* Some UI docs for the Best Practise guide. Still WIP. | |||
2012-07-23 | BGE LibLoad: Allow the user to disable loading text datablocks if they want ↵ | Mitchell Stokes | |
to attempt to increase security by not loading potential Python scripts. | |||
2012-07-19 | print names of nodes/sockets when cycles complains about only being able to ↵ | Campbell Barton | |
connect a closure to another closure. | |||
2012-07-09 | As a response to issue [#28483] "Enable/Disable Rigid Body actuator do ↵ | Mitchell Stokes | |
nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch. | |||
2012-07-07 | Adding a note to KX_Camera.projection_matrix and KX_Camera.modelview_matrix ↵ | Mitchell Stokes | |
to warn that both values are the identity matrix prior to the first frame of rendering. Both values are calculated when rendering, which is after Python scripts have a chance to run on frame 1. | |||
2012-07-04 | Spellfixes: colour -> color | Bastien Montagne | |
2012-07-03 | More spell and typo fixes (mostly visualise->visualize, grey->gray, ↵ | Bastien Montagne | |
normalise->normalize). | |||
2012-06-28 | document calling operators with undo enabled. | Campbell Barton | |
2012-06-28 | Removing channel manipulation from the Action Actuator Python API since this ↵ | Mitchell Stokes | |
has been broken since the animation changes from Pepper. BL_ArmatureObject.channels should be used instead. For more information see bug #28843 for more info: http://projects.blender.org/tracker/index.php?func=detail&aid=28843&group_id=9&atid=306 | |||
2012-06-28 | bge.logic.keyboard.getClipboard() and .setClipboard methods | Dalai Felinto | |
the idea of using methods instead of attributes is to avoid users abusing of the system calls. Thanks Campbell Barton for reviewing and small corrections | |||
2012-06-25 | style cleanup | Campbell Barton | |
2012-06-20 | style cleanup | Campbell Barton | |
2012-06-17 | code cleanup: includes, also correct some py example typos | Campbell Barton | |
2012-06-14 | KX_RadarSensor.getConeHeight() not longer exists, removing it from the docs. | Mitchell Stokes | |
2012-06-14 | Fix for [#31813] "bge.types.KX_RadarSensor incorrect attributes" reported by ↵ | Mitchell Stokes | |
Monster. KX_RadarSensor.angle was returning the angle that was used to construct Bullet's physics shape, which is calculated from the logic brick gui. KX_RadarSensor.angle now recalculates the original value from the gui. However, m_coneradius isn't actually used by KX_RadarSensor that I can see, so it might be better to just assign the original angle to m_coneradius instead of the calculated value. I've also made KX_RadarSensor.angle read-only, since setting m_coneradius does not appear to have any affect, which means writing to KX_RadarSensor.angle never worked properly. | |||
2012-06-11 | minor fixes | Campbell Barton | |
- new compositor could use uninitialized var - profile conversion could use uninitialized var - set better warnings for clang+cmake. - remove picky warnings from sphinx doc gen shell script. | |||
2012-06-11 | updates to context docs and add missing member to node context ↵ | Campbell Barton | |
'node_context_dir'. | |||
2012-06-06 | Added example of basic objects ooperations in Python, liek adding object | Sergey Sharybin | |
datablock, adding object, linking it to scene and making selected and active. | |||
2012-05-25 | patch [#31594] [Documentation]: fix for example in bge.render.rst | Campbell Barton | |
by Philipp Oeser (lichtwerk) | |||
2012-05-22 | expanding bmesh example (py api) | Dalai Felinto | |
2012-05-22 | style cleanup | Campbell Barton | |
also fix example for mesh uv's | |||
2012-05-22 | fix for bmesh api example | Dalai Felinto | |
worth noticing is that the example in bpy.types.Mesh is wrong too (Mesh type does not have an uv element) but I would prefer someone more familiar with bmesh to take a look at those | |||
2012-05-02 | Python: documentation about overriding context members. | Brecht Van Lommel | |
2012-05-02 | replace python3 command with python3.2, python3 isnt available on ubuntu. | Campbell Barton | |
2012-05-02 | patch [#31216] OpenGL urls updated by Julien DUROURE (julien) | Dalai Felinto | |
update for the apidocs for the BGL module | |||
2012-05-01 | code cleanup: tag unused vars | Campbell Barton | |
2012-04-26 | Release commit, 2.63! | Sergey Sharybin | |
Special thanks to Mango team for awesome splash screen! And everybody else who made this release! :) | |||
2012-04-23 | add mesh example with docs explaining polygon / loop relationship | Campbell Barton | |
2012-04-23 | rename Mesh.uv_loop_layers --> uv_layers | Campbell Barton | |
add filtering for document generator to support --partial bpy.types.SomeType | |||
2012-04-20 | style cleanup: pep8, also quiet compiler warning. | Campbell Barton | |
2012-04-05 | updated man page | Campbell Barton | |
2012-03-29 | added Mesh.calc_tessface(), needed to update mesh tessface after bmesh edits. | Campbell Barton | |
also add py api BMDeformVert.clear() | |||
2012-03-27 | bmesh py api: | Campbell Barton | |
added access to deform weights, access to weights acts like a python dict so you can do... print(group in dvert) dvert[group] = 0.5 print(dvert[group]) del dvert[group] print(dvert.items()) | |||
2012-03-24 | style cleanup: pep8, indentation | Campbell Barton | |
2012-03-23 | Fixed a couple of typos in the Python API docs | Howard Trickey | |
2012-03-23 | doc cleanup: minor corrections and improvements to docstrings + recent doc ↵ | Campbell Barton | |
changes. |