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2011-11-04- added docs and examples for bpy.app.handlersCampbell Barton
- correct error in own last commit for BKE_screen_find_big_area()
2011-10-28patch [#29049] Minor phrasing and grammar patchCampbell Barton
2011-10-23Remove some more $Id$ that still were left after r41227 and r41228.Guillermo S. Romero
2011-10-23Remove the svn:keywords property.Guillermo S. Romero
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-20pass -noaudio when running blender for various utilities - doc-gen and tests.Campbell Barton
2011-10-17update man before ahoyCampbell Barton
2011-10-17fix/update for credits script and bad formatting in sphinx docs.Campbell Barton
2011-10-17py docs:Campbell Barton
added python doc section on script performance and a note on relative file paths in the gotcha's page. also added script for spell checking py comments.
2011-10-17docs / clenup (no functional code changes)Campbell Barton
- added API examples for mathutils.Color/Euler/Quaternion/Matrix. - corrected own bad spelling matricies --> matrices. - minor pep8 edits. - update CMake ignore file list.
2011-10-16fix bad URL in bgl docCampbell Barton
2011-10-16convenience targets for make doc_py, doc_dna, doc_manCampbell Barton
2011-10-13py docs - gpu module wasn't included in docs.Campbell Barton
also added convenience target to build sphinx api docs: make doc_py
2011-10-12fix [#28873] Blenders Python API Sphinx Build Script give exceptionsCampbell Barton
2011-10-11Commit testing notifier hackNathan Letwory
2011-10-10update to cmake doc, still needs more work but update references to CVS and ↵Campbell Barton
MSVC2005 and Python3.1
2011-10-06update generated api changelog for edits since 2.59Campbell Barton
2011-10-03fix for mistake in api changelog script with function names.Campbell Barton
2011-10-03add '2.58 to 2.59' to changelog (should have done this for 2.59 release) and ↵Campbell Barton
texface changes for 2.59 -> 2.60.
2011-10-03svn merge -rHEAD:40523 doc/python_api/rst/change_log.rstCampbell Barton
revert changes for texface, will apply manually after.
2011-10-02Fix for [#28792] Invalid 'aud' documentation examples.Joerg Mueller
2011-09-29fix for error generating docs, write all files as utf-8Campbell Barton
2011-09-26BGE Material settings renaming Back Culling to Backface Culling and make it ↵Dalai Felinto
on by default under suggestion of Mitchell Stokes (Moguri)
2011-09-25manual update on changelog (python API)Dalai Felinto
Change as suggested by Campbell. I'm not sure if this is the way to do for enums, I will check with him later
2011-09-25Python API changelog r37840-40524 (HEAD)Dalai Felinto
updating the doc. I'm also including the latest API dump with it. This helps to keep track of the revisions to update and the next person updating doesnt need to build an old Blender for that (as I just had to). I updated the sphinx_changelog_gen.py with this info as well. I'll update changelog.rst manually next. I'm not so sure how to indicate that the properties were replaced instead of only removed.
2011-09-22remove redundant code & use GL_LINE_STRIP for object spiral drawing.Campbell Barton
2011-09-20pep8 update & some minor cmake edits.Campbell Barton
2011-09-20fix for warnings after texface commit, also comment blender sphinx theme for ↵Campbell Barton
api reference until we get an update for 'Naiad'
2011-09-16- remove deprecated pose channel membersCampbell Barton
- change short -> char for flags that support it. - add pose 'temp' pointer to use for outliner drawing (was using 'prev' and restoring which seems dodjy)
2011-09-15- include enum names and descriptions in sphinx generated documentationCampbell Barton
- add descriptions for operator bl_options
2011-09-15move utf8 string.c functions into their own file, also add python tip for ↵Campbell Barton
printing operators.
2011-09-11added section about editmode switching to gotchasCampbell Barton
2011-09-10spelling corrections from Philippe CasteleynCampbell Barton
2011-09-09GPU: add gpu python module with export_shader() function to export GLSL shader.Benoit Bolsee
shader = gpu.export_shader(scene,material) Returns the GLSL shader that blender generates to produce the visual effect of material in scene for the purpose of reusing the shader in an external engine. This function is meant to be used in a material exporter so that the GLSL shader can be exported entirely. The return value is a dictionary containing the shader source code and all associated data. The full documentation is under sphinx. Warning: there has been an API between the patch and this commit: uniform['lamp'] and uniform['image'] now return python reference to ID block instead of ID name as before. The X3D exporter that uses this function must be adapted.
2011-09-09bpy api - add new page for best-practice (so Thomas has something to point ↵Campbell Barton
to when kicking devs for writing shoddy UI layouts)
2011-09-08correction to docs.Campbell Barton
2011-09-08fix for misc py errors + some pep8 edits.Campbell Barton
2011-09-08finished tips and tricks section of blender/python api docs, now included in ↵Campbell Barton
generated docs.
2011-09-07interface + naming improvements to vertex wright modifierCampbell Barton
- WeightVG -> Vertex Weight - mapping_mode -> falloff_type - nicer layout for VertexWeightModifiers add/remove options
2011-09-06more minor doc fixesCampbell Barton
2011-09-06fix for doc building after pepper merge, also WIP tips/tricks.Campbell Barton
2011-09-02BGE animations: adding a missing comma.Mitchell Stokes
2011-09-01wip doc for py api tips and tricks.Campbell Barton
2011-09-01BGE animations: Updating some constant names. They were still the originally ↵Mitchell Stokes
proposed names instead of the ones that are actually used now.
2011-09-01BGE Animations: The return type for KX_GameObject.getActionFrame() was an ↵Mitchell Stokes
integer when it should have been a float. I've fixed this and converted the tabs in the new BGE animation docs to space. I have also added more info on return types for KX_GameObject.getActionFrame() and KX_GameObject.isPlayingAction().
2011-08-31BGE: Adding two new functions to bge.render to allow users to change the ↵Mitchell Stokes
anisotropic filtering level used by textures: * setAnisotropicFiltering(level) * getAnisotropicFiltering()
2011-08-30minor edits, pep8 - also correct float -> double promotion for blf.Campbell Barton
2011-08-30* Merge trunk up to r39790.soc-2011-pepperJoerg Mueller
* Subversion bump (also for init_userdef_do_versions). * Minor fix for compilation without ffmpeg.
2011-08-27- use python convention for headingsCampbell Barton
- use implicit examples rather than .. code-block::
2011-08-27bpy Gotcha's section on bones by Bassam Kurdali, with some edit.Campbell Barton
added some examples & notes too.