Age | Commit message (Collapse) | Author |
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some unused imports
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* Some UI docs for the Best Practise guide. Still WIP.
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to attempt to increase security by not loading potential Python scripts.
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connect a closure to another closure.
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nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch.
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to warn that both values are the identity matrix prior to the first frame of rendering. Both values are calculated when rendering, which is after Python scripts have a chance to run on frame 1.
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normalise->normalize).
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has been broken since the animation changes from Pepper. BL_ArmatureObject.channels should be used instead. For more information see bug #28843 for more info:
http://projects.blender.org/tracker/index.php?func=detail&aid=28843&group_id=9&atid=306
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the idea of using methods instead of attributes is to avoid users abusing of the system calls.
Thanks Campbell Barton for reviewing and small corrections
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Monster.
KX_RadarSensor.angle was returning the angle that was used to construct Bullet's physics shape, which is calculated from the logic brick gui. KX_RadarSensor.angle now recalculates the original value from the gui. However, m_coneradius isn't actually used by KX_RadarSensor that I can see, so it might be better to just assign the original angle to m_coneradius instead of the calculated value. I've also made KX_RadarSensor.angle read-only, since setting m_coneradius does not appear to have any affect, which means writing to KX_RadarSensor.angle never worked properly.
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- new compositor could use uninitialized var
- profile conversion could use uninitialized var
- set better warnings for clang+cmake.
- remove picky warnings from sphinx doc gen shell script.
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'node_context_dir'.
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datablock, adding object, linking it to scene and making selected and active.
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by Philipp Oeser (lichtwerk)
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also fix example for mesh uv's
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worth noticing is that the example in bpy.types.Mesh is wrong too (Mesh type does not have an uv element)
but I would prefer someone more familiar with bmesh to take a look at those
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update for the apidocs for the BGL module
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Special thanks to Mango team for awesome splash screen!
And everybody else who made this release! :)
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add filtering for document generator to support --partial bpy.types.SomeType
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also add py api BMDeformVert.clear()
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added access to deform weights, access to weights acts like a python dict so you can do...
print(group in dvert)
dvert[group] = 0.5
print(dvert[group])
del dvert[group]
print(dvert.items())
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changes.
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scripts are using this to modify the mesh and its confusing that the edits are not kept.
This also makes it clearer that the faces are for tessellated results only.
Added a section on the Gotcha's about upgrading scripts, the pros and cons of MeshTessFace/MeshPoly/BMFace.
and spesifically how to upgrade importers and exporters for 2.63+.
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using fix suggested by Ryan King.
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- add examples for custom-data access
- group BMesh types logically in docs
- added missing docstrings
needed to add grouping functionality to sphinx for this.
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Small fixes (thanks Terry Wallwork for reporting)
- adding logger filehandler in main () so that ARGS.output_dir exists, otherwise we get an IOError
- the zip was not including files in a container directory
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Committing a patch similar to revision 44887 with fixes to my own bugs
(sorry Campbell, and thanks for reviewing :)
Fixes
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- examples/ svn directory not removed anymore (in-source builds possible again)
- fixed "include references somehow stopped working"
+ using shutils.makearchive() to zip the file
New command line options
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-l: Log the output of the api dump and sphinx|latex warnings and errors
If given, save logs in:
* OUTPUT_DIR/.bpy.log
* OUTPUT_DIR/.sphinx-build.log
* OUTPUT_DIR/.sphinx-build_pdf.log
* OUTPUT_DIR/.latex_make.log
(using only one log directive instead of -l for bpy and -L for sphinx)
-P: builds the pdf
-R: pack the files in a dir ready for online deployment
(including the zip and the pdf eventually)
Example usage:
./blender.bin -b -P doc/python_api/sphinx_doc_gen.py -- -p bmesh* -o ./<OUTPUTDIR> -B -P -R -l
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as a smaller patch.
sphinx_doc_gen.sh broke building docs -
- examples/ svn directory was being removed since it assumed an out-of-source build.
- include references somehow stopped working (didnt find why).
also fixed an unrelated error with building docs in object_utils.py
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New command line options:
-l: logs bpy dumping problems in OUTPUT_DIR/.bpy.log
-L: logs sphinx|latex problems in:
* OUTPUT_DIR/.sphinx-build.log (sphinx building html problems)
* OUTPUT_DIR/.sphinx-build_pdf.log (sphinx building latex problems)
* OUTPUT_DIR/.latex_make.log (latex make problems)
-P: builds the pdf
-R: pack the files in a dir ready for online deployment
(including the zip and the pdf eventually)
Example usage:
./cmake/bin/blender -b -P ./blender/doc/python_api/sphinx_doc_gen.py -- -p bmesh* -l -o ./python_api -B -P -R -L
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eg:
bm.select_history = vert, face, edge
bm.select_history.add(edge)
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