Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-10-20 | pass -noaudio when running blender for various utilities - doc-gen and tests. | Campbell Barton | |
2011-10-17 | update man before ahoy | Campbell Barton | |
2011-10-17 | fix/update for credits script and bad formatting in sphinx docs. | Campbell Barton | |
2011-10-17 | py docs: | Campbell Barton | |
added python doc section on script performance and a note on relative file paths in the gotcha's page. also added script for spell checking py comments. | |||
2011-10-17 | docs / clenup (no functional code changes) | Campbell Barton | |
- added API examples for mathutils.Color/Euler/Quaternion/Matrix. - corrected own bad spelling matricies --> matrices. - minor pep8 edits. - update CMake ignore file list. | |||
2011-10-16 | fix bad URL in bgl doc | Campbell Barton | |
2011-10-16 | convenience targets for make doc_py, doc_dna, doc_man | Campbell Barton | |
2011-10-13 | py docs - gpu module wasn't included in docs. | Campbell Barton | |
also added convenience target to build sphinx api docs: make doc_py | |||
2011-10-12 | fix [#28873] Blenders Python API Sphinx Build Script give exceptions | Campbell Barton | |
2011-10-11 | Commit testing notifier hack | Nathan Letwory | |
2011-10-10 | update to cmake doc, still needs more work but update references to CVS and ↵ | Campbell Barton | |
MSVC2005 and Python3.1 | |||
2011-10-06 | update generated api changelog for edits since 2.59 | Campbell Barton | |
2011-10-03 | fix for mistake in api changelog script with function names. | Campbell Barton | |
2011-10-03 | add '2.58 to 2.59' to changelog (should have done this for 2.59 release) and ↵ | Campbell Barton | |
texface changes for 2.59 -> 2.60. | |||
2011-10-03 | svn merge -rHEAD:40523 doc/python_api/rst/change_log.rst | Campbell Barton | |
revert changes for texface, will apply manually after. | |||
2011-10-02 | Fix for [#28792] Invalid 'aud' documentation examples. | Joerg Mueller | |
2011-09-29 | fix for error generating docs, write all files as utf-8 | Campbell Barton | |
2011-09-26 | BGE Material settings renaming Back Culling to Backface Culling and make it ↵ | Dalai Felinto | |
on by default under suggestion of Mitchell Stokes (Moguri) | |||
2011-09-25 | manual update on changelog (python API) | Dalai Felinto | |
Change as suggested by Campbell. I'm not sure if this is the way to do for enums, I will check with him later | |||
2011-09-25 | Python API changelog r37840-40524 (HEAD) | Dalai Felinto | |
updating the doc. I'm also including the latest API dump with it. This helps to keep track of the revisions to update and the next person updating doesnt need to build an old Blender for that (as I just had to). I updated the sphinx_changelog_gen.py with this info as well. I'll update changelog.rst manually next. I'm not so sure how to indicate that the properties were replaced instead of only removed. | |||
2011-09-22 | remove redundant code & use GL_LINE_STRIP for object spiral drawing. | Campbell Barton | |
2011-09-20 | pep8 update & some minor cmake edits. | Campbell Barton | |
2011-09-20 | fix for warnings after texface commit, also comment blender sphinx theme for ↵ | Campbell Barton | |
api reference until we get an update for 'Naiad' | |||
2011-09-16 | - remove deprecated pose channel members | Campbell Barton | |
- change short -> char for flags that support it. - add pose 'temp' pointer to use for outliner drawing (was using 'prev' and restoring which seems dodjy) | |||
2011-09-15 | - include enum names and descriptions in sphinx generated documentation | Campbell Barton | |
- add descriptions for operator bl_options | |||
2011-09-15 | move utf8 string.c functions into their own file, also add python tip for ↵ | Campbell Barton | |
printing operators. | |||
2011-09-11 | added section about editmode switching to gotchas | Campbell Barton | |
2011-09-10 | spelling corrections from Philippe Casteleyn | Campbell Barton | |
2011-09-09 | GPU: add gpu python module with export_shader() function to export GLSL shader. | Benoit Bolsee | |
shader = gpu.export_shader(scene,material) Returns the GLSL shader that blender generates to produce the visual effect of material in scene for the purpose of reusing the shader in an external engine. This function is meant to be used in a material exporter so that the GLSL shader can be exported entirely. The return value is a dictionary containing the shader source code and all associated data. The full documentation is under sphinx. Warning: there has been an API between the patch and this commit: uniform['lamp'] and uniform['image'] now return python reference to ID block instead of ID name as before. The X3D exporter that uses this function must be adapted. | |||
2011-09-09 | bpy api - add new page for best-practice (so Thomas has something to point ↵ | Campbell Barton | |
to when kicking devs for writing shoddy UI layouts) | |||
2011-09-08 | correction to docs. | Campbell Barton | |
2011-09-08 | fix for misc py errors + some pep8 edits. | Campbell Barton | |
2011-09-08 | finished tips and tricks section of blender/python api docs, now included in ↵ | Campbell Barton | |
generated docs. | |||
2011-09-07 | interface + naming improvements to vertex wright modifier | Campbell Barton | |
- WeightVG -> Vertex Weight - mapping_mode -> falloff_type - nicer layout for VertexWeightModifiers add/remove options | |||
2011-09-06 | more minor doc fixes | Campbell Barton | |
2011-09-06 | fix for doc building after pepper merge, also WIP tips/tricks. | Campbell Barton | |
2011-09-02 | BGE animations: adding a missing comma. | Mitchell Stokes | |
2011-09-01 | wip doc for py api tips and tricks. | Campbell Barton | |
2011-09-01 | BGE animations: Updating some constant names. They were still the originally ↵ | Mitchell Stokes | |
proposed names instead of the ones that are actually used now. | |||
2011-09-01 | BGE Animations: The return type for KX_GameObject.getActionFrame() was an ↵ | Mitchell Stokes | |
integer when it should have been a float. I've fixed this and converted the tabs in the new BGE animation docs to space. I have also added more info on return types for KX_GameObject.getActionFrame() and KX_GameObject.isPlayingAction(). | |||
2011-08-31 | BGE: Adding two new functions to bge.render to allow users to change the ↵ | Mitchell Stokes | |
anisotropic filtering level used by textures: * setAnisotropicFiltering(level) * getAnisotropicFiltering() | |||
2011-08-30 | minor edits, pep8 - also correct float -> double promotion for blf. | Campbell Barton | |
2011-08-30 | * Merge trunk up to r39790.soc-2011-pepper | Joerg Mueller | |
* Subversion bump (also for init_userdef_do_versions). * Minor fix for compilation without ffmpeg. | |||
2011-08-27 | - use python convention for headings | Campbell Barton | |
- use implicit examples rather than .. code-block:: | |||
2011-08-27 | bpy Gotcha's section on bones by Bassam Kurdali, with some edit. | Campbell Barton | |
added some examples & notes too. | |||
2011-08-26 | correct missing bpy doc references. | Campbell Barton | |
2011-08-26 | added a section to gotcha's python bpy docs about unicode encoding problems. | Campbell Barton | |
2011-08-26 | document some of the pitfalls in the blender python api (taken from frequent ↵ | Campbell Barton | |
mails and bug reports) | |||
2011-08-25 | picky style edits with screen/view/drawing, also remove own bad example doc. | Campbell Barton | |
2011-08-25 | SVN maintenance. | Guillermo S. Romero | |