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2012-12-05add a message when solidify is used with only-edges, this isn't properly ↵Campbell Barton
supported. also minor edits to py-api-ref -- This line, and those below, will be ignored-- M doc/python_api/sphinx_doc_gen.py M doc/python_api/rst/include__bmesh.rst M source/blender/modifiers/intern/MOD_solidify.c
2012-12-04osl style cleanup and update man-page.Campbell Barton
2012-12-03fix [#33389] Curve points restricted to 0..1 range,Campbell Barton
also added note on python3.3's faulthandler module.
2012-12-03fix own mistake with recent commit to skip calculating tessface. If you were ↵Campbell Barton
already in editmode the tessfaces wouldn't get recalculated. also minor edits to bmesh rst.
2012-12-02change uiButGetStrInfo() to use a trailing NULL arg rather then passing the ↵Campbell Barton
number of args as an arg.
2012-12-01add bmesh.free() to example & templateCampbell Barton
2012-11-29Fix related to #33340: add a warning to bge from_id documentation to not ↵Brecht Van Lommel
store id() in game object integer properties since it may not fit in 32 bits integers.
2012-11-28include an example in the api docs for using bmesh operators to make 2 links ↵Campbell Barton
in a chain.
2012-11-28bmesh operator api reference - add in 'bmesh' arg at the start of each ↵Campbell Barton
operator, also use :class: references.
2012-11-27generate api reference for 'bmesh.ops', restructured text is extracted from ↵Campbell Barton
bmesh_opdefines.c. see: http://www.blender.org/documentation/blender_python_api_2_64_9/bmesh.ops.html
2012-11-26switch verious references from py3.2 -> 3.3 or just 3.Campbell Barton
2012-11-23BGE Docs: Adding some docs for some of the Steering Actuator attributes. I ↵Mitchell Stokes
grabbed the docs from the UI descriptions from RNA for the Steering Actuator. However, these aren't the best descriptions, and both the UI descriptions and the docs could use some attention. Also, steeringVec and facingMode didn't have corresponding UI elements, so I've left them undocumented for now. Someone who knows what they do can hopefully document them.
2012-11-23BGE Docs: Adding docs for bge.logic.NextFrame() and bge.logic.PrintMemInfo() ↵Mitchell Stokes
based on their doc strings. There was also an :rtype: in the bge.logic.setExitKey() docs that should have been :type:.
2012-11-23BGE Docs: Adding docs for KX_Scene.drawObstacleSimulation() based on its doc ↵Mitchell Stokes
string.
2012-11-23BGE Docs: Documenting missing Sound Actuator attributes based on RNA UI strings.Mitchell Stokes
2012-11-23BGE Docs: Adding docs for the KX_GameObject.playAction() play_mode constants.Mitchell Stokes
2012-11-23BGE Docs: Reordering the "Various" constants so they are in alphabetical order.Mitchell Stokes
2012-11-22BGE Docs: Moving the KX_ArmatureSensor.type constant docs from bge.types.rst ↵Mitchell Stokes
to bge.logic.rst where the rest of the constants docs are.
2012-11-22BGE Docs: Changing ROT_* Armature Channel constants in the docs to be ↵Mitchell Stokes
ROT_MODE_* to match the actual constants from bge.logic.
2012-11-22BGE Docs: Fixing indentation.Mitchell Stokes
2012-11-22indentation editsCampbell Barton
2012-11-22BGE Docs: Adding some basic docs for the KX_STEERING_* constants. Right now ↵Mitchell Stokes
just their names and values are in the docs, not what they actually do.
2012-11-22BGE Docs: Moving the BL_ArmatureChannel.rotation_mode constant docs from ↵Mitchell Stokes
bge.types.rst to bge.logic.rst where the rest of the constants docs are.
2012-11-22BGE Docs: Moving the BL_ArmatureConstraint constant docs from bge.types.rst ↵Mitchell Stokes
to bge.logic.rst with the rest of the constants docs are.
2012-11-22BGE Docs: Adding RM_* mode constants from KX_NavMeshObject.draw()Mitchell Stokes
2012-11-22Moving the Armature Actuator constant docs from bge.types.rst to ↵Mitchell Stokes
bge.logic.rst with the rest of the constants docs are. Not only is this more consistent, but it also makes Campbell's script happier.
2012-11-22Some KX_CONSTRAINTACT_* constants were incorrectly documented as ↵Mitchell Stokes
KX_CONSTRAINT_*.
2012-11-22Adding docs for KX_NavMeshObject based on doc strings found in ↵Mitchell Stokes
KX_NavMeshObject.cpp.
2012-11-22BGE: KX_PhysicsObjectWrapper was not being used anywhere in the code base, ↵Mitchell Stokes
but it was being maintained (style, docs, name changes, etc), so I'm removing it.
2012-11-22more bge reference api docstrings, leaving KX_FontObject and ↵Campbell Barton
KX_NavMeshObject as TODO.
2012-11-22bge camera axix actuator was undocumented and python had incorrect limits on ↵Campbell Barton
this attribute.
2012-11-22add missing bgl and gpu api docstrings (found using docstring completeness ↵Campbell Barton
checker)
2012-11-21doc corrections and add bge.types.KX_ArmatureSensorCampbell Barton
2012-11-14remove ifdef'd bevel code, current bevel works better then the previous code.Campbell Barton
reduce strlen check in texttool_suggest_add() use 'del list[:]' rather then 'list[:] = []' in python scripts which clear lists.
2012-11-13Docs update for r52164Mitchell Stokes
2012-11-12build fix: recent commit broke building on 64bit linuxCampbell Barton
2012-11-12update to python api `Gotcha` docs to reflect changes to the api. also add a ↵Campbell Barton
section about modifying linked library data.
2012-11-10add argument so recent bge function mesh.transform_uv() so you can ↵Campbell Barton
optionally transform between UV1 / UV2
2012-11-10add 2 new utility functions to the BGE mesh py api.Campbell Barton
mesh.transform(matid, matrix) mesh.transform_uv(matid, matrix, uv_index=-1)) much more efficient then looping over verts in python to transform them.
2012-11-10BGE: Committing patch [#32697] "New BGE gravity API" by HG1.Mitchell Stokes
This patch adds a gravity attribute to KX_Scene.
2012-11-05BGE: This patch adds a character wrapper (similar to the already implemented ↵Mitchell Stokes
vehicle wrapper) to control character physics options. Currently supported options are: * jump() -- causes the character to jump * onGround -- specifies whether or not the character is on the ground * gravity -- controls the "gravity" that the character physics uses for the character More options could be added (such as jump speed, step height, make fall speed, max slope, etc).
2012-11-03remove unneeded string in datatoc.c and correct some of the context types in ↵Campbell Barton
our documentation.
2012-11-03auto-generated py api now shows bpy.context.* items in the 'References' ↵Campbell Barton
section of each type.
2012-10-27style cleanupCampbell Barton
2012-10-24add section on how to run scripts in blender for the API intro, found there ↵Campbell Barton
were no simple docs like this in the wiki. also set the window type to normal on start when -p argument is given, since the view could be maximized/fullscreen.
2012-10-21BGE VideoTexture: add depth buffer access to ImageViewport and ImageRender.Benoit Bolsee
2 new attributes to ImageViewport and ImageRender object: depth: set to True to retrieve the depth buffer as an array of float (not suitable for texture source). zbuff: set to True to retrieve the depth buffer as a grey scale pixel array (suitable for texture source). A new mode 'F' is added to VideoTexture.imageToArray() to allow returning the image buffer as a one dimensional array of float. This mode should only be used to retrieve the depth buffer of ImageViewport and ImageRender objects. Example: viewport = VideoTexture.ImageViewport() viewport.depth = True depth = VideoTexture.imageToArray(viewport,'F') # show depth of bottom left pixel # 1.0 = infinite, 0.0 = on near clip plane. print(depth[0])
2012-10-12* Fix small bug in Python operator example; improved example of modal operatorJiri Hnidek
2012-10-09rename BGE KX_GameObject attrsCampbell Barton
* group -> group_parent * members -> group_children so its more clear what direction the relationship is.
2012-10-09patch [#31875] Patch to get scene access through a game objectCampbell Barton
from Jay Parker (battery)
2012-10-09api changelog for 2.64 and 2.63 (which I missed last release)Campbell Barton