Age | Commit message (Collapse) | Author |
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getting the blender version twice and not working sometimes.
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utility functions using mathutils types.
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- moved files in proper directories and adapted paths where needed
- deleted doc/oldbugs.txt (asked confirmation to jesterking a week ago in irc)
- still working on doxygen files, for now I'll leave them in doc/
- NOTE: while checking if other files were referring to these files, I noted that
"GPL-license.txt" is also used in the files below:
- release/windows/installer/00.sconsblender.nsi
- release/windows/specific.sh
but these files should't be affected by this commit, but please check :)
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First commit to make some structure in doc/ directory.
- moved source/blender/python/doc -> doc/python_api
- moved source/gameengine/PyDoc/*.rst -> doc/python_api/rst
- modified accordingly sphinx_doc_gen.py and sphinx_doc_gen.sh
(later on I'll try alternative/ scripts by neXyon as promised :)
- source/gameengine/PyDoc/ is still there because contains epydoc stuff for the bge, will ask more and look into it later
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- cmake now installs the man page.
- added cmake_linux_install.sh, shell script which downloads and builds blender.
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side is not created anymore, just as the back/front filling faces are not created when disabled.
when both are off the behavior is unchanged.
This is needed when rendering alpha text so its possible to have a single layer of faces but use the bevel option to make text thicker.
adding a rim on the back when back is disabled also doesnt make much sense IMHO.
minor python edits too.
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- made smallcaps use a temp flag so caps can still have the smallcaps flag.
- utility function for getting the char from a font. find_vfont_char(), was inline in ~5 places.
- removed CU_STYLE mix of flags only used in one place, not needed. removed 'style' from rna too.
- fix for some warnings.
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edited man page with this.
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distros.
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function as partial search entries.
- this means you can do BF_QUICK=bf_ and it would build all libs that contain bf_ in their name. This makes
it easier to use, since you don't have to remember the exact names
* Update documentation to mention scons-local.
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* small doc update
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settting WITHOUT_BF_INSTALL='true' will disable
the copying to INSTALL_DIR
you can use that in your user-config.py or commandline
slipping in minor cleaning for Os X builds
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problems reported with beta versions with mingw on forum.
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both Mac and Unix and add to documentation
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Blender anyway. Thanks to kalabalik for pointing out.
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* The documentation for BF_QUICKDEBUG et al, missing from previous commit. Also
provided by Joseph Eagar.
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* if you all look to the left, you won't see that on the right BF_PRIORITYLIST
was spelled BF_PRIORITY_LIST twice.
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+ Added note about using the config files. I repeat it here: a user NEVER
should edit config/(platform)-config.py directly. Instead, make a copy of
config/(platform)-config.py to user-config.py, and change that instead.
/Nathan
PS. now I can say "I told you", and be sure I will :P
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* Added a user and a developer doc for the upcoming SCons commits.
These documents should get most people started after the commit
of the new scripts is a fact.
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This option has not been used for 3 years, and is very unlikely to happen
anytime.
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again) the existence of #blendercompilers. Also added link to updated
compiling guide found here:
http://www.blender3d.org/cms/Building_with_Cygwin.524.0.html
Thanks to Tom M. and joeedh for pointing out that it should be updated.
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(I changed #blendersaue to #blendercoders not #blendercompilers,
does anyone actually use #blendercompilers?)
Kent
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1) Explained the usage of the backslash at an end of a line
2) added note about new package gcc-g++
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describes the MEM_mallocN and MEM_callocN api
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cleaner.
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Thanks for the input Pjotr!
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the PREDEFINED variables. The generated docs will now show
documented static functions, and show the variables in buildinfo.c
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SOURCE_BROWSER flag to make the source code available in HTML
format.
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Florian Eggenburger).
Full instructions are in doc/README.windows-gcc.
Main differences from Florian's patch:
- the 'lib' dir should now be the same level as the 'blender' dir (rather
than being a subdir of 'blender'). This is consistent with the other
platforms that bf-blender supports (tuhopuu will also adopt this convention
hopefully soon).
- the script 'free_windows-env.mk' is no longer needed ... see the
docs about how this is overcome (again, tuhopuu will hopefully
also follow this route soon).
- the dlltool dir has it's own Makefile that builds all of the
needed stub libraries from the dll's in cvs.
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defines the blender blender mainpage and the major module groups.
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I wasn't sure maybe the two license files should be put in the root dir
instead....
I also reformated the bf-members.txt file a little to nuke extra spaces and
newlines (as well as updated my entry to include my name instead of just
sirdude... It looks like there are some special chars in it that someone
should fixup, not sure what they are suppose to be though)
Kent
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