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2018-09-27Cleanup: pep8Campbell Barton
2018-09-21Fixup for gpu.types.GPUOffscreen.py exampleDalai Felinto
Addressing the changes introduced on: 43fa51835adee390aa4bcb9fe3bda1034480b7cf
2018-09-21gpu.types.GPUOffscreen.py example file: Move the shader reference removal ↵mano-wii
code to execute on __main__
2018-09-21gpu.types.GPUOffscreen.py example file: Delete the reference of the previous ↵mano-wii
shader. Strange that the `bpy.utils.register_class` utility does not remove the reference of the class with same name.
2018-09-21Updated gpu.types.GPUOffscreen.py example fileDalai Felinto
The image I get is a bit too dark, which is the same I get in the viewport itself when there is no Display Device. So I believe for cases like this we need to have color management on top of the buffer. Also, on EEVEE it looks like it needs to clear some extra buffers. You can see that, by rotating the camera view around. That said, this is the first step to bring back fun addons that use external offscreen buffers. Note: When using gpu offscreen with POST_VIEW (as oppose to POST_PIXEL) I get a crash with DST having 0xFF..
2018-09-19Merge branch 'master' into blender2.8Brecht Van Lommel
2018-09-19Spelling fixes in comments and descriptions, patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3700
2018-09-15PyDoc: add gpu.shaderCampbell Barton
Also some syntax corrections.
2018-09-13PyDoc: add bpy.app.icons to docsCampbell Barton
2018-09-13Merge branch 'master' into blender2.8Campbell Barton
2018-09-13PyDoc: replace use of deprecated API callCampbell Barton
2018-09-13Merge branch 'master' into blender2.8Campbell Barton
2018-09-13PyDoc: disable ASAN exit code for doc buildingCampbell Barton
Prevented docs from building on any minor issue when ASAN was enabled.
2018-09-13Cleanup: add editor gizmo doxy groupCampbell Barton
2018-09-06UI / Python: rename X-Ray to In Front, Draw to Display.Brecht Van Lommel
See T56648.
2018-09-06Join the python modules `gpu` and `_gpu` into one.mano-wii
Maybe it's still early to set the new drawing api for python. But joining these two modules is an initial step. ``` >>> gpu. matrix select types ``` ``` >>> gpu.types.GPU Batch( OffScreen( VertBuf( VertFormat( ``` The creation of a new offscreen object is now done by the `GPUOffscreen.__new__` method. Reviewers: campbellbarton, dfelinto Reviewed By: campbellbarton, dfelinto Tags: #bf_blender_2.8 Differential Revision: https://developer.blender.org/D3667
2018-09-03Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/intern/collision.c
2018-09-03Spelling fixes in comments and descriptions, patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3668
2018-08-29Python / Cleanup: rename INFO_MT to TOPBAR_MT/VIEW3D_MT to reflect actual ↵Brecht Van Lommel
location.
2018-08-28Cleanup: pep8Campbell Barton
2018-08-28UI: text keyword argument to labelCampbell Barton
Prepare for keyword only args
2018-08-27Implement BMesh Operator string enumerators and docs generation.Andrew Hale
Partial implementation of T56496 for review. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D3635
2018-08-16Documentation: fixes for building w/ 2.8Campbell Barton
Note, bpy.app.icons needs to be supported eventually.
2018-08-14Correct error in py doc generationCampbell Barton
2018-08-14Cleanup: Update some links to new wikiAaron Carlisle
2018-08-14PyDoc: remove old undocumented messageAaron Carlisle
2018-08-14PyDoc: Remove "API" from versionAaron Carlisle
2018-08-14Pydoc: Switch theme to sphinx_rtd_themeAaron Carlisle
2018-08-14PyDoc: Add missing application icons linkAaron Carlisle
2018-08-14Cleanup: copy paste error in tooltipAaron Carlisle
2018-08-14PyDoc: Various fixes to generation processAaron Carlisle
2018-08-14PyAPI Docs: Fix syntax errorAaron Carlisle
2018-08-14PyDoc: Remove hack to rename main doc from 'contents' to 'index'Aaron Carlisle
2018-08-14PyAPI: Docs: Remove old Blender.org themeAaron Carlisle
This also makes the generator script only allow one theme. Having this be an argument does not make sense, just over complicating things.
2018-08-14PyDoc: Use captions for section headersAaron Carlisle
2018-08-14PyAPI Docs: Move change log link to top with info docsAaron Carlisle
2018-08-14PyAPI Docs: Remove large note about changing modulesAaron Carlisle
These are stable now. We may want another note about new 2.8 modules
2018-08-14PyAPI Docs: Remove BGE related documenationAaron Carlisle
2018-08-14PyAPI Docs: Fix Space in URL NameAaron Carlisle
2018-07-15Gizmo: update Python templatesCampbell Barton
2018-07-05Merge branch 'master' into blender2.8Campbell Barton
2018-07-05Cleanup: pep8Campbell Barton
2018-07-03Cleanup: pep8Campbell Barton
2018-07-03Merge branch 'master' into blender2.8Campbell Barton
2018-07-03Cleanup: pep8Campbell Barton
2018-06-26Merge branch 'master' into blender2.8Campbell Barton
2018-06-26Cleanup: pep8 function indentationCampbell Barton
2018-05-18Collections and groups unificationBrecht Van Lommel
OVERVIEW * In 2.7 terminology, all layers and groups are now collection datablocks. * These collections are nestable, linkable, instanceable, overrideable, .. which opens up new ways to set up scenes and link + override data. * Viewport/render visibility and selectability are now a part of the collection and shared across all view layers and linkable. * View layers define which subset of the scene collection hierarchy is excluded for each. For many workflows one view layer can be used, these are more of an advanced feature now. OUTLINER * The outliner now has a "View Layer" display mode instead of "Collections", which can display the collections and/or objects in the view layer. * In this display mode, collections can be excluded with the right click menu. These will then be greyed out and their objects will be excluded. * To view collections not linked to any scene, the "Blender File" display mode can be used, with the new filtering option to just see Colleciton datablocks. * The outliner right click menus for collections and objects were reorganized. * Drag and drop still needs to be improved. Like before, dragging the icon or text gives different results, we'll unify this later. LINKING AND OVERRIDES * Collections can now be linked into the scene without creating an instance, with the link/append operator or from the collections view in the outliner. * Collections can get static overrides with the right click menu in the outliner, but this is rather unreliable and not clearly communicated at the moment. * We still need to improve the make override operator to turn collection instances into collections with overrides directly in the scene. PERFORMANCE * We tried to make performance not worse than before and improve it in some cases. The main thing that's still a bit slower is multiple scenes, we have to change the layer syncing to only updated affected scenes. * Collections keep a list of their parent collections for faster incremental updates in syncing and caching. * View layer bases are now in a object -> base hash to avoid quadratic time lookups internally and in API functions like visible_get(). VERSIONING * Compatibility with 2.7 files should be improved due to the new visibility controls. Of course users may not want to set up their scenes differently now to avoid having separate layers and groups. * Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero files. There's a few things which are know to be not quite compatible, like nested layer collections inside groups. * The versioning code for 2.8 files is quite complicated, and isolated behind #ifdef so it can be removed at the end of the release cycle. KNOWN ISSUES * The G-key group operators in the 3D viewport were left mostly as is, they need to be modified still to fit better. * Same for the groups panel in the object properties. This needs to be updated still, or perhaps replaced by something better. * Collections must all have a unique name. Less restrictive namespacing is to be done later, we'll have to see how important this is as all objects within the collections must also have a unique name anyway. * Full scene copy and delete scene are exactly doing the right thing yet. Differential Revision: https://developer.blender.org/D3383 https://code.blender.org/2018/05/collections-and-groups/
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.
2018-04-17Removing Blender Game Engine from Blender 2.8Dalai Felinto
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.