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2018-02-01Merge branch 'master' into blender2.8Germano
2018-02-01Revert "tmp"Germano
This reverts commit ea31f0ac3b877eb0df4c47d0c908d11d1bff33e4.
2018-02-01tmpGermano
2018-01-28Merge branch 'master' into blender2.8Campbell Barton
2018-01-26Docs: invoke_search_popup uses bl_propertyCampbell Barton
Also add code example in docs.
2017-10-21Merge branch 'master' into blender2.8Campbell Barton
2017-10-21Cleanup: use relative imports in bl_uiCampbell Barton
2017-10-04Merge branch 'master' into blender2.8Sergey Sharybin
2017-10-04Fix T52923: Circle diameter is in fact radiusCampbell Barton
2017-10-04Docs: remove outdated PyAPI guideCampbell Barton
2017-09-25Merge branch 'master' into blender2.8Sergey Sharybin
2017-09-22Remove quicktime supportAaron Carlisle
It has been deprecated since at least macOS 10.9 and fully removed in 10.12. I am unsure if we should remove it only in 2.8. But you cannot build blender with it supported when using a modern xcode version anyway so I would tend towards just removing it also for 2.79 if that ever happens. Reviewers: mont29, dfelinto, juicyfruit, brecht Reviewed By: mont29, brecht Subscribers: Blendify, brecht Maniphest Tasks: T52807 Differential Revision: https://developer.blender.org/D2333
2017-09-15Merge branch 'master' into blender2.8Campbell Barton
2017-09-15Docs: only show versions in changelog side-barCampbell Barton
2017-09-15Docs: update API changelog to 2.79Campbell Barton
2017-09-05Merge branch 'master' into blender2.8Campbell Barton
2017-09-04PyDoc: update context_type_mapCampbell Barton
2017-08-03Merge branch 'master' into blender2.8Campbell Barton
2017-08-012.79 release: update version numbers & readfile versionning code.Bastien Montagne
2017-07-18Merge branch 'master' into blender2.8Campbell Barton
2017-07-17Py API doc generation: remove reference to "Blender/Python Add-on Tutorial"Bastien Montagne
That one has been moved to wiki!
2017-07-17Merge branch 'master' into blender2.8Campbell Barton
2017-07-17PyDoc: minor change to recent workaroundCampbell Barton
- Isolate workaround in single string and link to issue. - Quiet unused file warning (since it's an include).
2017-07-17BPY API: Fix broken ref linkAaron Carlisle
2017-07-17BPY API: Fix usless links leading to compile errorsAaron Carlisle
See https://github.com/sphinx-doc/sphinx/issues/3866 for more information
2017-06-26Manipulator: Python APICampbell Barton
Initial support for Python/Manipulator integration from 'custom-manipulators' branch. Supports: - Registering custom manipulators & manipulator-groups. - Modifying RNA properties, custom values via get/set callbacks, or invoking an operator. - Drawing shape presets for Python defined manipulators (arrow, circle, face-maps) Limitations: - Only float properties supported. - Drawing only supported via shape presets. (we'll likely want a way to define custom geometry or draw directly). - When to refresh, recalculate manipulators will likely need integration with notifier system. Development will be continued in the 2.8 branch
2017-06-24Revert "Fix py-api doc building"Campbell Barton
This reverts commit 838a4622cf7a01f302b4decfd74c4b8a17d7b509. Also add missing 'lightprobe'
2017-06-24Fix py-api doc buildingCampbell Barton
2017-06-19Merge branch 'master' into blender2.8Campbell Barton
2017-06-17Docs: Fix file:line links in generated API docsCampbell Barton
2017-06-17Merge branch 'master' into blender2.8Campbell Barton
2017-06-16Fix T51810: Add minimal example of usage of translation API for non-official ↵Bastien Montagne
addons.
2017-06-16Merge branch 'master' into blender2.8Sergey Sharybin
2017-06-16PyAPI: Fix changed ref linkAaron Carlisle
2017-06-16PyAPI: Add HTML logo and faviconAaron Carlisle
Differential Revision: https://developer.blender.org/D2621
2017-06-16PyAPI: Remove addon tutorialAaron Carlisle
This page now lives at https://docs.blender.org/manual/en/dev/advanced/scripting/addon_tutorial.html
2017-06-15Merge branch 'master' into blender2.8Sergey Sharybin
2017-06-15PyAPI: Add toctree link on parent page of submoduleAaron Carlisle
2017-06-15PyAPI: Proper Solution to bpy.appAaron Carlisle
2017-06-14PYAPI: Fix mathutils doc structureAaron Carlisle
2017-06-14Merge branch 'master' into blender2.8Bastien Montagne
2017-06-14PYAPI: fix documention structure of bpy.appAaron Carlisle
2017-06-14Fix missing toctree for bmesh submodulesAaron Carlisle
2017-06-05Merge branch 'master' into blender2.8Campbell Barton
2017-06-03PyAPI: Cleanup "Python API Overview" docnBurn
Reword to clean up some odd grammar (mostly dangling modifiers) and improve readability. Differential Revision: https://developer.blender.org/D2699
2017-06-02Merge branch 'master' into blender2.8Campbell Barton
2017-06-02PyAPI: update to bpy.types.Operator.5.pynBurn
This is a minor update add more information on how Blender handles modal operators. The existing docs provide a good overview, but might not be as helpful to those unfamiliar with modal programming. This patch also corrects a few small grammar issues.
2017-06-01Main Workspace IntegrationJulian Eisel
This commit does the main integration of workspaces, which is a design we agreed on during the 2.8 UI workshop (see https://wiki.blender.org/index.php/Dev:2.8/UI/Workshop_Writeup) Workspaces should generally be stable, I'm not aware of any remaining bugs (or I've forgotten them :) ). If you find any, let me know! (Exception: mode switching button might get out of sync with actual mode in some cases, would consider that a limitation/ToDo. Needs to be resolved at some point.) == Main Changes/Features * Introduces the new Workspaces as data-blocks. * Allow storing a number of custom workspaces as part of the user configuration. Needs further work to allow adding and deleting individual workspaces. * Bundle a default workspace configuration with Blender (current screen-layouts converted to workspaces). * Pressing button to add a workspace spawns a menu to select between "Duplicate Current" and the workspaces from the user configuration. If no workspaces are stored in the user configuration, the default workspaces are listed instead. * Store screen-layouts (`bScreen`) per workspace. * Store an active screen-layout per workspace. Changing the workspace will enable this layout. * Store active mode in workspace. Changing the workspace will also enter the mode of the new workspace. (Note that we still store the active mode in the object, moving this completely to workspaces is a separate project.) * Store an active render layer per workspace. * Moved mode switch from 3D View header to Info Editor header. * Store active scene in window (not directly workspace related, but overlaps quite a bit). * Removed 'Use Global Scene' User Preference option. * Compatibility with old files - a new workspace is created for every screen-layout of old files. Old Blender versions should be able to read files saved with workspace support as well. * Default .blend only contains one workspace ("General"). * Support appending workspaces. Opening files without UI and commandline rendering should work fine. Note that the UI is temporary! We plan to introduce a new global topbar that contains the workspace options and tabs for switching workspaces. == Technical Notes * Workspaces are data-blocks. * Adding and removing `bScreen`s should be done through `ED_workspace_layout` API now. * A workspace can be active in multiple windows at the same time. * The mode menu (which is now in the Info Editor header) doesn't display "Grease Pencil Edit" mode anymore since its availability depends on the active editor. Will be fixed by making Grease Pencil an own object type (as planned). * The button to change the active workspace object mode may get out of sync with the mode of the active object. Will either be resolved by moving mode out of object data, or we'll disable workspace modes again (there's a `#define USE_WORKSPACE_MODE` for that). * Screen-layouts (`bScreen`) are IDs and thus stored in a main list-base. Had to add a wrapper `WorkSpaceLayout` so we can store them in a list-base within workspaces, too. On the long run we could completely replace `bScreen` by workspace structs. * `WorkSpace` types use some special compiler trickery to allow marking structs and struct members as private. BKE_workspace API should be used for accessing those. * Added scene operators `SCENE_OT_`. Was previously done through screen operators. == BPY API Changes * Removed `Screen.scene`, added `Window.scene` * Removed `UserPreferencesView.use_global_scene` * Added `Context.workspace`, `Window.workspace` and `BlendData.workspaces` * Added `bpy.types.WorkSpace` containing `screens`, `object_mode` and `render_layer` * Added Screen.layout_name for the layout name that'll be displayed in the UI (may differ from internal name) == What's left? * There are a few open design questions (T50521). We should find the needed answers and implement them. * Allow adding and removing individual workspaces from workspace configuration (needs UI design). * Get the override system ready and support overrides per workspace. * Support custom UI setups as part of workspaces (hidden panels, hidden buttons, customizable toolbars, etc). * Allow enabling add-ons per workspace. * Support custom workspace keymaps. * Remove special exception for workspaces in linking code (so they're always appended, never linked). Depends on a few things, so best to solve later. * Get the topbar done. * Workspaces need a proper icon, current one is just a placeholder :) Reviewed By: campbellbarton, mont29 Tags: #user_interface, #bf_blender_2.8 Maniphest Tasks: T50521 Differential Revision: https://developer.blender.org/D2451
2017-04-29Merge branch 'master' into blender2.8Campbell Barton
2017-04-29Cleanup: menu exampleCampbell Barton
remove some redundant checks, imports