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2021-11-24Context: add accessors returning selected actions for animation editors.Alexander Gavrilov
Add a new 'selected_visible_actions' property to allow querying actions that are selected in animation related editors for use in UI and operators. The 'selected_editable_actions' variant excludes linked actions (the only reason an action can be read-only). In the Action and Shape Key editors there is only one action that is specified by the field at the top of the editor. In Dope Sheet it scans the channel rows and returns all actions related to the selected items. This includes summary items for actions and groups. In Graph Editor, it lists actions associated with selected curves. The new property is also used for Copy To Selected and Alt-Click. Ref D11803
2021-11-23Merge branch 'blender-v3.0-release'Clément Foucault
2021-11-23Documentation: Remove deprecated glColor* from bgl module.Jeroen Bakker
glColor isn't supported but still part of the documentation. This patch removes the glColor from the documentation. Ref {T93315}
2021-11-17cleanup: fix typos in comments and docsluzpaz
Followup to https://developer.blender.org/D10288 Reviewed By: Blendify Differential Revision: https://developer.blender.org/D10346
2021-11-16Merge branch 'blender-v3.0-release'Philipp Oeser
2021-11-16Fix T90866: Python operator templates are not accessible from menusDiptangshu Dey
Python Operator templates made accessible from respective menus (required to also use F3 search for quick access) Also fixed Modal Draw Operator id_name (had duplicate name from other template) Maniphest Tasks: T90866 Differential Revision: https://developer.blender.org/D13182
2021-11-08Cleanup: Grammar in commentsHans Goudey
2021-10-28Python doc generator: add missing `selected_ids` context keySybren A. Stüvel
Add the context key I introduced in rB03c0581c6ed to the Python API docs generator. No functional changes to Blender.
2021-10-28Python doc generator: add missing `selected_ids` context keySybren A. Stüvel
Add the context key I introduced in rB03c0581c6ed to the Python API docs generator. No functional changes to Blender.
2021-10-28Python doc generator: raise explanatory error when context key is missingSybren A. Stüvel
When a new key is added to the context, it also needs to be added to the `sphinx_doc_gen.py` file for generating the Python API documentation. When this isn't done, the script would raise a generic `KeyError`. Now it explains what needs to be updated to solve the problem. No functional changes to Blender.
2021-10-27Fix broken Python API doc generation after addition of selected_idsBrecht Van Lommel
2021-10-27Fix broken Python API doc generation after addition of selected_idsBrecht Van Lommel
2021-10-27Blender 3.1 bcon1 - alphaDalai Felinto
Bump the version number for the new release cycle.
2021-10-27Revert "Blender 3.1 bcon1 - alpha"Dalai Felinto
This reverts commit 7b9e3534cfd1dd4bf3aefb98407f2e42a6efac4a. This was supposed to go to master, not the 3.0 branch.
2021-10-27Blender 3.1 bcon1 - alphaDalai Felinto
Bump the version number for the new release cycle.
2021-10-20Tracking: support editing all selected tracksPhilipp Oeser
This patch adds a "selected_movieclip_tracks" context member and enables editing properties of multiple selected tracks via the usual Alt-click editing (as well as the "Copy To Selected" operator). Both use UI_context_copy_to_selected_list() to gather a list of other selected items [which are now taken via said new context member]. Strictly speaking, this could be done without the context member as well [just gathering other selected tracks in UI_context_copy_to_selected_list() without relying on a context member], but this might come in handy in other places (e.g. Addons). note: some could be desired for markers (e.g. editing pattern/search areas of all selected track markers, but since this is burried in a uiTemplate, this is a bit more work for another patch). Differential Revision: https://developer.blender.org/D12923
2021-10-16PyAPI Docs: Fix example not using keyword parameterAaron Carlisle
Fixes T92238
2021-10-04Asset Browser: Support dragging assets into catalogsJulian Eisel
With this it is possible to select any number of assets in the Asset Browser and drag them into catalogs. The assets will be moved to that catalog then. However, this will only work in the "Current File" asset library, since that is the only library that allows changing assets, which is what's done here. While dragging assets over the tree row, a tooltip is shown explaining what's going to happen. In preparation to this, the new UI tree-view API was already extended with custom drop support, see 4ee2d9df428d. ---- Changes here to the `wmDrag` code were needed to support dragging multiple assets. Some of it is considered temporary because a) a proper #AssetHandle design should replace some ugly parts of this patch and b) the multi-item support in `wmDrag` isn't that great yet. The entire API will have to be written anyway (see D4071). Maniphest Tasks: T91573 Differential Revision: https://developer.blender.org/D12713 Reviewed by: Sybren Stüvel
2021-10-01Python API Docs: add an example of `Bone.convert_local_to_pose` usage.Alexander Gavrilov
The use case for this method is quite obscure and difficult to understand without an example. Despite how big looks, this is actually the simplest example that makes sense.
2021-09-18Py API Docs: Fix audio docs exampleJorge Bernal
After new AUD API changes from 2.8x what "buffer" function used to do has now become "cache" function (it caches a sound into RAM). Therefore, the basic aud example should call this new "cache" function instead of "buffer" function. Thanks to Michael-Z-Freeman for pointing out.
2021-09-15PyDocs: Update theme to latest versionAaron Carlisle
2021-09-01BPY-Docs: Add missing file context members documentationJulian Eisel
Context members of the file space would not be shown in the context API docs.
2021-08-31Context: add "active_nla_track" & "active_nla_strip" context membersCampbell Barton
Selection was already accessible but not active. Add utility functions: - ANIM_nla_context_track to access the active track, following the convention of ANIM_nla_context_strip. - ANIM_nla_context_*_ptr versions of these functions, needed to for creating context members to access the ID pointer. Part of fix for T90723.
2021-08-31PyDoc: Fix compilation after recent contex_member additionAaron Carlisle
Fixes missing change needed for rB0a8f53a7b847d9c8bdcefc025de70fd2608012b7
2021-08-30Docs: retitle 'GPU Shader Module' to 'GPU Module'Germano Cavalcante
We already have a module for GPU Shader (`gpu.shader`). So, remove the name "Shader" from the title to avoid confusion.
2021-08-20DocPy: Update DependanciesAaron Carlisle
Updates sphinx and the theme to the latest version along with any of their dependencies. Note that we will be sticking to sphinx 4.1.1 until sphinx 4.2 for the same reasons listed in: https://developer.blender.org/rBM8334
2021-08-17Docs: add API docs for gpu.capabilitiesnutti
Adds Python API documentations for gpu.capabilities module. Ref D12226
2021-08-17Docs: add API docs for gpu.platformnutti
Adds Python API documentations for gpu.platform module. Ref D12222
2021-08-10PyDoc: fix for renamed context memberCampbell Barton
Missing change from 9cff9f9f5df034ca27848875c25471dd952c34c4.
2021-08-09Docs: Blend-File: Fix typoRob Ranieri
Reviewed By: Blendify Differential Revision: https://developer.blender.org/D12162
2021-08-05PyDoc: Update GPU Example of `draw_view3d`Aaron Carlisle
This function was changed in rBc8004ab4078c98c54a70113c12bbb186403e90cf but didnt update the example. Part of T84227
2021-07-23Man Page: Fix spellingAaron Carlisle
2021-07-20Fix API doc generation after recent context additionsJulian Eisel
2021-07-06Cleanup: pep8Campbell Barton
2021-06-22PyDoc: Update Sphinx and pin dependenciesAaron Carlisle
Sphinx has rather loose dependency requirements which can cause issues if we aren't careful. As a solution they recommend that you pin sphinx dependency versions
2021-06-10Docs: update oxygen configuration to v1.9.1Campbell Barton
2021-06-10Docs: Add preprocessor define for doxygenRay Molenkamp
Doxygen by default leaves out any functions inside #ifdef blocks that it thinks are disabled. This change adds a DOXYGEN symbol, so you can still get the functions included in the documentation even if the #ifdef would have normally excluded them. before #if defined(_WIN32) after #if defined(_WIN32) || defined(DOXYGEN) Patch provided by Campbell Barton on chat.
2021-06-08PyAPI: use keyword only argumentsCampbell Barton
Use keyword only arguments for the following functions. - addon_utils.module_bl_info 2nd arg `info_basis`. - addon_utils.modules 1st `module_cache`, 2nd arg `refresh`. - addon_utils.modules_refresh 1st arg `module_cache`. - bl_app_template_utils.activate 1nd arg `template_id`. - bl_app_template_utils.import_from_id 2nd arg `ignore_not_found`. - bl_app_template_utils.import_from_path 2nd arg `ignore_not_found`. - bl_keymap_utils.keymap_from_toolbar.generate 2nd & 3rd args `use_fallback_keys` & `use_reset`. - bl_keymap_utils.platform_helpers.keyconfig_data_oskey_from_ctrl 2nd arg `filter_fn`. - bl_ui_utils.bug_report_url.url_prefill_from_blender 1st arg `addon_info`. - bmesh.types.BMFace.copy 1st & 2nd args `verts`, `edges`. - bmesh.types.BMesh.calc_volume 1st arg `signed`. - bmesh.types.BMesh.from_mesh 2nd..4th args `face_normals`, `use_shape_key`, `shape_key_index`. - bmesh.types.BMesh.from_object 3rd & 4th args `cage`, `face_normals`. - bmesh.types.BMesh.transform 2nd arg `filter`. - bmesh.types.BMesh.update_edit_mesh 2nd & 3rd args `loop_triangles`, `destructive`. - bmesh.types.{BMVertSeq,BMEdgeSeq,BMFaceSeq}.sort 1st & 2nd arg `key`, `reverse`. - bmesh.utils.face_split 4th..6th args `coords`, `use_exist`, `example`. - bpy.data.libraries.load 2nd..4th args `link`, `relative`, `assets_only`. - bpy.data.user_map 1st..3rd args `subset`, `key_types, `value_types`. - bpy.msgbus.subscribe_rna 5th arg `options`. - bpy.path.abspath 2nd & 3rd args `start` & `library`. - bpy.path.clean_name 2nd arg `replace`. - bpy.path.ensure_ext 3rd arg `case_sensitive`. - bpy.path.module_names 2nd arg `recursive`. - bpy.path.relpath 2nd arg `start`. - bpy.types.EditBone.transform 2nd & 3rd arg `scale`, `roll`. - bpy.types.Operator.as_keywords 1st arg `ignore`. - bpy.types.Struct.{keyframe_insert,keyframe_delete} 2nd..5th args `index`, `frame`, `group`, `options`. - bpy.types.WindowManager.popup_menu 2nd & 3rd arg `title`, `icon`. - bpy.types.WindowManager.popup_menu_pie 3rd & 4th arg `title`, `icon`. - bpy.utils.app_template_paths 1st arg `subdir`. - bpy.utils.app_template_paths 1st arg `subdir`. - bpy.utils.blend_paths 1st..3rd args `absolute`, `packed`, `local`. - bpy.utils.execfile 2nd arg `mod`. - bpy.utils.keyconfig_set 2nd arg `report`. - bpy.utils.load_scripts 1st & 2nd `reload_scripts` & `refresh_scripts`. - bpy.utils.preset_find 3rd & 4th args `display_name`, `ext`. - bpy.utils.resource_path 2nd & 3rd arg `major`, `minor`. - bpy.utils.script_paths 1st..4th args `subdir`, `user_pref`, `check_all`, `use_user`. - bpy.utils.smpte_from_frame 2nd & 3rd args `fps`, `fps_base`. - bpy.utils.smpte_from_seconds 2nd & 3rd args `fps`, `fps_base`. - bpy.utils.system_resource 2nd arg `subdir`. - bpy.utils.time_from_frame 2nd & 3rd args `fps`, `fps_base`. - bpy.utils.time_to_frame 2nd & 3rd args `fps`, `fps_base`. - bpy.utils.units.to_string 4th..6th `precision`, `split_unit`, `compatible_unit`. - bpy.utils.units.to_value 4th arg `str_ref_unit`. - bpy.utils.user_resource 2nd & 3rd args `subdir`, `create` - bpy_extras.view3d_utils.location_3d_to_region_2d 4th arg `default`. - bpy_extras.view3d_utils.region_2d_to_origin_3d 4th arg `clamp`. - gpu.offscreen.unbind 1st arg `restore`. - gpu_extras.batch.batch_for_shader 4th arg `indices`. - gpu_extras.batch.presets.draw_circle_2d 4th arg `segments`. - gpu_extras.presets.draw_circle_2d 4th arg `segments`. - imbuf.types.ImBuf.resize 2nd arg `resize`. - imbuf.write 2nd arg `filepath`. - mathutils.kdtree.KDTree.find 2nd arg `filter`. - nodeitems_utils.NodeCategory 3rd & 4th arg `descriptions`, `items`. - nodeitems_utils.NodeItem 2nd..4th args `label`, `settings`, `poll`. - nodeitems_utils.NodeItemCustom 1st & 2nd arg `poll`, `draw`. - rna_prop_ui.draw 5th arg `use_edit`. - rna_prop_ui.rna_idprop_ui_get 2nd arg `create`. - rna_prop_ui.rna_idprop_ui_prop_clear 3rd arg `remove`. - rna_prop_ui.rna_idprop_ui_prop_get 3rd arg `create`. - rna_xml.xml2rna 2nd arg `root_rna`. - rna_xml.xml_file_write 4th arg `skip_typemap`.
2021-05-30Docs: Capitalize first word of sentenceAaron Carlisle
2021-05-29PyDoc: Use em dash instead of comma for enum itemsAaron Carlisle
2021-05-28Cleanup: use static set syntaxCampbell Barton
2021-05-17Mathutils: add a Matrix.LocRotScale constructor for combining channels.Alexander Gavrilov
Combining location, rotation and scale channels into a matrix is a standard task, so while it is easily accomplished by constructing and multiplying 3 matrices, having a standard utility allows for more clear code. The new constructor builds a 4x4 matrix from separate location, rotation and scale values. Rotation can be represented as a 3x3 Matrix, Quaternion or Euler value, while the other two inputs are vectors. Unneeded inputs can be replaced with None. Differential Revision: https://developer.blender.org/D11264
2021-05-17Merge branch 'blender-v2.93-release'Campbell Barton
2021-05-17Fix PyAPI doc generation error in 43369ca80e62aa80b951823d1c78abef58852014Campbell Barton
Files without doc-strings were not included.
2021-05-15Docs: PyAPI: Replace use of the bgl module in the RenderEngine exampleGermano Cavalcante
The bgl module will be discontinued. This example is seen at: https://docs.blender.org/api/current/bpy.types.RenderEngine.html uses it. Differential Revision: https://developer.blender.org/D11262
2021-05-12PyAPI: remove context.active_baseCampbell Barton
All other access to the Base structure from Python was removed, it seems this was left in by accident. Ref T85675
2021-05-01Docs: PyAPI: Fix css selector failing on some pagesAaron Carlisle
2021-05-01Merge branch 'blender-v2.93-release'Aaron Carlisle
2021-05-01Docs: PyAPI: Fix css selector failing on some pagesAaron Carlisle
2021-04-30Documentation: Replace the bgl API in the gpu module exemplesGermano Cavalcante