Age | Commit message (Collapse) | Author |
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also have doxygen ignore *.py files and fix some warnings.
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* http://www.blender.org/documentation/blender_python_api_2_62_0/bmesh.types.html
* http://www.blender.org/documentation/blender_python_api_2_62_0/bmesh.utils.html
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been changed.
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--> 3.1 mb
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upload the zipped version of HTML docs instead.
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class direct.
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+ adding PINGPONG as action actuator constant in rst
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- it's still not correct, comparing to the other examples, but at least it looks okish.
- fixed some small typos
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Description:
This patch allows the user to change the size of the window (or the resolution in fullscreen mode) using the new bge.render.setWindowSize() method. This only works in the Blenderplayer since it doesn't make a whole lot of sense for the embedded player.
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SCA_PythonKeyboard and SCA_PythonMouse"
Here is the description:
As the summary says, this patch adds a new event to both SCA_PythonKeyboard and SCA_PythonMouse. This property is similar to the events property that both have, but it only returns events which are not KX_NO_INPUTSTATUS. This moves the "no input" check from Python to C, which gave my input handling code a 2x speed up. Python sucks (performance-wise) with iterating lists and SCA_PythonKeyboard has close to 200 events (I think something like 177, but I don't know for sure).
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revisions: 38166,38167,38177,38179,38180,38187,38242
To be implemented after merge:
1) add pydocs(rst) for the video texture new defines
2) see if a NodeSetLocalMatrix would fit well
#43439 by kupoman
Changing the worldTransform and localTransform python attributes to use BLI_math to simplify the code
#38242 by kupoman
Adding the constants SOURCE_ERROR, SOURCE_EMPTY, SOURCE_READY, SOURCE_PLAYING, SOURCE_STOPPED to the video texture module. Updates to the documentation will follow after a merge with trunk
#38187 by kupoman
Updates to the documentation to reflect that worldScale is now writable, and added localTransform and worldTransform to KX_GameObject.
#38180 by kupoman
The Transform attribute of KX_GameObject was based on world space data. I converted that one to worldTransform, and added a localTransform for local space transform information.
#38179 by kupoman
Fixed the transform attribute of KX_GameObject's set method to properly deal with negative scaling.
#38177 by kupoman
Updated the transform property on KX_GameObject so that it is now read/write, and added the corresponding set method. Also simplified the get method by calling GetOpenGLMatrix instead of making the matrix myself.
#38167 by kupoman
Adding a read only transform attribute to KX_GameObject that returns a 4x4 matrix representing the object's transformations.
#38166 by kupoman
Adding a worldScale attribute to KX_GameObject. This attribute scales the object independently of its parent's scale.
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invert option.
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bge.texture materialId wasn't showing up
bge.type was outdated (I removed the glew example, I hope no one mind)
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add some tips to the python docs.
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generation.
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by Gaia Clary.
Rationale: the name was confusing and not always used consistently, and this
map itself is not something that can be layered, rather the map can be used
as texture coordinates in some layered setup.
The original intent was to indicate this contained more than just UV's, but
the game engine settings have already been moved out, and apparently users
didn't really get this from the name anyway.
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- dont assume you get the data names you ask for
- beware of collisions with library names
- beware of py modules calling sys.exit
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decode errors in some cases.
This should fix an error with generated qtcreator projects.
also replace decoded bytes for unicode escape sequences in the VIEW3D_MT_edit_text_chars menu.
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also update sphinx doc generator.
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remove unneeded collection length function.
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also removed some unused function definitons.
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- remove recently added sphinx reference workaround.
- tested doxygen, correct some warnings, set tab width and added pymathutils group.
- added convenience target 'make doc_doxy'
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object_camera_matrix(...) for x and y args, looks like an accident
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- correct error in own last commit for BKE_screen_find_big_area()
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http://markmail.org/message/fp7ozcywxum3ar7n
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added python doc section on script performance and a note on relative file paths in the gotcha's page.
also added script for spell checking py comments.
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- added API examples for mathutils.Color/Euler/Quaternion/Matrix.
- corrected own bad spelling matricies --> matrices.
- minor pep8 edits.
- update CMake ignore file list.
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also added convenience target to build sphinx api docs:
make doc_py
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