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used for bpy.debug/tempdir/driver_namespace which were previously undocumented.
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- banner formatting
== sphinx doc ==
- bpy.data: put the example below the documentation itself
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- added a readme so that it's easy to understand how to use the py files.
- fixed typos in the usage message.
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Hello, from the bconf 2010 from Jeroen and Luca. Our first combined commit :)
Automatically create sdna documentations from Trunk.
Usage:
blender2.5 -b -P BlendFileDnaExporter_25.py [-- [options]]
Options:
--dna-keep-blend: doesn't delete the produced blend file DNA export to html
--dna-debug: sets the logging level to DEBUG (lots of additional info)
--dna-versioned' saves version informations in the html and blend filenames
--dna-overwrite-css' overwrite dna.css, useful when modifying css in the script
Examples:
default: % blender2.5 -b -P BlendFileDnaExporter_25.py
with options: % blender2.5 -b -P BlendFileDnaExporter_25.py -- --dna-keep-blend --dna-debug
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getting the blender version twice and not working sometimes.
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utility functions using mathutils types.
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- moved files in proper directories and adapted paths where needed
- deleted doc/oldbugs.txt (asked confirmation to jesterking a week ago in irc)
- still working on doxygen files, for now I'll leave them in doc/
- NOTE: while checking if other files were referring to these files, I noted that
"GPL-license.txt" is also used in the files below:
- release/windows/installer/00.sconsblender.nsi
- release/windows/specific.sh
but these files should't be affected by this commit, but please check :)
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First commit to make some structure in doc/ directory.
- moved source/blender/python/doc -> doc/python_api
- moved source/gameengine/PyDoc/*.rst -> doc/python_api/rst
- modified accordingly sphinx_doc_gen.py and sphinx_doc_gen.sh
(later on I'll try alternative/ scripts by neXyon as promised :)
- source/gameengine/PyDoc/ is still there because contains epydoc stuff for the bge, will ask more and look into it later
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- cmake now installs the man page.
- added cmake_linux_install.sh, shell script which downloads and builds blender.
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side is not created anymore, just as the back/front filling faces are not created when disabled.
when both are off the behavior is unchanged.
This is needed when rendering alpha text so its possible to have a single layer of faces but use the bevel option to make text thicker.
adding a rim on the back when back is disabled also doesnt make much sense IMHO.
minor python edits too.
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- made smallcaps use a temp flag so caps can still have the smallcaps flag.
- utility function for getting the char from a font. find_vfont_char(), was inline in ~5 places.
- removed CU_STYLE mix of flags only used in one place, not needed. removed 'style' from rna too.
- fix for some warnings.
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edited man page with this.
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distros.
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function as partial search entries.
- this means you can do BF_QUICK=bf_ and it would build all libs that contain bf_ in their name. This makes
it easier to use, since you don't have to remember the exact names
* Update documentation to mention scons-local.
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* small doc update
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settting WITHOUT_BF_INSTALL='true' will disable
the copying to INSTALL_DIR
you can use that in your user-config.py or commandline
slipping in minor cleaning for Os X builds
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problems reported with beta versions with mingw on forum.
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both Mac and Unix and add to documentation
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Blender anyway. Thanks to kalabalik for pointing out.
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* The documentation for BF_QUICKDEBUG et al, missing from previous commit. Also
provided by Joseph Eagar.
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* if you all look to the left, you won't see that on the right BF_PRIORITYLIST
was spelled BF_PRIORITY_LIST twice.
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+ Added note about using the config files. I repeat it here: a user NEVER
should edit config/(platform)-config.py directly. Instead, make a copy of
config/(platform)-config.py to user-config.py, and change that instead.
/Nathan
PS. now I can say "I told you", and be sure I will :P
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* Added a user and a developer doc for the upcoming SCons commits.
These documents should get most people started after the commit
of the new scripts is a fact.
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This option has not been used for 3 years, and is very unlikely to happen
anytime.
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again) the existence of #blendercompilers. Also added link to updated
compiling guide found here:
http://www.blender3d.org/cms/Building_with_Cygwin.524.0.html
Thanks to Tom M. and joeedh for pointing out that it should be updated.
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(I changed #blendersaue to #blendercoders not #blendercompilers,
does anyone actually use #blendercompilers?)
Kent
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1) Explained the usage of the backslash at an end of a line
2) added note about new package gcc-g++
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describes the MEM_mallocN and MEM_callocN api
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cleaner.
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Thanks for the input Pjotr!
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the PREDEFINED variables. The generated docs will now show
documented static functions, and show the variables in buildinfo.c
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SOURCE_BROWSER flag to make the source code available in HTML
format.
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Florian Eggenburger).
Full instructions are in doc/README.windows-gcc.
Main differences from Florian's patch:
- the 'lib' dir should now be the same level as the 'blender' dir (rather
than being a subdir of 'blender'). This is consistent with the other
platforms that bf-blender supports (tuhopuu will also adopt this convention
hopefully soon).
- the script 'free_windows-env.mk' is no longer needed ... see the
docs about how this is overcome (again, tuhopuu will hopefully
also follow this route soon).
- the dlltool dir has it's own Makefile that builds all of the
needed stub libraries from the dll's in cvs.
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