Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-06 | Doxygen: don't warn on undocumented params | Campbell Barton | |
We don't attempt to have docs for all args, so don't warn about this. | |||
2019-02-06 | Doxygen: update doxyfile | Campbell Barton | |
2019-02-05 | Cleanup: remove contributors for Python files | Campbell Barton | |
Following removal from C source code. See: 8c68ed6df16d8893 | |||
2018-12-28 | Docs: update manpage and html with app description matching website. | Brecht Van Lommel | |
2018-12-21 | RNA: naming, user-preferences -> preferences | Campbell Barton | |
2018-12-17 | Context: add objects_in_mode(_unique_data) | Campbell Barton | |
Needed for Python to easily support multi-object edit/pose modes. | |||
2018-12-17 | Context: remove active_gpencil_brush | Campbell Barton | |
We don't have this for other painting modes, no need for a special case here. | |||
2018-12-14 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-12-14 | Fix typo in context docs. | Campbell Barton | |
2018-11-30 | Docs: rename group -> collection | Campbell Barton | |
2018-11-30 | Docs: update quickstart for 2.8 | Campbell Barton | |
2018-11-30 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-11-30 | Cleanup: trailing space | Campbell Barton | |
2018-11-27 | Docs: use float in bpy.app.timer examples | Campbell Barton | |
Makes it clear seconds are not integers, also avoids conversion to float. | |||
2018-11-27 | Python API Docs: Examples for new timer api | Jacques Lucke | |
2018-11-27 | Python API: Fix partial build | Jacques Lucke | |
`gpu_extras` was always visible | |||
2018-11-26 | Timer: Generic BLI_timer with Python wrapper | Jacques Lucke | |
There is a new `bpy.app.timers` api. For more details, look in the Python API documentation. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D3994 | |||
2018-11-21 | Python API Docs: better titles. | Brecht Van Lommel | |
The HTML title did not make it clear that these are docs for the API rather than a general Blender documentation. Some of the page titles were also too long and redundant. | |||
2018-11-19 | Cleanup: gpu docs | Campbell Barton | |
2018-11-19 | Py API Docs: use new bind context manager in gpu examples | Jacques Lucke | |
2018-11-14 | Py API Docs: New custom shader example | Jacques Lucke | |
2018-11-13 | Py API Docs: Remove older GPUOffScreen example | Jacques Lucke | |
I think this example does not belong into the api docs and certainly not in the place where it was until now. Maybe this can become a template in Blender but personally I don't see much value in it as an "official example" because it is hard to see what is going on exactly. There are a few other examples that show how to use the GPUOffScreen object now. | |||
2018-11-13 | Py API Docs: New Example for off screen rendering | Jacques Lucke | |
2018-11-12 | Py API Docs: another use case for offscreen rendering | Jacques Lucke | |
2018-11-12 | Py API Docs: Another example for offscreen rendering | Jacques Lucke | |
2018-11-12 | Py API Docs: fix typos/wording | Jacques Lucke | |
found by Omar Ahmad | |||
2018-11-12 | Py API Docs: Restructure gpu module introduction | Jacques Lucke | |
2018-11-09 | Py API Docs: More gpu module documentation | Jacques Lucke | |
2018-11-09 | gpu.offscreen, fix pydoc, example and rename modelviewmatrix > viewmatrix | Dalai Felinto | |
Technically this is only the view matrix, not model view matrix. And view layer was missing from the pydoc. | |||
2018-11-08 | RNA: Object.select_set use boolean, only select | Campbell Barton | |
- Was setting active state, making it necessary to backup/restore active object in cases where this isn't needed. Existing scripts are explicitly setting the active object when needed. - Use a boolean select arg (toggle selection wasn't used anywhere). - Add an optional view layer argument since scripts should be able to operate outside the user context. | |||
2018-11-07 | Py API Docs: improve 2D image example | Jacques Lucke | |
2018-11-07 | Py API Docs: show gpu_extras module | Jacques Lucke | |
2018-11-06 | Fix/cleanup RNA viewlayer API. | Bastien Montagne | |
RNA's ViewLayer would present 'first level' of layer collection as a list (collection property), when it is actually now only a single item, same as the scene's master collection. Note: did not try to update view_layer python tests, those are already fully broken for quiet some time I guess (they still assume view_layer.collections to be mutable e.g.)... | |||
2018-11-05 | Fix/Updated Object API example. | Bastien Montagne | |
Was still 2.7x code... ;) | |||
2018-11-05 | API Docs: gpu api introduction + examples | Jacques Lucke | |
2018-10-26 | Update gpu offscreen PyAPI example | Campbell Barton | |
2018-10-19 | Fix py API docgen script for new context members. | Bastien Montagne | |
2018-10-10 | Python API: add loop triangles access, remove tessfaces. | Brecht Van Lommel | |
Loop triangles are tessellated triangles create from polygons, for renderers or exporters that need to match Blender's polygon tesselation exactly. These are a read-only runtime cache. Tessfaces are a legacy data structure from before Blender supported n-gons, and were already mostly removed from the C code. Details on porting code to loop triangles is in the release notes. Differential Revision: https://developer.blender.org/D3539 | |||
2018-09-27 | Cleanup: pep8 | Campbell Barton | |
2018-09-21 | Fixup for gpu.types.GPUOffscreen.py example | Dalai Felinto | |
Addressing the changes introduced on: 43fa51835adee390aa4bcb9fe3bda1034480b7cf | |||
2018-09-21 | gpu.types.GPUOffscreen.py example file: Move the shader reference removal ↵ | mano-wii | |
code to execute on __main__ | |||
2018-09-21 | gpu.types.GPUOffscreen.py example file: Delete the reference of the previous ↵ | mano-wii | |
shader. Strange that the `bpy.utils.register_class` utility does not remove the reference of the class with same name. | |||
2018-09-21 | Updated gpu.types.GPUOffscreen.py example file | Dalai Felinto | |
The image I get is a bit too dark, which is the same I get in the viewport itself when there is no Display Device. So I believe for cases like this we need to have color management on top of the buffer. Also, on EEVEE it looks like it needs to clear some extra buffers. You can see that, by rotating the camera view around. That said, this is the first step to bring back fun addons that use external offscreen buffers. Note: When using gpu offscreen with POST_VIEW (as oppose to POST_PIXEL) I get a crash with DST having 0xFF.. | |||
2018-09-19 | Merge branch 'master' into blender2.8 | Brecht Van Lommel | |
2018-09-19 | Spelling fixes in comments and descriptions, patch by luzpaz. | Brecht Van Lommel | |
Differential Revision: https://developer.blender.org/D3700 | |||
2018-09-15 | PyDoc: add gpu.shader | Campbell Barton | |
Also some syntax corrections. | |||
2018-09-13 | PyDoc: add bpy.app.icons to docs | Campbell Barton | |
2018-09-13 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-09-13 | PyDoc: replace use of deprecated API call | Campbell Barton | |
2018-09-13 | Merge branch 'master' into blender2.8 | Campbell Barton | |