Age | Commit message (Collapse) | Author |
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Slile parameter of 4 was looking for the language in the URL but the API docs do not have a language in the URL.
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In the future when we have a docs staging area it will be
important to change where this JSON is pulled from.
For now, always pull from the "Production" versions
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- Correct spacing
- Add missing comma
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This commit adds a version switch similar to the one on the user manual,
in the future it would be nice to refactor both of these into a more generic
code that works for both. Maybe develop this into a sphinx extension.
As part of this change I had to change how the blender hash is displayed.
Instead of the version hash in the top left it has been moved to the page footer.
This change will also be backported to 2.93 LTS, 2.93 LTS, and 3.0.
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Bump the version number for the new release cycle.
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This updates the example function to support assigning a subset of
bone matrices. The code was tested to work in real use by @gaiaclary.
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- Nest compositor pages under the compositor module
- Nest GUI, DNA/RNA & externformats modules under Blender.
- Remove modules from intern which no longer exist.
- Add intern modules (atomic, eigen, glew-mx, libc_compat, locale,
numaapi, rigidbody, sky, utfconv).
- Use 'intern_' prefix for intern modules since some of the modules
use generic terms such as locale & atomic.
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Source typos corrected
Reviewed By: Blendify
Differential Revision: https://developer.blender.org/D13462
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Fixes T93773
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Add a new 'selected_visible_actions' property to allow querying
actions that are selected in animation related editors for use in
UI and operators. The 'selected_editable_actions' variant excludes
linked actions (the only reason an action can be read-only).
In the Action and Shape Key editors there is only one action
that is specified by the field at the top of the editor.
In Dope Sheet it scans the channel rows and returns all actions
related to the selected items. This includes summary items for
actions and groups.
In Graph Editor, it lists actions associated with selected curves.
The new property is also used for Copy To Selected and Alt-Click.
Ref D11803
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glColor isn't supported but still part of the documentation. This
patch removes the glColor from the documentation.
Ref {T93315}
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Followup to https://developer.blender.org/D10288
Reviewed By: Blendify
Differential Revision: https://developer.blender.org/D10346
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Python Operator templates made accessible from respective menus
(required to also use F3 search for quick access)
Also fixed Modal Draw Operator id_name (had duplicate name from other template)
Maniphest Tasks: T90866
Differential Revision: https://developer.blender.org/D13182
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Add the context key I introduced in rB03c0581c6ed to the Python API docs
generator.
No functional changes to Blender.
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Add the context key I introduced in rB03c0581c6ed to the Python API docs
generator.
No functional changes to Blender.
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When a new key is added to the context, it also needs to be added to the
`sphinx_doc_gen.py` file for generating the Python API documentation.
When this isn't done, the script would raise a generic `KeyError`. Now
it explains what needs to be updated to solve the problem.
No functional changes to Blender.
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Bump the version number for the new release cycle.
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This reverts commit 7b9e3534cfd1dd4bf3aefb98407f2e42a6efac4a.
This was supposed to go to master, not the 3.0 branch.
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Bump the version number for the new release cycle.
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This patch adds a "selected_movieclip_tracks" context member and enables
editing properties of multiple selected tracks via the usual Alt-click
editing (as well as the "Copy To Selected" operator). Both use
UI_context_copy_to_selected_list() to gather a list of other selected
items [which are now taken via said new context member]. Strictly
speaking, this could be done without the context member as well [just
gathering other selected tracks in UI_context_copy_to_selected_list()
without relying on a context member], but this might come in handy in
other places (e.g. Addons).
note: some could be desired for markers (e.g. editing pattern/search
areas of all selected track markers, but since this is burried in a
uiTemplate, this is a bit more work for another patch).
Differential Revision: https://developer.blender.org/D12923
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Fixes T92238
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With this it is possible to select any number of assets in the Asset
Browser and drag them into catalogs. The assets will be moved to that
catalog then. However, this will only work in the "Current File" asset
library, since that is the only library that allows changing assets,
which is what's done here.
While dragging assets over the tree row, a tooltip is shown explaining
what's going to happen.
In preparation to this, the new UI tree-view API was already extended
with custom drop support, see 4ee2d9df428d.
----
Changes here to the `wmDrag` code were needed to support dragging multiple
assets. Some of it is considered temporary because a) a proper #AssetHandle
design should replace some ugly parts of this patch and b) the multi-item
support in `wmDrag` isn't that great yet. The entire API will have to be
written anyway (see D4071).
Maniphest Tasks: T91573
Differential Revision: https://developer.blender.org/D12713
Reviewed by: Sybren Stüvel
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The use case for this method is quite obscure and difficult to
understand without an example. Despite how big looks, this is
actually the simplest example that makes sense.
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After new AUD API changes from 2.8x what "buffer" function used to do
has now become "cache" function (it caches a sound into RAM). Therefore,
the basic aud example should call this new "cache" function instead of
"buffer" function.
Thanks to Michael-Z-Freeman for pointing out.
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Context members of the file space would not be shown in the context API
docs.
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Selection was already accessible but not active.
Add utility functions:
- ANIM_nla_context_track to access the active track,
following the convention of ANIM_nla_context_strip.
- ANIM_nla_context_*_ptr versions of these functions,
needed to for creating context members to access the ID pointer.
Part of fix for T90723.
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Fixes missing change needed for rB0a8f53a7b847d9c8bdcefc025de70fd2608012b7
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We already have a module for GPU Shader (`gpu.shader`).
So, remove the name "Shader" from the title to avoid confusion.
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Updates sphinx and the theme to the latest version along with any of their dependencies.
Note that we will be sticking to sphinx 4.1.1 until sphinx 4.2 for the same reasons listed in:
https://developer.blender.org/rBM8334
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Adds Python API documentations for gpu.capabilities module.
Ref D12226
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Adds Python API documentations for gpu.platform module.
Ref D12222
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Missing change from 9cff9f9f5df034ca27848875c25471dd952c34c4.
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Reviewed By: Blendify
Differential Revision: https://developer.blender.org/D12162
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This function was changed in rBc8004ab4078c98c54a70113c12bbb186403e90cf but didnt update the example.
Part of T84227
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