Age | Commit message (Collapse) | Author |
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- Fixed uninitialized result used in DynamicMusic::seek().
The comment to this function says false is returned if the handle
is invalid, while in practice non-initialized value will be returned.
- Spelling typos in comment.
- Silence -Wdelete-non-abstract-non-virtual-dtor warning.
Differential Revision: https://developer.blender.org/D6896
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std::min requires the algorithm header
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Getting upstream audaspace fixes for audio files with more than 8
channels.
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This has already been fixed in 8d207cdc3b307fa20bc5b29059c596306aa2a65c
as fix for T52472: VSE Audio Volume not set immediately, but I failed to
backport it to upstream audaspace which is the reason the problem was
back.
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- Silence now has an optional sample rate parameter.
- Fix: wrong length reported by modulator and superpose.
- Minor formatting, include and documentation fixes.
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of saved preferences
- Default device (index 0) was hard coded.
- Also fixing crash with invalid device passed to blender via -setaudio.
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- Silence some warnings.
- Fix: Python API memory leak.
- Fix for T54490: VSE breaks when I insert or remove headphones
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Makes building less noisy, helps catching real introduced warnings/errors.
@xeXyon, mind having a look here and possibly apply to upstream? :)
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Deleting the old internal audaspace.
Major changes from there are:
- The whole library was refactored to use C++11.
- Many stability and performance improvements.
- Major Python API refactor:
- Most requested: Play self generated sounds using numpy arrays.
- For games: Sound list, random sounds and dynamic music.
- Writing sounds to files.
- Sequencing API.
- Opening sound devices, eg. Jack.
- Ability to choose different OpenAL devices in the user settings.
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