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2009-05-06Big, big commit!!Diego Borghetti
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2 2) Remove the old bmfont 3) Remove ftfont and bFTGL library 4) Implement a new BLF_draw_default function for place that still need/use the old BMF api. I try to update both, scons and cmake, but I only can test with make, so hope all work fine. MSVC is broken, but I don't have Windows, things to search and fix are any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont). Always have to link/include the freetype2 library Remove any reference to libbmfont Remove any reference to libftfont Remove any reference to libbftgl (or libbFTGL)
2007-08-28This commit fixes up a bunch of svn properties to hopefully make things a ↵Kent Mein
little nicer for everyone. Patch provied by gsrb3d bug tracker #7061 Kent
2005-06-06Bugfix #2704Rob Haarsma
Modified bFTGL so the bitmaps supplied by the font itself aren't used. Patch originally supplied by Shizu, somehow this was never added to FTGL. Be sure to build binaries with bFTGL, not the provided ftgl.lib from the lib dir. (this one can be deleted afaic)
2005-01-21Added bFTGL to extern and updated the Makefiles. I'm guessing there willKent Mein
need to be tweaks but it seems to work on my linux box. I haven't touched any of the other build systems so those will need to be done. We probably don't need all of this stuff but I figured better to add a little too much then to little. Kent