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2006-11-21Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.xErwin Coumans
All platforms/build systems: either upgrade to use extern/bullet2, or disable the game engine until the build is fixed.
2006-04-17Bullet physics: fixed some accuracy problem (square length should be ↵Erwin Coumans
compared to square epsilons), and more collision sensor work + deactivation issues
2006-04-13a lot of work in a few small changes to improve penetration depth. and some ↵Erwin Coumans
fixes in shaders from Charlie.
2006-03-27Synchronized Bullet physics to latest version.Erwin Coumans
- Changed license from MIT to ZLib. - Added 3D Sweep and Prune contribution - More stable native constraint solver Sorry for any inconvenience caused by this checkin. All Blender buildsystems require update: added files and moved files.
2005-10-30Minor changes in Bullet:Erwin Coumans
- on Ton's request use double versions of cos,sin,tan, sqrt etc. just like Solid in MT_Scalar #if defined (__sun) || defined (__sun__) || defined (__sparc) || defined (__APPLE__) - updated an url in the header of files
2005-07-16Added Bullet library.Erwin Coumans
Only windows projectfiles for now. Will ask Hans to get unix makefiles done.