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I tried to carefully preserve all patches since the last upgrade.
Improves T47195, cloth collision detection bug.
Differential Revision: https://developer.blender.org/D1739
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Remove patch that has been applied upstream.
Fixes several bugs.
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Apply patches in patches directory, remove patches that were applied
upstream.
If you made changes without adding a patch, please check.
Fixes [#32233] exporting bullet format results in corrupt files.
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* Add access to the original indices for vertices
* Add a very simple C API for convex hull
* Add this patch to the patches folder and update readme.txt
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by Daniel Stokes (kupoman) by applying a patch found in this Bullet bug report: https://code.google.com/p/bullet/issues/detail?id=525
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Remove Jamfiles and other unused files that stuck around during previous updates.
Add patches for local changes to the patches directory.
Update readme.txt, it had outdated infromation.
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- Remove strict flags from files, which are using FFmpeg stuff
We're still using some symbols which are marked as deprecated.
Ideally, we shall switch to new API, but it's a bit larger challenge
because we don't want to break compatibility withotu actual need.
- Replace MAKE_ID with BT_MAKE_ID in bullet library.
This is needed to prevent re-definition of MAKE_ID in bullet library.
Seems it's only used to read blender files, so should be quite safe
change.
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tracker for inclusion in later revision. If it is not included, apply manually extern/bullet2/bullet_compound_raycast.patch
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the Blender build yet. First, the integration will be updated to make use of the new Bullet version. Then all build systems needs to be updated.
The refactoring didn't leave a single file the same, all filenames and classes have bt prefix, methodnames start with lowercase, a single headerfile can be included, and also a single include path.
Plan is to make use of this Bullet 2.x version in extern/bullet2 within the coming weeks, then extern/bullet can be discarded/ignored/content removed.
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