Age | Commit message (Collapse) | Author |
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Remove stray BT_USE_SSE_IN_API definitions.
Was causing problems especially for 32 bit windows.
It's not quite clear why they were added in the first place since
this should be defined in btScalar.h, needs further investigation.
Thanks to Francisco De La Cruz (xercesblue) for looking into this.
Should fix [#35071] Bullet Convex Hull Crashes on Win32 with SSE
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Apply patches in patches directory, remove patches that were applied
upstream.
If you made changes without adding a patch, please check.
Fixes [#32233] exporting bullet format results in corrupt files.
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Remove Jamfiles and other unused files that stuck around during previous updates.
Add patches for local changes to the patches directory.
Update readme.txt, it had outdated infromation.
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add PhysicsConstraints.exportBulletFile(char* fileName) python command
I'll be checking the bf-committers mailing list, in case this commit broke stuff
scons needs to be updated, I'll do that in a second.
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Reported by dobz116
This appears to happen only on 64bit Windows. An issue for this part of code was
reported at http://code.google.com/p/bullet/issues/detail?id=204 and fixed at
http://code.google.com/p/bullet/source/detail?r=1650 . The code change also fixes
the crash we experience: merged changes.
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fixed before Blender 2.49.
In particular, the Bullet vehicle seems broken, and some soft-body demos don't work.
No new features or benefits are added yet, but a few improvements are planned before Blender 2.49 release.
Please update the build systems, and add those 3 files:
extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp
extern/bullet2/src/BulletCollision/CollisionDispatch/btGhostObject.cpp
extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp
I'll watch the Blender mailing list, in case this commit causes some issues.
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cylinder, cone and btScaledBvhTriangleMeshShape in Bullet.
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exotic or less exotic platforms
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Please make sure to have extern/bullet/src/LinearMath/btAlignedAllocator.cpp in your build, if you add the files by name, instead of wildcard *.cpp
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the Blender build yet. First, the integration will be updated to make use of the new Bullet version. Then all build systems needs to be updated.
The refactoring didn't leave a single file the same, all filenames and classes have bt prefix, methodnames start with lowercase, a single headerfile can be included, and also a single include path.
Plan is to make use of this Bullet 2.x version in extern/bullet2 within the coming weeks, then extern/bullet can be discarded/ignored/content removed.
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