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2020-09-02Sync Bullet to upstreamSebastian Parborg
This syncs Bullet to the latest upstream git version as of writing this. (commit 47b0259b9700455022b5cf79b651cc1dc71dd59e).
2013-03-07bullet: Update to current svn, r2636Sergej Reich
Apply patches in patches directory, remove patches that were applied upstream. If you made changes without adding a patch, please check. Fixes [#32233] exporting bullet format results in corrupt files.
2011-03-12update Bullet physics sdk to latest trunk/version 2.78Erwin Coumans
add PhysicsConstraints.exportBulletFile(char* fileName) python command I'll be checking the bf-committers mailing list, in case this commit broke stuff scons needs to be updated, I'll do that in a second.
2011-01-16fix for using un-initialized stack memory with bullet triangle mesh collisions.Campbell Barton
the 4th component of the vector is used later when copying the vector.
2009-03-03Upgraded to Bullet 2.74. The upgrade introduced a few bugs, which need to be ↵Erwin Coumans
fixed before Blender 2.49. In particular, the Bullet vehicle seems broken, and some soft-body demos don't work. No new features or benefits are added yet, but a few improvements are planned before Blender 2.49 release. Please update the build systems, and add those 3 files: extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp extern/bullet2/src/BulletCollision/CollisionDispatch/btGhostObject.cpp extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp I'll watch the Blender mailing list, in case this commit causes some issues.
2008-09-24Created a KX_SoftBodyDeformer for real-time soft bodies.Erwin Coumans
Added SetDeformer/GetDeformer() to KX_GameObject. Store mapping between graphics/soft body vertices (work-in-progress) Real-time soft body integration is still very premature, but for a quick preview, see this testfile: http://bulletphysics.com/ftp/pub/test/index.php?dir=blender/&file=soft_test.blend
2008-09-21attempt to support negative local scaling for convex hull, box,sphere, ↵Erwin Coumans
cylinder, cone and btScaledBvhTriangleMeshShape in Bullet.
2008-09-13Upgrade to latest Bullet trunk, that is in sync with Blender/extern/bullet2. ↵Erwin Coumans
(except for one define 'WIN32_AVOID_SSE_WHEN_EMBEDDED_INSIDE_BLENDER') In case someone reads those SVN logs: you can enable some extra broadphase SSE optimizations by replacing WIN32_AVOID_SSE_WHEN_EMBEDDED_INSIDE_BLENDER by WIN32 in extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.h Thanks to Benoit Bolsee for the upstream patch/contribution. Removed some obsolete files, they were just intended for comparison/testing.