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2016-02-02Fix T47293: game engine crashes since Bullet upgrade.Brecht Van Lommel
This restores a modification that was there before.
2016-01-26Upgrade Bullet to version 2.83.Brecht Van Lommel
I tried to carefully preserve all patches since the last upgrade. Improves T47195, cloth collision detection bug. Differential Revision: https://developer.blender.org/D1739
2013-10-25bullet: Update to version 2.82 (bullet revision 2705)Sergej Reich
Remove patch that has been applied upstream. Fixes several bugs.
2013-05-07bullet: Don't use sse in api for windows.Sergej Reich
Remove stray BT_USE_SSE_IN_API definitions. Was causing problems especially for 32 bit windows. It's not quite clear why they were added in the first place since this should be defined in btScalar.h, needs further investigation. Thanks to Francisco De La Cruz (xercesblue) for looking into this. Should fix [#35071] Bullet Convex Hull Crashes on Win32 with SSE
2013-03-07bullet: Update to current svn, r2636Sergej Reich
Apply patches in patches directory, remove patches that were applied upstream. If you made changes without adding a patch, please check. Fixes [#32233] exporting bullet format results in corrupt files.
2012-06-08Update Bullet to version 2.80 (bullet svn revision 2537)Sergej Reich
Remove Jamfiles and other unused files that stuck around during previous updates. Add patches for local changes to the patches directory. Update readme.txt, it had outdated infromation.
2011-03-12update Bullet physics sdk to latest trunk/version 2.78Erwin Coumans
add PhysicsConstraints.exportBulletFile(char* fileName) python command I'll be checking the bf-committers mailing list, in case this commit broke stuff scons needs to be updated, I'll do that in a second.
2011-01-16fix for using un-initialized stack memory with bullet triangle mesh collisions.Campbell Barton
the 4th component of the vector is used later when copying the vector.
2010-09-03Fix [#23569] Convex hull bounds crash BlenderNathan Letwory
Reported by dobz116 This appears to happen only on 64bit Windows. An issue for this part of code was reported at http://code.google.com/p/bullet/issues/detail?id=204 and fixed at http://code.google.com/p/bullet/source/detail?r=1650 . The code change also fixes the crash we experience: merged changes.
2010-02-04Add btBvhTriangleMeshShape::buildOptimizedBvh() in preparation of next ↵Benoit Bolsee
commit. This patch has been approved already and will be in Bullet 2.76.
2009-11-28BGE: ray casting works on soft body, the hit polygon is also returned. The ↵Benoit Bolsee
modifications to Bullet have been reported to Bullet forum. Note: welding is completely disabled on soft body as it breaks the relationship between the soft body collision shape and the graphics mesh without bringing any additional stability (the reverse actually).
2009-03-03Upgraded to Bullet 2.74. The upgrade introduced a few bugs, which need to be ↵Erwin Coumans
fixed before Blender 2.49. In particular, the Bullet vehicle seems broken, and some soft-body demos don't work. No new features or benefits are added yet, but a few improvements are planned before Blender 2.49 release. Please update the build systems, and add those 3 files: extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp extern/bullet2/src/BulletCollision/CollisionDispatch/btGhostObject.cpp extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp I'll watch the Blender mailing list, in case this commit causes some issues.
2009-01-14Bullet bug fix: bad pointer in btCompoundShape::addChildShape() - patch ↵Benoit Bolsee
submited to Bullet forum. This bug fix is needed in preparation of the setparent coumpound shape patch.
2008-10-04Move the Solaris workaround in btScalar behind the sun define, to only make ↵Erwin Coumans
sun and apple ppc slower: #if defined (__sun) || defined (__sun__) || defined (__sparc) || (defined (__APPLE__) && ! defined (__i386__)) Also includes a fix to uninitialized variable (can cause failing collisions). If possible, report all changes to extern/bullet2 to http://code.google.com/p/bullet/issues/list
2008-10-01add setUnscaledRadius for btSphereShapeErwin Coumans
2008-09-26support concave soft bodies, preliminary. could be used for cloth too. need ↵Erwin Coumans
vertex pinning/constraint attach to other objects.
2008-09-24Created a KX_SoftBodyDeformer for real-time soft bodies.Erwin Coumans
Added SetDeformer/GetDeformer() to KX_GameObject. Store mapping between graphics/soft body vertices (work-in-progress) Real-time soft body integration is still very premature, but for a quick preview, see this testfile: http://bulletphysics.com/ftp/pub/test/index.php?dir=blender/&file=soft_test.blend
2008-09-21attempt to support negative local scaling for convex hull, box,sphere, ↵Erwin Coumans
cylinder, cone and btScaledBvhTriangleMeshShape in Bullet.
2008-09-13Upgrade to latest Bullet trunk, that is in sync with Blender/extern/bullet2. ↵Erwin Coumans
(except for one define 'WIN32_AVOID_SSE_WHEN_EMBEDDED_INSIDE_BLENDER') In case someone reads those SVN logs: you can enable some extra broadphase SSE optimizations by replacing WIN32_AVOID_SSE_WHEN_EMBEDDED_INSIDE_BLENDER by WIN32 in extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.h Thanks to Benoit Bolsee for the upstream patch/contribution. Removed some obsolete files, they were just intended for comparison/testing.
2008-09-03Finally upgraded to latest Bullet subversion, about to release 2.71. Some ↵Erwin Coumans
recent changes in extern/bullet2 need to be re-applied, will check with Benoit. Ray tests in 0_FPS_Template.blend is broken, didn't figure out why yet. HELP BUILD SYSTEM MAINTAINERS: Please help with updating all build systems: the newly added files need to be added. Note that the src/SoftBody has been added for future extension of real-time soft bodies.
2008-02-03Missed reverting one extra assignment.Ken Hughes
2008-02-03Clean-up for various gcc warnings under linux.Ken Hughes
2007-07-06synchronized to latest version of Bullet. added btConeTwistConstraint ↵Erwin Coumans
(useful for ragdolls etc)
2007-06-23upgrade to latest Bullet 2.53. cross the fingers it doesn't break one of the ↵Erwin Coumans
exotic or less exotic platforms
2006-12-12added some new Bullet files, and upgraded to latest Bullet 2.xErwin Coumans
Please make sure to have extern/bullet/src/LinearMath/btAlignedAllocator.cpp in your build, if you add the files by name, instead of wildcard *.cpp
2006-11-29updated to latest Bullet 2.xErwin Coumans
2006-11-21added ConeZ/ConeXErwin Coumans
2006-11-21catch up with latest Bullet 2.x (not in use yet)Erwin Coumans
2006-11-13updating Bullet 2.x with latest changes. The integration + C-API will follow ↵Erwin Coumans
at some stage.
2006-10-31update Bullet 2.x with latest changes, notice that the integration is not ↵Erwin Coumans
finished yet, and GameBlender is still using extern/bullet.
2006-10-23Added refactored Bullet 2.x library. Important: these files are not part of ↵Erwin Coumans
the Blender build yet. First, the integration will be updated to make use of the new Bullet version. Then all build systems needs to be updated. The refactoring didn't leave a single file the same, all filenames and classes have bt prefix, methodnames start with lowercase, a single headerfile can be included, and also a single include path. Plan is to make use of this Bullet 2.x version in extern/bullet2 within the coming weeks, then extern/bullet can be discarded/ignored/content removed.