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2009-09-06white space commit. (2 spaces -> tab).Campbell Barton
Was annoying to use a different editor for cmake only. theeth says this should be ok with gsoc and merges from branches.
2009-04-202.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r19323:HEAD Notes: * blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-03-03Upgraded to Bullet 2.74. The upgrade introduced a few bugs, which need to be ↵Erwin Coumans
fixed before Blender 2.49. In particular, the Bullet vehicle seems broken, and some soft-body demos don't work. No new features or benefits are added yet, but a few improvements are planned before Blender 2.49 release. Please update the build systems, and add those 3 files: extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp extern/bullet2/src/BulletCollision/CollisionDispatch/btGhostObject.cpp extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp I'll watch the Blender mailing list, in case this commit causes some issues.
2009-01-14Bullet bug fix: bad pointer in btCompoundShape::addChildShape() - patch ↵Benoit Bolsee
submited to Bullet forum. This bug fix is needed in preparation of the setparent coumpound shape patch.
2008-10-04Move the Solaris workaround in btScalar behind the sun define, to only make ↵Erwin Coumans
sun and apple ppc slower: #if defined (__sun) || defined (__sun__) || defined (__sparc) || (defined (__APPLE__) && ! defined (__i386__)) Also includes a fix to uninitialized variable (can cause failing collisions). If possible, report all changes to extern/bullet2 to http://code.google.com/p/bullet/issues/list
2008-10-02Maybe not needed, I was running into some problems thoughKent Mein
and noticed dos line endings in a bunch of files so ran dos2unix on everything in bullet2. Erwin, I noticed there are a few files that do not have license info in them, couple of quick examples are: btDefaultMotionState.h btHashMap.h btQuickprof.cpp could you take a look at add where needed? If you want I can give a list of files I think should get it added and or just add the standard one say the one in src/btBulletCollisionCommon.h Kent
2008-10-01add setUnscaledRadius for btSphereShapeErwin Coumans
2008-09-29added anisotropic friction support for Bullet. Both for static and dynamic ↵Erwin Coumans
objects
2008-09-27fixed some outstanding issues with Bullet soft bodies: Erwin Coumans
1) re-allocate a pool allocator, if one of the soft body collision algorithms is larger than max pool element size 2) manage child shapes properly, and call RemoveReferences on the m_sparsesdf
2008-09-26support concave soft bodies, preliminary. could be used for cloth too. need ↵Erwin Coumans
vertex pinning/constraint attach to other objects.
2008-09-26Allow Bullet soft bodies to be created using a AddObject actuator. Added a ↵Erwin Coumans
fake world coordinate system to game soft bodies, although the vertices are already in world space. Added Bullet/Gimpact concave collision detection to Blender. If your build system isn't updated yet, please add extern/bullet2/src/BulletCollision/Gimpact/* This allows moving/dynamic concave triangle meshes (decomposing meshes into compound convex shapes, and using 'compound' shapes is still preferred)
2008-09-24Created a KX_SoftBodyDeformer for real-time soft bodies.Erwin Coumans
Added SetDeformer/GetDeformer() to KX_GameObject. Store mapping between graphics/soft body vertices (work-in-progress) Real-time soft body integration is still very premature, but for a quick preview, see this testfile: http://bulletphysics.com/ftp/pub/test/index.php?dir=blender/&file=soft_test.blend
2008-09-23bugfix for [#7006] Sleeping Objects losing Ghost ConstraintErwin Coumans
Bullet logic bug in (de)activation/island management: deactivated 'fantom' objects do merge islands, in particular when connected by constraints. (fantom = object with collision detection but no collision response).
2008-09-21BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is ↵Erwin Coumans
hooking up / deform graphics mesh and choose collision shape. Note: feature is still disabled.
2008-09-21encountered some issue with the btDbvtBroadphase, switch of a deferred ↵Erwin Coumans
collision feature.
2008-09-21attempt to support negative local scaling for convex hull, box,sphere, ↵Erwin Coumans
cylinder, cone and btScaledBvhTriangleMeshShape in Bullet.
2008-09-21fixed sphere-sphere collision: contact points were not properly ↵Erwin Coumans
removed/refreshed.
2008-09-17Applied some fixes from Bullet: issues with btDbvtBroadphase, and ↵Erwin Coumans
btSoftBody, and better fix for 64-bit issue in btCompoundCollisionAlgorithm.
2008-09-17Preparation for real-time soft bodies for the game engine, step 1 out of 3. ↵Erwin Coumans
This should be harmless/non-intrusive. Please make sure each build system include extern/bullet2/src/BulletSoftBody/* and extern/bullet2/src/LinearMath/btConvexHull.*
2008-09-13bullet wasnt building on 64bit linuxCampbell Barton
2008-09-13Upgrade to latest Bullet trunk, that is in sync with Blender/extern/bullet2. ↵Erwin Coumans
(except for one define 'WIN32_AVOID_SSE_WHEN_EMBEDDED_INSIDE_BLENDER') In case someone reads those SVN logs: you can enable some extra broadphase SSE optimizations by replacing WIN32_AVOID_SSE_WHEN_EMBEDDED_INSIDE_BLENDER by WIN32 in extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.h Thanks to Benoit Bolsee for the upstream patch/contribution. Removed some obsolete files, they were just intended for comparison/testing.
2008-09-12Bullet patch for compound ray cast. The patch is filed in Bullet patch ↵Benoit Bolsee
tracker for inclusion in later revision. If it is not included, apply manually extern/bullet2/bullet_compound_raycast.patch
2008-09-03Finally upgraded to latest Bullet subversion, about to release 2.71. Some ↵Erwin Coumans
recent changes in extern/bullet2 need to be re-applied, will check with Benoit. Ray tests in 0_FPS_Template.blend is broken, didn't figure out why yet. HELP BUILD SYSTEM MAINTAINERS: Please help with updating all build systems: the newly added files need to be added. Note that the src/SoftBody has been added for future extension of real-time soft bodies.
2008-08-27Bullet patch: option to return true face normal, complete triangle ↵Benoit Bolsee
information and broad phase filter. This patch is needed to support enhanced ray cast function in the BGE. I have proposed it to the Bullet forum for inclusion in the next Bullet version.
2008-02-03Missed reverting one extra assignment.Ken Hughes
2008-02-03Clean-up for various gcc warnings under linux.Ken Hughes
2007-07-06synchronized to latest version of Bullet. added btConeTwistConstraint ↵Erwin Coumans
(useful for ragdolls etc)
2007-06-23upgrade to latest Bullet 2.53. cross the fingers it doesn't break one of the ↵Erwin Coumans
exotic or less exotic platforms
2007-03-14fix gcc warnings about no newline at end of fileStephen Swaney
2006-12-28fixed remaining sqrtf into btSqrtErwin Coumans
2006-12-25minor fix in Bullet internalsErwin Coumans
2006-12-25fixing some issues: force needs to wake up objects, property sensor issue, ↵Erwin Coumans
island activation issue
2006-12-12added some new Bullet files, and upgraded to latest Bullet 2.xErwin Coumans
Please make sure to have extern/bullet/src/LinearMath/btAlignedAllocator.cpp in your build, if you add the files by name, instead of wildcard *.cpp
2006-12-04update to latest Bullet 2.x sources. prepare to make near sensors much fasterErwin Coumans
2006-11-29updated to latest Bullet 2.xErwin Coumans
2006-11-23work around some issue with GCC 3.x (probably compiler bug)Erwin Coumans
2006-11-23fixed in Bullet 2.x, should make msvc 6 compile, and reverted to 'old' style ↵Erwin Coumans
solver by default.
2006-11-23fixed some code that causes problems with msvc 6 (need to verify)Erwin Coumans
2006-11-21some fixes, related to object activation in game blenderErwin Coumans
2006-11-21added ConeZ/ConeXErwin Coumans
2006-11-21catch up with latest Bullet 2.x (not in use yet)Erwin Coumans
2006-11-13updating Bullet 2.x with latest changes. The integration + C-API will follow ↵Erwin Coumans
at some stage.
2006-10-31update Bullet 2.x with latest changes, notice that the integration is not ↵Erwin Coumans
finished yet, and GameBlender is still using extern/bullet.
2006-10-23Added refactored Bullet 2.x library. Important: these files are not part of ↵Erwin Coumans
the Blender build yet. First, the integration will be updated to make use of the new Bullet version. Then all build systems needs to be updated. The refactoring didn't leave a single file the same, all filenames and classes have bt prefix, methodnames start with lowercase, a single headerfile can be included, and also a single include path. Plan is to make use of this Bullet 2.x version in extern/bullet2 within the coming weeks, then extern/bullet can be discarded/ignored/content removed.