Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-05 | Resynch a couple more directories with trunk | Nicholas Bishop | |
2009-01-04 | Nasty merge from trunk's r18216. | Nicholas Bishop | |
2008-10-14 | bugfix: copy/paste bug merged from Bullet main repo into Blender, hope it ↵ | Erwin Coumans | |
still can make 2.48 | |||
2008-10-11 | remove constraints from world, if not done yet | Erwin Coumans | |
2008-09-29 | added anisotropic friction support for Bullet. Both for static and dynamic ↵ | Erwin Coumans | |
objects | |||
2008-09-23 | bugfix for [#7006] Sleeping Objects losing Ghost Constraint | Erwin Coumans | |
Bullet logic bug in (de)activation/island management: deactivated 'fantom' objects do merge islands, in particular when connected by constraints. (fantom = object with collision detection but no collision response). | |||
2008-09-13 | Upgrade to latest Bullet trunk, that is in sync with Blender/extern/bullet2. ↵ | Erwin Coumans | |
(except for one define 'WIN32_AVOID_SSE_WHEN_EMBEDDED_INSIDE_BLENDER') In case someone reads those SVN logs: you can enable some extra broadphase SSE optimizations by replacing WIN32_AVOID_SSE_WHEN_EMBEDDED_INSIDE_BLENDER by WIN32 in extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.h Thanks to Benoit Bolsee for the upstream patch/contribution. Removed some obsolete files, they were just intended for comparison/testing. | |||
2008-09-03 | svn merge -r 16334:16347 ↵ | Daniel Genrich | |
https://svn.blender.org/svnroot/bf-blender/trunk/blender + also added missing files from bullet-2.71alpha0 archiv + fixed compile errors | |||
2008-09-03 | Finally upgraded to latest Bullet subversion, about to release 2.71. Some ↵ | Erwin Coumans | |
recent changes in extern/bullet2 need to be re-applied, will check with Benoit. Ray tests in 0_FPS_Template.blend is broken, didn't figure out why yet. HELP BUILD SYSTEM MAINTAINERS: Please help with updating all build systems: the newly added files need to be added. Note that the src/SoftBody has been added for future extension of real-time soft bodies. | |||
2008-08-21 | BGE Bullet fix: physics debug representation of cone shape does not take Up ↵ | Benoit Bolsee | |
axis into account. Use Bullet 2.69 code to fix that bug. | |||
2008-02-03 | Clean-up for various gcc warnings under linux. | Ken Hughes | |
2008-01-30 | New: Collision Modifier and Cloth can be at any position on the modifier ↵ | Daniel Genrich | |
stack. BUT everytime the vertices count change, they will free themselves and internal build new (they rely on vertex count). Should be no problem anymore with e.g. subsurf modifier before collision modifier (tested). Fix: applied a patch from schlaile to get my bullet additions compiled with gcc 3.3 | |||
2008-01-30 | Initial commit of cloth modifier from branch rev 13453 | Daniel Genrich | |
2007-08-05 | reverted to old hinge constraint, it breaks several tests/demos | Erwin Coumans | |
2007-07-07 | removed "btHingeConstraint::" prefix, in ↵ | Erwin Coumans | |
btHingeConstraint::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA); | |||
2007-07-06 | fixed issue with kinematic objects | Erwin Coumans | |
2007-07-06 | synchronized to latest version of Bullet. added btConeTwistConstraint ↵ | Erwin Coumans | |
(useful for ragdolls etc) | |||
2007-06-23 | upgrade to latest Bullet 2.53. cross the fingers it doesn't break one of the ↵ | Erwin Coumans | |
exotic or less exotic platforms | |||
2007-05-07 | two minor changes, hopefully before release: | Erwin Coumans | |
- reset randseed, which should make simulations more predictable - re-activate substeps (for more accurate simulations) | |||
2006-12-12 | added some new Bullet files, and upgraded to latest Bullet 2.x | Erwin Coumans | |
Please make sure to have extern/bullet/src/LinearMath/btAlignedAllocator.cpp in your build, if you add the files by name, instead of wildcard *.cpp | |||
2006-12-04 | update to latest Bullet 2.x sources. prepare to make near sensors much faster | Erwin Coumans | |
2006-12-04 | added some 'angularFactor' for character control (to avoid rotation) | Erwin Coumans | |
2006-11-29 | updated to latest Bullet 2.x | Erwin Coumans | |
2006-11-23 | fixed in Bullet 2.x, should make msvc 6 compile, and reverted to 'old' style ↵ | Erwin Coumans | |
solver by default. | |||
2006-11-21 | some fixes, related to object activation in game blender | Erwin Coumans | |
2006-11-21 | angular-only hinge updated | Erwin Coumans | |
2006-11-21 | angular-only hinge updated | Erwin Coumans | |
2006-11-21 | catch up with latest Bullet 2.x (not in use yet) | Erwin Coumans | |
2006-11-13 | updating Bullet 2.x with latest changes. The integration + C-API will follow ↵ | Erwin Coumans | |
at some stage. | |||
2006-10-31 | update Bullet 2.x with latest changes, notice that the integration is not ↵ | Erwin Coumans | |
finished yet, and GameBlender is still using extern/bullet. | |||
2006-10-23 | Added refactored Bullet 2.x library. Important: these files are not part of ↵ | Erwin Coumans | |
the Blender build yet. First, the integration will be updated to make use of the new Bullet version. Then all build systems needs to be updated. The refactoring didn't leave a single file the same, all filenames and classes have bt prefix, methodnames start with lowercase, a single headerfile can be included, and also a single include path. Plan is to make use of this Bullet 2.x version in extern/bullet2 within the coming weeks, then extern/bullet can be discarded/ignored/content removed. |