Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-01-30 | Initial commit of cloth modifier from branch rev 13453 | Daniel Genrich | |
2007-08-05 | reverted to old hinge constraint, it breaks several tests/demos | Erwin Coumans | |
2007-07-07 | removed "btHingeConstraint::" prefix, in ↵ | Erwin Coumans | |
btHingeConstraint::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA); | |||
2007-07-06 | fixed issue with kinematic objects | Erwin Coumans | |
2007-07-06 | synchronized to latest version of Bullet. added btConeTwistConstraint ↵ | Erwin Coumans | |
(useful for ragdolls etc) | |||
2007-06-23 | upgrade to latest Bullet 2.53. cross the fingers it doesn't break one of the ↵ | Erwin Coumans | |
exotic or less exotic platforms | |||
2007-05-07 | two minor changes, hopefully before release: | Erwin Coumans | |
- reset randseed, which should make simulations more predictable - re-activate substeps (for more accurate simulations) | |||
2006-12-12 | added some new Bullet files, and upgraded to latest Bullet 2.x | Erwin Coumans | |
Please make sure to have extern/bullet/src/LinearMath/btAlignedAllocator.cpp in your build, if you add the files by name, instead of wildcard *.cpp | |||
2006-12-04 | update to latest Bullet 2.x sources. prepare to make near sensors much faster | Erwin Coumans | |
2006-12-04 | added some 'angularFactor' for character control (to avoid rotation) | Erwin Coumans | |
2006-11-29 | updated to latest Bullet 2.x | Erwin Coumans | |
2006-11-23 | fixed in Bullet 2.x, should make msvc 6 compile, and reverted to 'old' style ↵ | Erwin Coumans | |
solver by default. | |||
2006-11-21 | some fixes, related to object activation in game blender | Erwin Coumans | |
2006-11-21 | angular-only hinge updated | Erwin Coumans | |
2006-11-21 | angular-only hinge updated | Erwin Coumans | |
2006-11-21 | catch up with latest Bullet 2.x (not in use yet) | Erwin Coumans | |
2006-11-13 | updating Bullet 2.x with latest changes. The integration + C-API will follow ↵ | Erwin Coumans | |
at some stage. | |||
2006-10-31 | update Bullet 2.x with latest changes, notice that the integration is not ↵ | Erwin Coumans | |
finished yet, and GameBlender is still using extern/bullet. | |||
2006-10-23 | Added refactored Bullet 2.x library. Important: these files are not part of ↵ | Erwin Coumans | |
the Blender build yet. First, the integration will be updated to make use of the new Bullet version. Then all build systems needs to be updated. The refactoring didn't leave a single file the same, all filenames and classes have bt prefix, methodnames start with lowercase, a single headerfile can be included, and also a single include path. Plan is to make use of this Bullet 2.x version in extern/bullet2 within the coming weeks, then extern/bullet can be discarded/ignored/content removed. |