Age | Commit message (Collapse) | Author |
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Remove patch that has been applied upstream.
Fixes several bugs.
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Remove stray BT_USE_SSE_IN_API definitions.
Was causing problems especially for 32 bit windows.
It's not quite clear why they were added in the first place since
this should be defined in btScalar.h, needs further investigation.
Thanks to Francisco De La Cruz (xercesblue) for looking into this.
Should fix [#35071] Bullet Convex Hull Crashes on Win32 with SSE
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Apply patches in patches directory, remove patches that were applied
upstream.
If you made changes without adding a patch, please check.
Fixes [#32233] exporting bullet format results in corrupt files.
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* Add access to the original indices for vertices
* Add a very simple C API for convex hull
* Add this patch to the patches folder and update readme.txt
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Remove Jamfiles and other unused files that stuck around during previous updates.
Add patches for local changes to the patches directory.
Update readme.txt, it had outdated infromation.
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- Remove strict flags from files, which are using FFmpeg stuff
We're still using some symbols which are marked as deprecated.
Ideally, we shall switch to new API, but it's a bit larger challenge
because we don't want to break compatibility withotu actual need.
- Replace MAKE_ID with BT_MAKE_ID in bullet library.
This is needed to prevent re-definition of MAKE_ID in bullet library.
Seems it's only used to read blender files, so should be quite safe
change.
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and looks like -fpermissive is used in linux too
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to ints. All cases found were harmless and the error behaviour could be turned off by the -fpermissive flag but I'd rather keep that off to detect any real problems should they arise.
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http://markmail.org/message/fp7ozcywxum3ar7n
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add PhysicsConstraints.exportBulletFile(char* fileName) python command
I'll be checking the bf-committers mailing list, in case this commit broke stuff
scons needs to be updated, I'll do that in a second.
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and endif() which is no longer needed.
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fixed some warnings.
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Should make generic 6DOF constraint more useable, and rigid body stacking more stable (warmstarting was accidently switched off)
If time allows, a few more minor last-minute 2.49 fixes might follow.
Check out http://bulletphysics.com/constraintsTutorial.blend
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constraint visualization.
This commit doesn't add new functionality, but more updates are planned before Blender 2.49 release.
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fixed before Blender 2.49.
In particular, the Bullet vehicle seems broken, and some soft-body demos don't work.
No new features or benefits are added yet, but a few improvements are planned before Blender 2.49 release.
Please update the build systems, and add those 3 files:
extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp
extern/bullet2/src/BulletCollision/CollisionDispatch/btGhostObject.cpp
extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp
I'll watch the Blender mailing list, in case this commit causes some issues.
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sun and apple ppc slower:
#if defined (__sun) || defined (__sun__) || defined (__sparc) || (defined (__APPLE__) && ! defined (__i386__))
Also includes a fix to uninitialized variable (can cause failing collisions).
If possible, report all changes to extern/bullet2 to http://code.google.com/p/bullet/issues/list
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I changed sqrtf to sqrt in elbeem
in bullet2 I added defines found in floatpatch.h eventually
we should make a "floatpatch.h" that all of blender can use.
Kent
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and noticed dos line endings in a bunch of files so ran
dos2unix on everything in bullet2.
Erwin, I noticed there are a few files that do not have
license info in them, couple of quick examples are: btDefaultMotionState.h
btHashMap.h btQuickprof.cpp
could you take a look at add where needed? If you want I can give a list
of files I think should get it added and or just add the standard one
say the one in src/btBulletCollisionCommon.h
Kent
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1) re-allocate a pool allocator, if one of the soft body collision algorithms is larger than max pool element size
2) manage child shapes properly, and call RemoveReferences on the m_sparsesdf
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Added SetDeformer/GetDeformer() to KX_GameObject.
Store mapping between graphics/soft body vertices (work-in-progress)
Real-time soft body integration is still very premature, but
for a quick preview, see this testfile:
http://bulletphysics.com/ftp/pub/test/index.php?dir=blender/&file=soft_test.blend
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(except for one define 'WIN32_AVOID_SSE_WHEN_EMBEDDED_INSIDE_BLENDER')
In case someone reads those SVN logs: you can enable some extra broadphase SSE optimizations by replacing WIN32_AVOID_SSE_WHEN_EMBEDDED_INSIDE_BLENDER by WIN32 in extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.h
Thanks to Benoit Bolsee for the upstream patch/contribution.
Removed some obsolete files, they were just intended for comparison/testing.
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https://svn.blender.org/svnroot/bf-blender/trunk/blender + also added missing files from bullet-2.71alpha0 archiv + fixed compile errors
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recent changes in extern/bullet2 need to be re-applied, will check with Benoit. Ray tests in 0_FPS_Template.blend is broken, didn't figure out why yet.
HELP BUILD SYSTEM MAINTAINERS: Please help with updating all build systems: the newly added files need to be added. Note that the src/SoftBody has been added for future extension of real-time soft bodies.
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(useful for ragdolls etc)
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exotic or less exotic platforms
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island activation issue
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Please make sure to have extern/bullet/src/LinearMath/btAlignedAllocator.cpp in your build, if you add the files by name, instead of wildcard *.cpp
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at some stage.
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finished yet, and GameBlender is still using extern/bullet.
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the Blender build yet. First, the integration will be updated to make use of the new Bullet version. Then all build systems needs to be updated.
The refactoring didn't leave a single file the same, all filenames and classes have bt prefix, methodnames start with lowercase, a single headerfile can be included, and also a single include path.
Plan is to make use of this Bullet 2.x version in extern/bullet2 within the coming weeks, then extern/bullet can be discarded/ignored/content removed.
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