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2012-12-15Hi there, it has been a while, just curious if my SVN account still works :)Erwin Coumans
This commit is an attempt to improve collisions between moving Bullet rigid bodies using (concave) triangle mesh bounds. Instead of using Gimpact, this we create a btCompoundShape with child shape tetrahedra derived from the surface triangles. For each triangle, we add a fourth vertex using the centroid, shifting inwards using the triangle normal. If the centroid hits an internal triangle, we stop. The default depth could be exposed as 'advanced' setting in the user interface. This solution will be a slower than the original/gimpact solution, but a bit more reliable. In the future, it is better to add HACD, convex decomposition to Blender, for moving concave meshes. See http://kmamou.blogspot.com and the Bullet SDK's Demos/ConvexDecompositionDemo.
2012-10-24Patch Bullet to make it's convex hull implementation usable in BMeshNicholas Bishop
* Add access to the original indices for vertices * Add a very simple C API for convex hull * Add this patch to the patches folder and update readme.txt
2012-07-30Fixing [#32210] "Character physics type colliding with sensor type" reported ↵Mitchell Stokes
by Daniel Stokes (kupoman) by applying a patch found in this Bullet bug report: https://code.google.com/p/bullet/issues/detail?id=525
2012-06-08Update Bullet to version 2.80 (bullet svn revision 2537)Sergej Reich
Remove Jamfiles and other unused files that stuck around during previous updates. Add patches for local changes to the patches directory. Update readme.txt, it had outdated infromation.
2012-05-29BGE patch #28476: Character object physics typeBenoit Bolsee
=============================================== This patch adds a new "Character" BGE physics type which uses Bullet's btKinematicCharacter for simulation instead of full-blown dynamics. It is appropiate for (player-controlled) characters, for which the other physics types often result unexpected results (bouncing off walls, sliding etc.) and for which simple kinematics offers much more precision. "Character" can be chosen like any other physics type in the "Physics" section of the properties window. Current settings for tweaking are "Step Height" (to make the object automatically climb small steps if it collides with them), "Fall Speed" (the maximum speed that the object can have when falling) and "Jump Speed", which is currently not used. See http://projects.blender.org/tracker/?func=detail&atid=127&aid=28476&group_id=9 for sample blends and a discussion on the patch: how to use it and what influences the behavior of the character object. Known problem: there is a crash if the "compound" option is set in the physics panel of the Character object.
2012-05-14Make blender compilable by gcc-4.7 and strict compilation flags:Sergey Sharybin
- Remove strict flags from files, which are using FFmpeg stuff We're still using some symbols which are marked as deprecated. Ideally, we shall switch to new API, but it's a bit larger challenge because we don't want to break compatibility withotu actual need. - Replace MAKE_ID with BT_MAKE_ID in bullet library. This is needed to prevent re-definition of MAKE_ID in bullet library. Seems it's only used to read blender files, so should be quite safe change.
2012-05-06typo, agle -> angleJason Wilkins
2012-04-24revert 45924, not a very clean solution, especially for external libraries ↵Antony Riakiotakis
and looks like -fpermissive is used in linux too
2012-04-24Remove mingw-w64 errors from loss of precision by converting 64bit pointers ↵Antony Riakiotakis
to ints. All cases found were harmless and the error behaviour could be turned off by the -fpermissive flag but I'd rather keep that off to detect any real problems should they arise.
2012-04-24Add libMV and Scons support for MinGW-w64, patches by Caleb Joseph with ↵Antony Riakiotakis
slight modifications. Thanks!
2012-04-24Peer pressure :) Fix some very public (but probably harmless) errors in ↵Erwin Coumans
extern/bullet2, it will propagate to the Bullet soon from here: https://www.assembla.com/code/bullet3/subversion/nodes Thanks to Campbell for letting me know Fixed described by Sean here: http://stackoverflow.com/questions/818535/how-can-i-set-all-bits-to-1-in-a-binary-number-of-an-unknown-size
2012-02-05BGE bug #18883: Softbodies being hit by ghost objects. Added a one liner ↵Benoit Bolsee
fix in Bullet. I will also report the fix to Erwin so that it can be added to next Bullet version.
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-08-21Fix #28154: linux3-config.py doesn't existSergey Sharybin
Change OURPLATFORM from "linux<major_version>" to simple "linux". Since new policy for linux kernel versions that major version in platform doesn't make much sense for building rules so the same rules could be used for both of linux2 and linux3 now/ Tested on both of linux2 and linux3 systems.
2011-05-28fixed "rather then" -> "rather than" typos all over the placeM.G. Kishalmi
2011-03-29fixes in Bullet stuff, roll influence for raycast vehicles was broken,Erwin Coumans
enable the setPhysicsTicRate for BGE Python
2011-03-22remove constructors, they cause compile errors under FedoraErwin Coumans
2011-03-13quiet stricter compiler warnings/errors.Campbell Barton
2011-03-12update Bullet physics sdk to latest trunk/version 2.78Erwin Coumans
add PhysicsConstraints.exportBulletFile(char* fileName) python command I'll be checking the bf-committers mailing list, in case this commit broke stuff scons needs to be updated, I'll do that in a second.
2011-02-27doxygen: fixesNathan Letwory
2011-02-22doxygen: add bullet to extern libs, some small changes in page names, and ↵Nathan Letwory
fixes around license blocks
2011-01-30remove nan-makefilesCampbell Barton
2011-01-16fix for using un-initialized stack memory with bullet triangle mesh collisions.Campbell Barton
the 4th component of the vector is used later when copying the vector.
2010-12-23remove bullet CMakeLists.txt files, blender uses its own.Campbell Barton
2010-12-08use lowercase for cmake builtin names and macros, remove contents in else() ↵Campbell Barton
and endif() which is no longer needed.
2010-12-03Fix for compilation error caused by strict prototype checkingSergey Sharybin
2010-10-03added len_squared_v2v2, use instead of len_v3v3 for font handle tests, also ↵Campbell Barton
fixed some warnings.
2010-09-03Fix [#23569] Convex hull bounds crash BlenderNathan Letwory
Reported by dobz116 This appears to happen only on 64bit Windows. An issue for this part of code was reported at http://code.google.com/p/bullet/issues/detail?id=204 and fixed at http://code.google.com/p/bullet/source/detail?r=1650 . The code change also fixes the crash we experience: merged changes.
2010-07-17spelling correction: alredy --> alreadyCampbell Barton
2010-02-04Add btBvhTriangleMeshShape::buildOptimizedBvh() in preparation of next ↵Benoit Bolsee
commit. This patch has been approved already and will be in Bullet 2.76.
2010-01-06Bullet: rework softbody raytest patch after approval by Erwin.Benoit Bolsee
2009-12-22Bullet: synchronize soft body helpers with current SVN.Benoit Bolsee
2009-12-04BGE: Add option to return UV coordinates aofthe hit point to ↵Benoit Bolsee
KX_GameObject::rayCast(). Details in PyDoc.
2009-11-30scons + gcc linking fix for bullet softbodies:Joshua Leung
Upped the priority for the softbody module so that gcc linkers (mingw, linux-gcc) would be able to resolve the dependencies. MSVC still worked though.
2009-11-28BGE: ray casting works on soft body, the hit polygon is also returned. The ↵Benoit Bolsee
modifications to Bullet have been reported to Bullet forum. Note: welding is completely disabled on soft body as it breaks the relationship between the soft body collision shape and the graphics mesh without bringing any additional stability (the reverse actually).
2009-11-05Fix for bug #19817: cloth simulation with collision slow on Mac.Brecht Van Lommel
The cause of this is in the bullet library, seems like some kind of poor handling of many repeated allocations by Mac OS X, but the allocation is unnecessary, so removed it. Patch submitted to bullet: http://code.google.com/p/bullet/issues/detail?id=303
2009-10-05remove unused defines, cant check every case but from grepping the souece it ↵Campbell Barton
should go ok.
2009-09-06white space commit. (2 spaces -> tab).Campbell Barton
Was annoying to use a different editor for cmake only. theeth says this should be ok with gsoc and merges from branches.
2009-09-05== SCons ==Nathan Letwory
* bring back 'player' libtype, after investigation with ideasman. scons/mingw works nicely, for some reason msvc fails to link still, will look further into it.
2009-07-16SConsNathan Letwory
* ensure all SConscripts are ready for win64-vc (where necessary). * ensure we have proper _DEBUG flag for Python when we're doing a debug build. * some cleaning up of linking etc. * ensure /EHsc is there for game engine modules.
2009-06-092.50:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
2009-04-202.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r19323:HEAD Notes: * blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-04-08BGE Scenegraph and View frustrum culling improvement.Benoit Bolsee
This commit contains a number of performance improvements for the BGE in the Scenegraph (parent relation between objects in the scene) and view frustrum culling. The scenegraph improvement consists in avoiding position update if the object has not moved since last update and the removal of redundant updates and synchronization with the physics engine. The view frustrum culling improvement consists in using the DBVT broadphase facility of Bullet to build a tree of graphical objects in the scene. The elements of the tree are Aabb boxes (Aligned Axis Bounding Boxes) enclosing the objects. This provides good precision in closed and opened scenes. This new culling system is enabled by default but just in case, it can be disabled with a button in the World settings. There is no do_version in this commit but it will be added before the 2.49 release. For now you must manually enable the DBVT culling option in World settings when you open an old file. The above improvements speed up scenegraph and culling up to 5x. However, this performance improvement is only visible when you have hundreds or thousands of objects. The main interest of the DBVT tree is to allow easy occlusion culling and automatic LOD system. This will be the object of further improvements.
2009-04-04fix for [#18484] Bullet Crash (possibly because of overlapping rigid body balls)Campbell Barton
simple missing negative index check.
2009-04-02[#17963] NearSensor segmentation faultCampbell Barton
bugfix in bullet Caused by using the index from closestAxis4 before checking its -1
2009-03-182.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r18677:19317 Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
2009-03-09upgrade to latest Bullet trunk, fix related to vehicle anti-roll, added ↵Erwin Coumans
constraint visualization. This commit doesn't add new functionality, but more updates are planned before Blender 2.49 release.
2009-03-03Fix build: don't use Character stuff, it wasn't meant to be included in ↵Erwin Coumans
Blender/extern/bullet2 distro.
2009-03-03Upgraded to Bullet 2.74. The upgrade introduced a few bugs, which need to be ↵Erwin Coumans
fixed before Blender 2.49. In particular, the Bullet vehicle seems broken, and some soft-body demos don't work. No new features or benefits are added yet, but a few improvements are planned before Blender 2.49 release. Please update the build systems, and add those 3 files: extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp extern/bullet2/src/BulletCollision/CollisionDispatch/btGhostObject.cpp extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp I'll watch the Blender mailing list, in case this commit causes some issues.
2009-02-212.5 / Scons | Building on 64bit WindowsNathan Letwory
* add preliminary support for building Blender on 64bit Windows with _msvc_. The SConstruct should automatically detect if you are on a 64bit Windows and if you have that 64bit build is assumed. If you're not, 32bit build is assumed. NOTE: this is still very much wip, so your mileage may vary. Do please report on b25 taskforce ML in case of trouble. NOTE2: many of the libs are being linked in statically NOTE3: hopefully I didn't break anything for other build platforms (mingw, linux, osx). NOTE4: comes after NOTE3