Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-09-27 | avoid adding degenerate faces to a Bullet soft body | Erwin Coumans | |
2008-09-26 | Update MSVC project files | Benoit Bolsee | |
2008-09-26 | Bullet build system fixes: add gimpact to the makefiles, and fix | Brecht Van Lommel | |
blenderplayer linking for scons. | |||
2008-09-26 | scons/mingw linking fixes with bullet - adjusting priorities to find libs | Joshua Leung | |
2008-09-26 | * split collision lib into its subparts | Nathan Letwory | |
-This is to remedy long command-line troubles for scons/mingw users. Hopefully this goes ok on other platforms too :) | |||
2008-09-26 | support concave soft bodies, preliminary. could be used for cloth too. need ↵ | Erwin Coumans | |
vertex pinning/constraint attach to other objects. | |||
2008-09-26 | Allow Bullet soft bodies to be created using a AddObject actuator. Added a ↵ | Erwin Coumans | |
fake world coordinate system to game soft bodies, although the vertices are already in world space. Added Bullet/Gimpact concave collision detection to Blender. If your build system isn't updated yet, please add extern/bullet2/src/BulletCollision/Gimpact/* This allows moving/dynamic concave triangle meshes (decomposing meshes into compound convex shapes, and using 'compound' shapes is still preferred) | |||
2008-09-24 | Created a KX_SoftBodyDeformer for real-time soft bodies. | Erwin Coumans | |
Added SetDeformer/GetDeformer() to KX_GameObject. Store mapping between graphics/soft body vertices (work-in-progress) Real-time soft body integration is still very premature, but for a quick preview, see this testfile: http://bulletphysics.com/ftp/pub/test/index.php?dir=blender/&file=soft_test.blend | |||
2008-09-23 | bugfix for [#7006] Sleeping Objects losing Ghost Constraint | Erwin Coumans | |
Bullet logic bug in (de)activation/island management: deactivated 'fantom' objects do merge islands, in particular when connected by constraints. (fantom = object with collision detection but no collision response). | |||
2008-09-21 | BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is ↵ | Erwin Coumans | |
hooking up / deform graphics mesh and choose collision shape. Note: feature is still disabled. | |||
2008-09-21 | encountered some issue with the btDbvtBroadphase, switch of a deferred ↵ | Erwin Coumans | |
collision feature. | |||
2008-09-21 | attempt to support negative local scaling for convex hull, box,sphere, ↵ | Erwin Coumans | |
cylinder, cone and btScaledBvhTriangleMeshShape in Bullet. | |||
2008-09-21 | fixed sphere-sphere collision: contact points were not properly ↵ | Erwin Coumans | |
removed/refreshed. | |||
2008-09-18 | needed these changes to get bullet building with cmake and linking with scons | Campbell Barton | |
2008-09-18 | Update MSVC project file to include BulletSoftBody | Benoit Bolsee | |
2008-09-18 | added another missing file, btHashMap | Erwin Coumans | |
2008-09-17 | added src/LinearMath/btConvexHull.cpp | Erwin Coumans | |
2008-09-17 | Please add extern/bullet2/src/LinearMath/btConvexHull.cpp to your build system! | Erwin Coumans | |
Reverted back to original Bullet version. | |||
2008-09-17 | Added BulletSoftBody as target for Makefile installing of .h files | Ton Roosendaal | |
2008-09-17 | rev 16569 broke building. | Campbell Barton | |
Looks like bullets Extras/ConvexDecomposition is missing from blenders source. comment functions so it builds for now. | |||
2008-09-17 | Applied some fixes from Bullet: issues with btDbvtBroadphase, and ↵ | Erwin Coumans | |
btSoftBody, and better fix for 64-bit issue in btCompoundCollisionAlgorithm. | |||
2008-09-17 | Preparation for real-time soft bodies for the game engine, step 1 out of 3. ↵ | Erwin Coumans | |
This should be harmless/non-intrusive. Please make sure each build system include extern/bullet2/src/BulletSoftBody/* and extern/bullet2/src/LinearMath/btConvexHull.* | |||
2008-09-17 | * make BulletSoftBody own small lib to make sure bullet libs don't grow too ↵ | Nathan Letwory | |
large for our beloved scons/mingw users. | |||
2008-09-17 | add BulletSoftBody to SConscript and Makefile | Erwin Coumans | |
2008-09-17 | add src/BulletSoftBody/* to cmake (other build systems also will need to do ↵ | Erwin Coumans | |
this soon) | |||
2008-09-13 | bullet wasnt building on 64bit linux | Campbell Barton | |
2008-09-13 | Update MSVC project files for latest bullet revision | Benoit Bolsee | |
2008-09-13 | Update MSVC project file for latest Bullet revision. Remove compound patch ↵ | Benoit Bolsee | |
as it is now included in Bullet trunk. | |||
2008-09-13 | Upgrade to latest Bullet trunk, that is in sync with Blender/extern/bullet2. ↵ | Erwin Coumans | |
(except for one define 'WIN32_AVOID_SSE_WHEN_EMBEDDED_INSIDE_BLENDER') In case someone reads those SVN logs: you can enable some extra broadphase SSE optimizations by replacing WIN32_AVOID_SSE_WHEN_EMBEDDED_INSIDE_BLENDER by WIN32 in extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.h Thanks to Benoit Bolsee for the upstream patch/contribution. Removed some obsolete files, they were just intended for comparison/testing. | |||
2008-09-12 | Bullet patch for compound ray cast. The patch is filed in Bullet patch ↵ | Benoit Bolsee | |
tracker for inclusion in later revision. If it is not included, apply manually extern/bullet2/bullet_compound_raycast.patch | |||
2008-09-05 | svn merge -c 16350 https://svn.blender.org/svnroot/bf-blender/trunk/blender | Benoit Bolsee | |
2008-09-03 | svn merge -r 16334:16347 ↵ | Daniel Genrich | |
https://svn.blender.org/svnroot/bf-blender/trunk/blender + also added missing files from bullet-2.71alpha0 archiv + fixed compile errors | |||
2008-09-03 | Finally upgraded to latest Bullet subversion, about to release 2.71. Some ↵ | Erwin Coumans | |
recent changes in extern/bullet2 need to be re-applied, will check with Benoit. Ray tests in 0_FPS_Template.blend is broken, didn't figure out why yet. HELP BUILD SYSTEM MAINTAINERS: Please help with updating all build systems: the newly added files need to be added. Note that the src/SoftBody has been added for future extension of real-time soft bodies. | |||
2008-08-27 | Bullet patch: option to return true face normal, complete triangle ↵ | Benoit Bolsee | |
information and broad phase filter. This patch is needed to support enhanced ray cast function in the BGE. I have proposed it to the Bullet forum for inclusion in the next Bullet version. | |||
2008-08-21 | BGE Bullet fix: physics debug representation of cone shape does not take Up ↵ | Benoit Bolsee | |
axis into account. Use Bullet 2.69 code to fix that bug. | |||
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want | |
blocks that were previously missed; and b) greatly increase my ohloh stats! | |||
2008-02-03 | Missed reverting one extra assignment. | Ken Hughes | |
2008-02-03 | Clean-up for various gcc warnings under linux. | Ken Hughes | |
2008-01-30 | == MSVC 7.1 projectfiles == | Andrea Weikert | |
- added missing files from cloth sim | |||
2008-01-30 | New: Collision Modifier and Cloth can be at any position on the modifier ↵ | Daniel Genrich | |
stack. BUT everytime the vertices count change, they will free themselves and internal build new (they rely on vertex count). Should be no problem anymore with e.g. subsurf modifier before collision modifier (tested). Fix: applied a patch from schlaile to get my bullet additions compiled with gcc 3.3 | |||
2008-01-30 | Initial commit of cloth modifier from branch rev 13453 | Daniel Genrich | |
2007-08-05 | reverted to old hinge constraint, it breaks several tests/demos | Erwin Coumans | |
2007-07-16 | updated scons build system, neccesary after erwin's commit | Jiri Hnidek | |
2007-07-15 | == MSVC 7.1 project files == | Andrea Weikert | |
- updated bullet files with btConeTwistConstraint.h and btConeTwistConstraint.cpp | |||
2007-07-07 | removed "btHingeConstraint::" prefix, in ↵ | Erwin Coumans | |
btHingeConstraint::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA); | |||
2007-07-06 | fixed issue with kinematic objects | Erwin Coumans | |
2007-07-06 | synchronized to latest version of Bullet. added btConeTwistConstraint ↵ | Erwin Coumans | |
(useful for ragdolls etc) | |||
2007-06-25 | ==== MSVC 7.1 projectfiles ==== | Andrea Weikert | |
- bullet update to version 2.53 cleanup - added file sculptmode-stroke.c | |||
2007-06-23 | upgrade to latest Bullet 2.53. cross the fingers it doesn't break one of the ↵ | Erwin Coumans | |
exotic or less exotic platforms | |||
2007-05-07 | two minor changes, hopefully before release: | Erwin Coumans | |
- reset randseed, which should make simulations more predictable - re-activate substeps (for more accurate simulations) |