Age | Commit message (Collapse) | Author |
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Replace 'set' with 'string(APPEND/PREPEND ...)'.
This avoids duplicating the variable name.
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This syncs Bullet to the latest upstream git version as of writing this.
(commit 47b0259b9700455022b5cf79b651cc1dc71dd59e).
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The animated objects was not updated for each internal substep for the rigidbody sim.
This would lead to unstable simulations or very annoying clipping artifacts.
Updated the code to use explicit substeps and tie it to the scene frame rate.
Fix T47402: Properly updating the animated objects fixes the reported issue.
Reviewed By: Brecht, Jacques
Differential Revision: http://developer.blender.org/D8762
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For bullet we compile at /W0 for MSVC but we did not
remove the standard /W3 flag. Leading to the following
warning:
Command line warning D9025 : overriding '/W3' with '/W0'
This change removes the W3 flag for bullet to get rid
of the warning.
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This patch adds a new compound shape entry to the shape selection
dropdown. It also corrects wrong inertia calculation for convex hulls,
that resulted in strange behavior for small objects.
The compound shape take the collision shapes from its object children
and combines them. This makes it possible to create concave shapes from
primitive shapes. Using this instead of the mesh collision shape is
often many times faster.
Reviewed By: Sergey, Sebastian Parborg
Differential Revision: http://developer.blender.org/D5797
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Also check MSVC instead of WIN32, for setting MSVC flags.
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Bullet currently generates the majority of the warnings
on windows all of them are silly. This patch disables
all warns from bullet for now.
We should revisit this if/when we update bullet
to a newer version.
Reviewed By: sergey brecht
Differential Revision: https://developer.blender.org/D7118
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See D5366 and upstream:
https://github.com/bulletphysics/bullet3/commit/7f6c479ea6
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No functional change, this adds LIB definition and args to cmake files.
Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS'
since there are many platforms/configurations that could break when
changing linking order.
Manually add and enable WITHOUT_SORTED_LIBS to try building
without sorted libs (currently fails since all variables are empty).
This check will eventually be removed.
See T46725.
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Following removal from C source code.
See: 8c68ed6df16d8893
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This commit contains the minimum to make clang build/work with blender, asan and ninja build support is forthcoming
Things to note:
1) Builds and runs, and is able to pass all tests (except for the freestyle_stroke_material.blend test which was broken at that time for all platforms by the looks of it)
2) It's slightly faster than msvc when using cycles. (time in seconds, on an i7-3370)
victor_cpu
msvc:3099.51
clang:2796.43
pavillon_barcelona_cpu
msvc:1872.05
clang:1827.72
koro_cpu
msvc:1097.58
clang:1006.51
fishy_cat_cpu
msvc:815.37
clang:722.2
classroom_cpu
msvc:1705.39
clang:1575.43
bmw27_cpu
msvc:552.38
clang:561.53
barbershop_interior_cpu
msvc:2134.93
clang:1922.33
3) clang on windows uses a drop in replacement for the Microsoft cl.exe (takes some of the Microsoft parameters, but not all, and takes some of the clang parameters but not all) and uses ms headers + libraries + linker, so you still need visual studio installed and will use our existing vc14 svn libs.
4) X64 only currently, X86 builds but crashes on startup.
5) Tested with llvm/clang 6.0.0
6) Requires visual studio integration, available at https://github.com/LazyDodo/llvm-vs2017-integration
7) The Microsoft compiler spawns a few copies of cl in parallel to get faster build times, clang doesn't, so the build time is 3-4x slower than with msvc.
8) No openmp support yet. Have not looked at this much, the binary distribution of clang doesn't seem to include it on windows.
9) No ASAN support yet, some of the sanitizers can be made to work, but it was decided to leave support out of this commit.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D3304
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This is a backport of bullet commit: 86ca7dc
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Was polluting compile output too much.
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This mainly touches extern libraries and few debug-only places in intern.
Some summary:
- External libraries are not strict at all about missing declarations,
so we can rather safely remove such warning together with other strict
flags.
- Bullet has some static functions which are not used.
Those were commented out.
- Carve now has some unused debug-only functions commented out as well.
While we're on the way of getting rid of Carve, it makes sense to make
things a bit cleaner for the time being.
- In LZMA we have some parts disabled which gives some set but unused
variables which is rather correct.
- Elbeem had quite some variables set and never used because their usage
is inside of debug-only code which is commented out.
Note about patching upstream libraries: surely one might say that we
have to make local patchset against this, but own experience says it
only gives extra work trying to merge such tweaks to a new upstream
version and usually it's just faster to re-apply such fixes again after
bundling new upstream library.
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This is a regression in Bullet, reverted the problematic change for now with
a custom patch.
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This restores a modification that was there before.
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I tried to carefully preserve all patches since the last upgrade.
Improves T47195, cloth collision detection bug.
Differential Revision: https://developer.blender.org/D1739
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While SCons building system was serving us really good for ages it's no longer
having much attention by the developers and started to become quite a difficult
task to maintain.
What's even worse -- there started to be quite serious divergence between SCons
and CMake which was only accumulating over the releases now. The fact that none
of the active developers are really using SCons and that our main studio is also
using CMake spotting bugs in the SCons builds became quite a difficult task and
we aren't always spotting them in time.
Meanwhile CMake became really mature building system which is available on every
platform we support and arguably it's also easier and more robust to use.
This commit includes:
- Removal of actual SCons building system
- Removal of SCons git submodule
- Removal of documentation which is stored in the sources and covers SCons
- Tweaks to the buildbot master to stop using SCons submodule
(this change requires deploying to the server)
- Tweaks to the install dependencies script to skip installing or mentioning
SCons building system
- Tweaks to various helper scripts to avoid mention of SCons folders/files
as well
Reviewers: mont29, dingto, dfelinto, lukastoenne, lukasstockner97, brecht, Severin, merwin, aligorith, psy-fi, campbellbarton, juicyfruit
Reviewed By: campbellbarton, juicyfruit
Differential Revision: https://developer.blender.org/D1680
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Also add depsgraph & physics
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This assert happens all the time for character physics in debug mode.
In release mode, the assert is skipped but the code is still incorrect
although it does not cause any crash strangely.
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Noticed this while looking into something else.
The change is trivial, but gives a rather nice preformance improvement,
so why not.
Theres's actually a lot one can do to improve collision performance if
one wanted to, the triangle-triangle check alone has a lot of room for
improvement.
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__apple_build_version__ macro, TODO: check if problem persists with newer clang
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obsolete compileflag magic
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-ffast-math is evil, not sure why it was enabled...
I seems to work better on OSX but it's still not a good idea.
The SConscript for bullet is a mess, I don't understand why
we use different flags for different platforms in the first place.
Seems to be a historical artifact but I don't know enough about scons
to try and clean it up.
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spelling
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bullet, according cmake ( less speed penalty )
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stricter to reduce speed penalty
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I overlooked in cmake my fix same time changed the optimization level to 0,
so not use optimization is the real fix ( postponed for after 2.70 ).
I appears we should investigate scons anyway: compileflags does not apply to c and c++ same time as expected.
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This was caused by static variables used in plNearestPoints().
For now solved by making the solvers allocated in the stack,
seems no noticeable affect on the simulation speed so far.
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CXXFLAGS start empty also in “Release”
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are in sync for OSX
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also remove gcc 4.6 workaround, i don’t think its needed any longer.
!!! pls check if this would be right thing todo for othere OS too !!!
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Fixes part of T37905, fixed constraint didn't work correctly.
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Can't actually test here so hope this is enough.
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Remove patch that has been applied upstream.
Fixes several bugs.
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Remove stray BT_USE_SSE_IN_API definitions.
Was causing problems especially for 32 bit windows.
It's not quite clear why they were added in the first place since
this should be defined in btScalar.h, needs further investigation.
Thanks to Francisco De La Cruz (xercesblue) for looking into this.
Should fix [#35071] Bullet Convex Hull Crashes on Win32 with SSE
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Sent patch upstream.
Fixes [#35115] Character physics type fails collision with static type with an action on 2.67 rc
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Apply patches in patches directory, remove patches that were applied
upstream.
If you made changes without adding a patch, please check.
Fixes [#32233] exporting bullet format results in corrupt files.
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