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2008-10-18BGE bug #17858 fixed: [SHOWSTOPPER] BGE Memory leak. The memory leak has ↵Benoit Bolsee
been identified and fixed in bullet.
2008-10-14bugfix: copy/paste bug merged from Bullet main repo into Blender, hope it ↵Erwin Coumans
still can make 2.48
2008-10-12Last (hopefully) soft body fixes: Erwin Coumans
Enable soft body collision clusters by default. Add option to 'disable collision' button between soft body and rigid body connected by constraint (option was already available between two rigid bodies)
2008-10-11remove constraints from world, if not done yetErwin Coumans
2008-10-04bugfix: add Ghost support for soft bodies, so that they don't collide with ↵Erwin Coumans
ghosts, and can be ghost themselves.
2008-10-04Move the Solaris workaround in btScalar behind the sun define, to only make ↵Erwin Coumans
sun and apple ppc slower: #if defined (__sun) || defined (__sun__) || defined (__sparc) || (defined (__APPLE__) && ! defined (__i386__)) Also includes a fix to uninitialized variable (can cause failing collisions). If possible, report all changes to extern/bullet2 to http://code.google.com/p/bullet/issues/list
2008-10-03Solaris was having problems with sqrtf and friends again.Kent Mein
I changed sqrtf to sqrt in elbeem in bullet2 I added defines found in floatpatch.h eventually we should make a "floatpatch.h" that all of blender can use. Kent
2008-10-02Maybe not needed, I was running into some problems thoughKent Mein
and noticed dos line endings in a bunch of files so ran dos2unix on everything in bullet2. Erwin, I noticed there are a few files that do not have license info in them, couple of quick examples are: btDefaultMotionState.h btHashMap.h btQuickprof.cpp could you take a look at add where needed? If you want I can give a list of files I think should get it added and or just add the standard one say the one in src/btBulletCollisionCommon.h Kent
2008-10-01Update MSVC project file for Bullet soft body. Strange, I though I already ↵Benoit Bolsee
fixed them.
2008-10-01add support for Bullet soft body constraints against a Bullet rigid body, as ↵Erwin Coumans
well as 'fixing' it. Just use the existing rigid body joint to use it. For now, it searches the closest node/vertex to the pivot. So you can use multiple constraints/joint to attach a cloth, soft body etc.
2008-10-01add setUnscaledRadius for btSphereShapeErwin Coumans
2008-09-29added anisotropic friction support for Bullet. Both for static and dynamic ↵Erwin Coumans
objects
2008-09-27force collision bound type to be convex hull or concave triangle mesh for ↵Erwin Coumans
soft bodies set collision margin between soft and mesh back to .3, smaller is not useable (yet)
2008-09-27fixed some outstanding issues with Bullet soft bodies: Erwin Coumans
1) re-allocate a pool allocator, if one of the soft body collision algorithms is larger than max pool element size 2) manage child shapes properly, and call RemoveReferences on the m_sparsesdf
2008-09-27fixed soft body collision against concave triangle meshes.Erwin Coumans
2008-09-27avoid adding degenerate faces to a Bullet soft bodyErwin Coumans
2008-09-26Update MSVC project filesBenoit Bolsee
2008-09-26Bullet build system fixes: add gimpact to the makefiles, and fixBrecht Van Lommel
blenderplayer linking for scons.
2008-09-26scons/mingw linking fixes with bullet - adjusting priorities to find libsJoshua Leung
2008-09-26* split collision lib into its subpartsNathan Letwory
-This is to remedy long command-line troubles for scons/mingw users. Hopefully this goes ok on other platforms too :)
2008-09-26support concave soft bodies, preliminary. could be used for cloth too. need ↵Erwin Coumans
vertex pinning/constraint attach to other objects.
2008-09-26Allow Bullet soft bodies to be created using a AddObject actuator. Added a ↵Erwin Coumans
fake world coordinate system to game soft bodies, although the vertices are already in world space. Added Bullet/Gimpact concave collision detection to Blender. If your build system isn't updated yet, please add extern/bullet2/src/BulletCollision/Gimpact/* This allows moving/dynamic concave triangle meshes (decomposing meshes into compound convex shapes, and using 'compound' shapes is still preferred)
2008-09-24Created a KX_SoftBodyDeformer for real-time soft bodies.Erwin Coumans
Added SetDeformer/GetDeformer() to KX_GameObject. Store mapping between graphics/soft body vertices (work-in-progress) Real-time soft body integration is still very premature, but for a quick preview, see this testfile: http://bulletphysics.com/ftp/pub/test/index.php?dir=blender/&file=soft_test.blend
2008-09-23bugfix for [#7006] Sleeping Objects losing Ghost ConstraintErwin Coumans
Bullet logic bug in (de)activation/island management: deactivated 'fantom' objects do merge islands, in particular when connected by constraints. (fantom = object with collision detection but no collision response).
2008-09-21BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is ↵Erwin Coumans
hooking up / deform graphics mesh and choose collision shape. Note: feature is still disabled.
2008-09-21encountered some issue with the btDbvtBroadphase, switch of a deferred ↵Erwin Coumans
collision feature.
2008-09-21attempt to support negative local scaling for convex hull, box,sphere, ↵Erwin Coumans
cylinder, cone and btScaledBvhTriangleMeshShape in Bullet.
2008-09-21fixed sphere-sphere collision: contact points were not properly ↵Erwin Coumans
removed/refreshed.
2008-09-18needed these changes to get bullet building with cmake and linking with sconsCampbell Barton
2008-09-18Update MSVC project file to include BulletSoftBodyBenoit Bolsee
2008-09-18added another missing file, btHashMapErwin Coumans
2008-09-17added src/LinearMath/btConvexHull.cppErwin Coumans
2008-09-17Please add extern/bullet2/src/LinearMath/btConvexHull.cpp to your build system!Erwin Coumans
Reverted back to original Bullet version.
2008-09-17Added BulletSoftBody as target for Makefile installing of .h filesTon Roosendaal
2008-09-17rev 16569 broke building.Campbell Barton
Looks like bullets Extras/ConvexDecomposition is missing from blenders source. comment functions so it builds for now.
2008-09-17Applied some fixes from Bullet: issues with btDbvtBroadphase, and ↵Erwin Coumans
btSoftBody, and better fix for 64-bit issue in btCompoundCollisionAlgorithm.
2008-09-17Preparation for real-time soft bodies for the game engine, step 1 out of 3. ↵Erwin Coumans
This should be harmless/non-intrusive. Please make sure each build system include extern/bullet2/src/BulletSoftBody/* and extern/bullet2/src/LinearMath/btConvexHull.*
2008-09-17* make BulletSoftBody own small lib to make sure bullet libs don't grow too ↵Nathan Letwory
large for our beloved scons/mingw users.
2008-09-17add BulletSoftBody to SConscript and MakefileErwin Coumans
2008-09-17add src/BulletSoftBody/* to cmake (other build systems also will need to do ↵Erwin Coumans
this soon)
2008-09-13bullet wasnt building on 64bit linuxCampbell Barton
2008-09-13Update MSVC project files for latest bullet revisionBenoit Bolsee
2008-09-13Update MSVC project file for latest Bullet revision. Remove compound patch ↵Benoit Bolsee
as it is now included in Bullet trunk.
2008-09-13Upgrade to latest Bullet trunk, that is in sync with Blender/extern/bullet2. ↵Erwin Coumans
(except for one define 'WIN32_AVOID_SSE_WHEN_EMBEDDED_INSIDE_BLENDER') In case someone reads those SVN logs: you can enable some extra broadphase SSE optimizations by replacing WIN32_AVOID_SSE_WHEN_EMBEDDED_INSIDE_BLENDER by WIN32 in extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.h Thanks to Benoit Bolsee for the upstream patch/contribution. Removed some obsolete files, they were just intended for comparison/testing.
2008-09-12Bullet patch for compound ray cast. The patch is filed in Bullet patch ↵Benoit Bolsee
tracker for inclusion in later revision. If it is not included, apply manually extern/bullet2/bullet_compound_raycast.patch
2008-09-05svn merge -c 16350 https://svn.blender.org/svnroot/bf-blender/trunk/blenderBenoit Bolsee
2008-09-03svn merge -r 16334:16347 ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender + also added missing files from bullet-2.71alpha0 archiv + fixed compile errors
2008-09-03Finally upgraded to latest Bullet subversion, about to release 2.71. Some ↵Erwin Coumans
recent changes in extern/bullet2 need to be re-applied, will check with Benoit. Ray tests in 0_FPS_Template.blend is broken, didn't figure out why yet. HELP BUILD SYSTEM MAINTAINERS: Please help with updating all build systems: the newly added files need to be added. Note that the src/SoftBody has been added for future extension of real-time soft bodies.
2008-08-27Bullet patch: option to return true face normal, complete triangle ↵Benoit Bolsee
information and broad phase filter. This patch is needed to support enhanced ray cast function in the BGE. I have proposed it to the Bullet forum for inclusion in the next Bullet version.
2008-08-21BGE Bullet fix: physics debug representation of cone shape does not take Up ↵Benoit Bolsee
axis into account. Use Bullet 2.69 code to fix that bug.