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2005-10-30Minor changes in Bullet:Erwin Coumans
- on Ton's request use double versions of cos,sin,tan, sqrt etc. just like Solid in MT_Scalar #if defined (__sun) || defined (__sun__) || defined (__sparc) || defined (__APPLE__) - updated an url in the header of files
2005-09-06added some get methods and stuffErwin Coumans
2005-08-18support for __MINGW32__ compiler, it doesn't have __forceinlineErwin Coumans
2005-08-18Support for 'Bullet' in the Makefiles. Enable with:Chris Want
export NAN_USE_BULLET=true in environment, or in user-def.mk
2005-08-17some more fixes in the raycast/mouse overErwin Coumans
2005-08-12added more debug text, enabled the bullet penalty solver, instead of ode ↵Erwin Coumans
solver by default, added a better demo.
2005-08-08some more work on bullet raycastErwin Coumans
2005-08-06fixed sphere shape, added non-uniform scaling (making it an ellipsoid)Erwin Coumans
removed bug-fixing comments
2005-08-05fixed the mouse-over sensor,Erwin Coumans
added raycast support for bullet (no triangle-mesh support, soon) added python methods for 'getHitObject', getRayDirection, getHitPosition and getHitNormal for mouse over sensor, which makes it easy for a shootout.blend demo :)
2005-08-04improved deactivation, exposed more tweakable parameters to python,Erwin Coumans
fixed some copy/paste bug in inertia/inverse inertia. colors in deactivation debug
2005-08-03moved some hardcoded constants into tweaking tresholdsErwin Coumans
exposed those tresholds to python (more 'expert' settings)
2005-08-02Finalised support for compiling BULLET on linux.Simon Clitherow
Bullet is now off by default on all platforms until we get an OK from Erwin. To enable it, change USE_PHYSICS to 'bullet' in your config.opts.
2005-08-02added python binding for debugdraw,Erwin Coumans
tweaked friction, some more preparations but no real functionality added yet
2005-08-02_.NET projectfiles update_Joseph Gilbert
* converted files to .NET 2002 * removed unneeded projectfiles from bullet * PHY_Bullet outputs to correct directories * Bullet linked to activex and blenderplayer * misc updates
2005-08-02Added support for compiling BULLET with scons on windowsSimon Clitherow
using bandoler's patch as a basis (thanks!). A couple of notes: - This is for windows only, I did not have a chance to try linux yet. - SConscript for PHY_Bullet may need tweaking (plus support for other platforms), but at least it's in there :) Any problems, shout :)
2005-07-31updated vc7 projectfiles so they work with bulletErwin Coumans
2005-07-30updated testbed demoErwin Coumans
2005-07-30more physics work, tuning parameters, hooking up friction etc.Erwin Coumans
2005-07-29added physics-debuggingErwin Coumans
didn't check every single file, so might have broken some gameengine stuff, will fix it this weekend!
2005-07-28_build environment for bullet physics_Joseph Gilbert
- adds bullet projectfiles to the extern.sln build (please rebuild extern.sln)
2005-07-28removed duplicate testing filesErwin Coumans
2005-07-27- added debug line drawing in gameengine (handy for debugging physics problems)Erwin Coumans
- added #ifdef for a visual studio 8 crashing problems - added scaling and tolerances to triangle meshes
2005-07-23added bandoler's SConscript file for BulletErwin Coumans
2005-07-22aCVS: ----------------------------------------------------------------------Erwin Coumans
added minkowskisum in the raytrace demo update vc8 projectfiles
2005-07-20added the Elsevier CDROM license to one file. This still allows to use the ↵Erwin Coumans
software for any purpose, commercial or non-commercial.
2005-07-19initialize simd quad in default constructorErwin Coumans
this should not be necessary, its for testing
2005-07-18more preparations for bullet physics, and some eol issues with SCA_Joystick*Erwin Coumans
2005-07-17provided proper license for lcp solverErwin Coumans
2005-07-16Added Bullet library.Erwin Coumans
Only windows projectfiles for now. Will ask Hans to get unix makefiles done.