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I also changed New BSD to BSD 3 Clause.
Differential Revision: https://developer.blender.org/D9791
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To support decoding and enhanced encoding of Draco compressed glTF files.
Differential Revision: https://developer.blender.org/D9642
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Replace 'set' with 'string(APPEND/PREPEND ...)'.
This avoids duplicating the variable name.
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Draco sets CMAKE_CXX_STANDARD to 14, given we
set the c++ standard in the root level CMakeLists.txt
to c++17 this generated build warnings.
Given the rootlevel one is the one we want we can
safely remove this line in dracos cmakelists
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And other code tweaks to make this library more consistent with others.
Differential Revision: https://developer.blender.org/D6864
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This will fix exporting meshes with armatures using Draco compression, like:
https://github.com/KhronosGroup/glTF-Blender-IO/issues/617
Differential Revision: https://developer.blender.org/D6342
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Data was not quantified properly. It also lets the library choose the suitable
encoding method rather than forcing it to use the edgebreaker method.
Differential Revision: https://developer.blender.org/D6183
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No functional change, this adds LIB definition and args to cmake files.
Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS'
since there are many platforms/configurations that could break when
changing linking order.
Manually add and enable WITHOUT_SORTED_LIBS to try building
without sorted libs (currently fails since all variables are empty).
This check will eventually be removed.
See T46725.
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Draco is added as a library under extern/ and builds a shared library that is
installed into the Python site-packages. This is then loaded by the glTF add-on
to do mesh compression.
Differential Revision: https://developer.blender.org/D4501
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