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2016-02-03Imbuf: remove libredcodeCampbell Barton
D1751, remove this library since its quite a specific - only supports an older version of this codec. Also ffmpeg has added support for recent versions of the codec.
2016-01-04Remove SCons building systemSergey Sharybin
While SCons building system was serving us really good for ages it's no longer having much attention by the developers and started to become quite a difficult task to maintain. What's even worse -- there started to be quite serious divergence between SCons and CMake which was only accumulating over the releases now. The fact that none of the active developers are really using SCons and that our main studio is also using CMake spotting bugs in the SCons builds became quite a difficult task and we aren't always spotting them in time. Meanwhile CMake became really mature building system which is available on every platform we support and arguably it's also easier and more robust to use. This commit includes: - Removal of actual SCons building system - Removal of SCons git submodule - Removal of documentation which is stored in the sources and covers SCons - Tweaks to the buildbot master to stop using SCons submodule (this change requires deploying to the server) - Tweaks to the install dependencies script to skip installing or mentioning SCons building system - Tweaks to various helper scripts to avoid mention of SCons folders/files as well Reviewers: mont29, dingto, dfelinto, lukastoenne, lukasstockner97, brecht, Severin, merwin, aligorith, psy-fi, campbellbarton, juicyfruit Reviewed By: campbellbarton, juicyfruit Differential Revision: https://developer.blender.org/D1680
2015-09-17CMake: Another attempt to solve compilation error on WindowsSergey Sharybin
2015-09-09Fix T46051: Loading certain Jpeg causes system alert sound (Win32)Sergey Sharybin
The issue was caused by RedCode library printing binary string to the terminal.
2013-07-15== libredcode / licence cleanup ==Peter Schlaile
Changed libredcode to GNU GPL v2 or later to make it more compatible with additional libraries added to blender.
2012-05-27style cleanupCampbell Barton
2012-02-17unify include guard defines, __$FILENAME__Campbell Barton
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-02-11update gpl header in cmake filesCampbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-05-31cmake maintenanceCampbell Barton
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python). also only build wm_apple.c on apple+carbon configuration.
2010-12-23rename blenderlib to blender_add_libCampbell Barton
2010-12-08use lowercase for cmake builtin names and macros, remove contents in else() ↵Campbell Barton
and endif() which is no longer needed.
2010-11-30SVN maintenance.Guillermo S. Romero
2010-11-30Add option for CMake to build libredcode, also use CODEC prefix for ffmpeg, ↵Campbell Barton
quicktime & sndfile options.
2009-09-04== SCons ==Nathan Letwory
* further cleaning of 'player' stuff. Now only 3 libs are remaining, of which ideally the stubs lib will be fixed at some point, fading away into the dark history of not-so-nice code. The current blenderplayer part is still a little bit hackish, I'll see if I can find a better alternative, for now it works good enough.
2009-02-08== REDCODE ==Peter Schlaile
Fixed 64bit issues. sizeof(unsigned long) = 8 on 64 bit machines, shame on me...
2009-02-08== REDCODE ==Peter Schlaile
* Fixed ntohl dependency (and hopefully 64bit issues) * Video length detection fixed (tests for picture presence)
2008-11-05* doing some warning cleaningNathan Letwory
* accidently left priority tests around.
2008-11-05* enable openjpeg building for win32/msvcNathan Letwory
* add support for building redcode on win32/msvc, but disabled for now, as there are linking problems - I cleaned the redcode sconscript - the copying of headers within the source tree is not a clean solution This needs to be fixed later on. For now, lets use redcode from extern/ until a better way is found.
2008-06-22== Redcode ==Peter Schlaile
Doing image comparison revealed, that Kb = Kr = 0.0 for redcode :)
2008-06-03== RED one (redcode) ==Peter Schlaile
This adds redcode (the file format of RED one, R3D) support to blender. Seems to work fine with the footage I found on the web, but keep in mind, that because of the unoptimized nature of libopenjpeg, frame decoding isn't that fast. It is also a rather challenging task, to make 4k-float-footage realtime :)