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2016-01-04Remove SCons building systemSergey Sharybin
While SCons building system was serving us really good for ages it's no longer having much attention by the developers and started to become quite a difficult task to maintain. What's even worse -- there started to be quite serious divergence between SCons and CMake which was only accumulating over the releases now. The fact that none of the active developers are really using SCons and that our main studio is also using CMake spotting bugs in the SCons builds became quite a difficult task and we aren't always spotting them in time. Meanwhile CMake became really mature building system which is available on every platform we support and arguably it's also easier and more robust to use. This commit includes: - Removal of actual SCons building system - Removal of SCons git submodule - Removal of documentation which is stored in the sources and covers SCons - Tweaks to the buildbot master to stop using SCons submodule (this change requires deploying to the server) - Tweaks to the install dependencies script to skip installing or mentioning SCons building system - Tweaks to various helper scripts to avoid mention of SCons folders/files as well Reviewers: mont29, dingto, dfelinto, lukastoenne, lukasstockner97, brecht, Severin, merwin, aligorith, psy-fi, campbellbarton, juicyfruit Reviewed By: campbellbarton, juicyfruit Differential Revision: https://developer.blender.org/D1680
2015-03-06Cleanup: quiet minilzo warningsCampbell Barton
2014-09-27Fix T41974: blender ships vulnerable minilzo versionKévin Dietrich
Update lzo library due to security issue Update lzo to latest version. This fixes a security issue (reported in T41974) This also fixes some (false-positive) valgrind warnings. Reviewers: sergey Differential Revision: https://developer.blender.org/D803
2013-02-25Update bundled version of minilzoSergey Sharybin
This updates minilzo from version 2.03 to version 2.06 which is like 3 years newer. The main reason of this update is that older minilzo had some strange valgrind warnings. Likely they're harmless, but it was still annoying to troubleshot bakes with valgrind.
2012-02-11update gpl header in cmake filesCampbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-07-17cmake source definitions:Campbell Barton
remove missing includes and use more strict formatting.
2011-05-31cmake maintenanceCampbell Barton
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python). also only build wm_apple.c on apple+carbon configuration.
2011-01-30remove nan-makefilesCampbell Barton
2010-12-23rename blenderlib to blender_add_libCampbell Barton
2010-12-08use lowercase for cmake builtin names and macros, remove contents in else() ↵Campbell Barton
and endif() which is no longer needed.
2010-11-29include headers in cmake source, added a script to check for consistency, ↵Campbell Barton
reporting missing headers & C files. this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
2010-10-23Remove msvc build files which are not needed anymore.Campbell Barton
2010-10-23use explicit file paths for CMake rather then globing, This is recommended ↵Campbell Barton
by cmake devs. globbing vs explicit is discussed here. http://www.cmake.org/pipermail/cmake/2008-December/025694.html Practical implications are: - developers need to keep CMakeLists.txt files up to date. - Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
2010-09-18warning fixes and minor cmake changes.Campbell Barton
2010-08-25rename most scons build targets to match cmakeCampbell Barton
2010-08-24rename some cmake build targetsCampbell Barton
2010-03-21Fix syntax for ID keyword.Guillermo S. Romero
2009-08-20Add unsigned char buffer to BLF_draw_buffer and update makefiles for lzo and ↵Diego Borghetti
lzma. I rename the original makefile of lzo (Makefile.bak) and a new one. Also four new option for user-def.mk: WITH_LZO, default true WITH_LZMA, default true NAN_LZO, default extern/lzo NAN_LZMA, default extern/lzma It's easy add support for system libs (using lzo and lzma from OS) but I don't know if it have much sense. Note that I can't test the "unsigned char" buffer because the OGL animation is not working (right ?), but is the same code that for float also the new Makefile work fine here (Linux), but maybe need some tweak on other OS.
2009-08-20update MSVC project files.Benoit Bolsee
2009-08-20Smoke:Daniel Genrich
* cache for low res (deactivating high res for now) * new way of view3d rendering of smoke (no longer 3 axes) -using 3dtexture now (introduced into gpu/intern) * introducing LZO and LZMA libs into extern (makefiles missing for now) * reducing memory usage after simulating for the frame ended (freeing temporary buffers) * splitting smoke into 2 modifier for the cache-sake (it cannot handle more than 1 cache on the same modifier-index) * no color on gui anymore * fixing non-power-of-2 resolutions (hopefully) * fixing select-deselect of domain drawing bug * fixing drawobject.c coding style (making Ton happy) ;-) HINT #1: If scons doesn't work -> cmakefiles are up-to-date, couldn't test scons (but i tried to mantain them, too) CODERS HINT #1: we really need a way to disable adding all modifiers through "Add Modifiers" dropdown! WARNING #1: before applying this commit, deactivate your SMOKE DOMAIN in your old files and save them then. You can open them then savely after that. WARNING #2: File and cache format of smoke can be changed, this is not final!