Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-09-13 | fix compilation for MinGW by substituting qsort_r with qsort. What aversion ↵ | Antony Riakiotakis | |
do MinGW guys have for including '_r' variants of functions anyway? Warning: a clean build will be needed probably to account for recent merge changes, or link errors will occur. | |||
2011-09-13 | Fix typo in own commit for raycast library | Sergey Sharybin | |
2011-09-10 | Fixed for navmesh on FreeBSD. Oatch by sambler, thanks! | Sergey Sharybin | |
2011-09-10 | Another set of fixes for recats: osx uses different order of arguments for ↵ | Sergey Sharybin | |
sort_r and it's callback. Also do not use char constants like 'NAVM' which is casting to int. And added defautl section to switch in KX_NavMeshObject::DrawNavMesh. | |||
2011-09-10 | fixed linking with CMake | Campbell Barton | |
2011-09-10 | recast and detour patch now builds again with GCC | Campbell Barton | |
- rearrange structs to work for 64bit - define all vars before goto's - ifdefs for qsort_r/qsort_s - dont cast pointers to int only for NULL checks - dont printf STR_String directly, get the char pointer from it also minor change to gpu py module, no need to pass empty tuple to PyObject_CallObject, can just be NULL | |||
2011-06-05 | synched with trunk at revision 37212 | Nick Samarin | |
2011-02-16 | synched with trunk at revision 34793 | Nick Samarin | |
2010-09-02 | Recast: add SCons build system. | Benoit Bolsee | |
2010-09-01 | Add CMake build system on Recast&Navigation branch | Benoit Bolsee | |
2010-09-01 | Detour: remove unused files | Benoit Bolsee | |
2010-09-01 | Recast: remove unused files | Benoit Bolsee | |
2010-08-04 | integrated adaptive sampling algorithm for obstacle avoidance | Nick Samarin | |
2010-07-30 | - moved navmesh conversion code to ED_Editors project ↵ | Nick Samarin | |
(ED_navmesh_conversion.h and navmesh_conversion.cpp files) - added new custom data layer CD_Recast | |||
2010-07-29 | - fixed bug in steering actuator: calculate 2d distance to target for ↵ | Nick Samarin | |
seeking and fleeing - added possibility to add navmesh modifier manually in order to transform manually created mesh to navigation mesh (with navigation polygons data layer) - added possibility to use existed navigation mesh object for navmesh generation (so new object won't be created, but existed object will be updated) | |||
2010-07-28 | - reworked conversion to dtStatNavMesh in KX_NavMeshObject to support ↵ | Nick Samarin | |
navigation mesh editing | |||
2010-05-19 | added converting mesh of game object to Detour StatNavMesh (game object is ↵ | Nick Samarin | |
defined by property "navmesh") | |||
2010-05-19 | added RecastNavigation library as extern project | Nick Samarin | |