Age | Commit message (Collapse) | Author |
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- Some declarations after statement left.
- Do not use static inline functions in MOD_navmesh. It produces errors
with msvc and not sure it's actually helps -- optimizer should
make it inlined itself.
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Also use guarded allocations for navmesh stuff.
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at all.
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from their site:
adds support for OpenGL 4.2, new extensions, fixes bugs
remove ChangeLog, its missing from the 1.7 bundle, also remove html doc dir.
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Should be safe until modifier stack is not threaded.
Solves issues with mingw and older glibc version (like used in release environment).
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do MinGW guys have for including '_r' variants of functions anyway?
Warning: a clean build will be needed probably to account for recent merge changes, or link errors will occur.
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in SCons
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sort_r
and it's callback.
Also do not use char constants like 'NAVM' which is casting to int.
And added defautl section to switch in KX_NavMeshObject::DrawNavMesh.
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- rearrange structs to work for 64bit
- define all vars before goto's
- ifdefs for qsort_r/qsort_s
- dont cast pointers to int only for NULL checks
- dont printf STR_String directly, get the char pointer from it
also minor change to gpu py module, no need to pass empty tuple to PyObject_CallObject, can just be NULL
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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Change OURPLATFORM from "linux<major_version>" to simple "linux".
Since new policy for linux kernel versions that major version in
platform doesn't make much sense for building rules so the same
rules could be used for both of linux2 and linux3 now/
Tested on both of linux2 and linux3 systems.
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remove missing includes and use more strict formatting.
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list.
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* added same definition used for compiling openjpeg with SCons, was causing issues when linking
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blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
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unallocated memory.
also remove bullet patch which has now been applied.
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Recommitted eltopo collision code (but disabled by default)
with Genscher's permission.
To use, you need to install liblapack and libblas
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discussed with Janne, Ton, Nathan and we agreed this kind of change at least needs discussion with module owners.
Its also too close to release to be making these kinds of changes.
commands used:
# reverse merge
svn merge -r36073:36072 .
# for some reason this gave a lot of property changes
svn revert `svn st | grep "^ M" | awk '{print $2}'`
# reverse merging didn't work here, removing while dir.
svn rm extern/eltopo/
# manually fixed conflict in
# ./source/blenderplayer/CMakeLists.txt
#
# also manually removed 2 lines from
# ./CMakeLists.txt
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Plugged the eltopo library into the cloth solver.
I was playing with it earlier, and it's so easy to
use I decided to quickly put it in (trunk's) cloth.
See http://www.cs.ubc.ca/labs/imager/tr/2009/eltopo/eltopo.html
. The authors are on the bleeding edge of continuous collision
detection (one of them did ILM's cloth sim).
I
don't really have to time to plug it into softbody, particles,
bullet, fluid, etc, but doing so would be pretty straightforward.
I'll leave that up to someone else.
To use, turn on USE_ELTOPO (in cmake) or WITH_BF_ELTOPO in scons.
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own glew library.
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patch from Richard Shaw
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enable the setPhysicsTicRate for BGE Python
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maintenance & supporting new opengl functions, this also fixes FreeBSD compile error.
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There was a typo in source file list.
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add PhysicsConstraints.exportBulletFile(char* fileName) python command
I'll be checking the bf-committers mailing list, in case this commit broke stuff
scons needs to be updated, I'll do that in a second.
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also add WITH_PYTHON define to qtcreator project generator until we get a way to add them properly.
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fixes around license blocks
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with minor edits, made sure it works in CMake too.
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