Age | Commit message (Collapse) | Author |
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by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html
Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
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- for cmake only apply this to source/blender, will apply globally later.
- ./extern/ ./source/blender/makesrna/intern/ ignore this.
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fixed some warnings.
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all image formats should be able to load files bigger then 2gig (when its supported)
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- use list append in more places.
- remove non existing include dir.
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- remove some unused include paths
- remove unused linux path define
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Reported by dobz116
This appears to happen only on 64bit Windows. An issue for this part of code was
reported at http://code.google.com/p/bullet/issues/detail?id=204 and fixed at
http://code.google.com/p/bullet/source/detail?r=1650 . The code change also fixes
the crash we experience: merged changes.
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- updated cmake, make & scons.
- renamed CMake build options WITH_TIFF -> WITH_IMAGE_TIFF, same for DDS, OPENJPEG etc.
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in openjpeg svn but not in any release, so adding just that fix for now.
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Updated Blender's Bullet to 2.76 in this branch only.
This update was done by:
1) deleting the contents of the existing extern/bullet2/src directory (leaving the .svn folder in place),
2) copy/pasting the contents of the bullet/src directory (from unzipped Bullet archive) into this newly cleared folder.
Hopefully there aren't any patches that are still needed from the Bullet we had in source.
---
Note: I didn't use Moguri's patch, since that was giving me compile errors with headers not being able to be found.
[[Split portion of a mixed commit.]]
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patch on libopenjpeg
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commit. This patch has been approved already and will be in Bullet 2.76.
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KX_GameObject::rayCast(). Details in PyDoc.
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Upped the priority for the softbody module so that gcc linkers (mingw, linux-gcc) would be able to resolve the dependencies. MSVC still worked though.
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modifications to Bullet have been reported to Bullet forum. Note: welding is completely disabled on soft body as it breaks the relationship between the soft body collision shape and the graphics mesh without bringing any additional stability (the reverse actually).
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* Added GLEW_STATIC where necessary to make Blender compile again
* First attempt at compiling blenderplayer again - compiles, but doesn't link yet
* removed deprecated SND_ functions from blenderplayer
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GLEW update to version 1.5.1 [11-03-08]
this opens room for Geometry Shader support.
* - Brecht, Campbell told me you did some local changes in order to make it right in Linux. I get to you in order to know what those changes are (or feel free to commit them directly)
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And handful of whitespace clean ups.
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The cause of this is in the bullet library, seems like some kind
of poor handling of many repeated allocations by Mac OS X, but the
allocation is unnecessary, so removed it.
Patch submitted to bullet:
http://code.google.com/p/bullet/issues/detail?id=303
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- fix glew.h typedefs using long instead of int
A visible impact of this issue was a wrong manipulators behavior in 64bit mac blender. (buffer passed to glSelectbuffer was of wrong data type)
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should go ok.
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pointcache.c also needed to have checks for these defines.
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Exact error with dash as sh "exit: 12: Illegal number: -1".
The rest are just changes to whitespace and polishing.
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Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library.
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make clean and full rebuild recommended.
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Was annoying to use a different editor for cmake only.
theeth says this should be ok with gsoc and merges from branches.
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* bring back 'player' libtype, after investigation with ideasman.
scons/mingw works nicely, for some reason msvc fails to link still, will look further into it.
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* further cleaning of 'player' stuff. Now only 3 libs are remaining, of which ideally the stubs lib will be fixed at some point, fading away into the dark history of not-so-nice code. The current blenderplayer part is still a little bit hackish, I'll see if I can find a better alternative, for now it works good enough.
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lzma.
I rename the original makefile of lzo (Makefile.bak) and a new one.
Also four new option for user-def.mk:
WITH_LZO, default true
WITH_LZMA, default true
NAN_LZO, default extern/lzo
NAN_LZMA, default extern/lzma
It's easy add support for system libs (using lzo and lzma from OS) but I don't
know if it have much sense.
Note that I can't test the "unsigned char" buffer because the OGL animation
is not working (right ?), but is the same code that for float also the new
Makefile work fine here (Linux), but maybe need some tweak on other OS.
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*totally forgot scons file for lzma
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* cache for low res (deactivating high res for now)
* new way of view3d rendering of smoke (no longer 3 axes) -using 3dtexture now (introduced into gpu/intern)
* introducing LZO and LZMA libs into extern (makefiles missing for now)
* reducing memory usage after simulating for the frame ended (freeing temporary buffers)
* splitting smoke into 2 modifier for the cache-sake (it cannot handle more than 1 cache on the same modifier-index)
* no color on gui anymore
* fixing non-power-of-2 resolutions (hopefully)
* fixing select-deselect of domain drawing bug
* fixing drawobject.c coding style (making Ton happy) ;-)
HINT #1: If scons doesn't work -> cmakefiles are up-to-date, couldn't test scons (but i tried to mantain them, too)
CODERS HINT #1: we really need a way to disable adding all modifiers through "Add Modifiers" dropdown!
WARNING #1: before applying this commit, deactivate your SMOKE DOMAIN in your old files and save them then. You can open them then savely after that.
WARNING #2: File and cache format of smoke can be changed, this is not final!
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- changed the SDL and Freetype vars to match CMake's names
- removed unneeded freetype, SDL and ftgl includes
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- CMake, use FIND_PACKAGE(Freetype) for unix/linux
- Only link with libdl.so on linux
- use statvfs rather then statfs for netbsd (size of statfs wasnt available)
- add x11 include path with ghost, glu.
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