Age | Commit message (Collapse) | Author |
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Porting the deadlock bugfix in WASAPI from upstream Audaspace.
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This adds CoreAudio as audio backend on macOS.
CoreAudio is the standard audio API on macOS.
Ref T86590
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This adds WASAPI as audio backend on Windows.
WASAPI is the modern standard audio API on
Windows introduced with Windows Vista.
Ref T86590
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This adds PulseAudio as audio backend on Linux.
PulseAudio is the main audio engine used on most,
if not all, Linux distributions today.
Ref T86590
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- NullDevice is now called None
- Automatic choice of best available device.
- Minor formatting, documentation and cmake fixes.
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It turns out that on official arm64 devices (not DevKit) the linker
warnings still show up. So just leaving this as is.
Ref D9002
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All headers in the svn libraries should be
building with /W0 however MSVC 16.8/16.9
has broken this functionality making OpenVDB
emit lots of warnings.
The breakage was reported [1] in august to MS
but they still have not gotten around to
addressing the issue.
This change explicitly suppresses C4251 in the
module that emitted these warnings. As the warning
is useful in other parts of blender a localized
approach is taken rather than a global suppression.
[1] https://developercommunity.visualstudio.com/content/problem/1167590/bug.html
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* USD and OpenVDB headers use deprecated TBB headers, suppress all deprecation
warnings there since we have no control over them.
* For our own TBB includes, use the individual headers rather than the tbb.h that
includes everything to avoid warnings, rather than suppressing all.
This is in anticipation of the TBB 2020 upgrade in D10359. Ref D10361.
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This updates fixes the following issues (critical for 2.92):
- Issue that prevented dense 'int' grids from being exported (incorrect clip value)
- Issue with particles outside out of domain bounds (position between -1 and 0) not being deleted
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Includes improvements for the file IO. Namely, more meta data will be written from now on.
This change is required to prevent IO issues (e.g. T84649) that arised through the use of sparse grids caching (introduced in 2.92).
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Includes minor fixes / cleanups from the viscosity plugin.
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Fixes issue where files would not be written when 'resumable' option was checked.
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The issue was that sounds were always faded from 0 volume when they
started and depending on the currently used buffer size, the fading took
longer or shorter.
The solution stores whether the sound has ever been played back and
consequently does not fade when starting to play back.
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Mainly updated the Mantaflow version. It includes the new viscosity solver plugin based on the method from 'Accurate Viscous Free Surfaces for Buckling, Coiling, and Rotating Liquids' (Batty & Bridson).
In the UI, this update adds a new 'Viscosity' section to the fluid modifier UI (liquid domains only). For now, there is a single 'strength' value to control the viscosity of liquids.
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Issues were:
* Abusing of `WITH_PYTHON_INSTALL_NUMPY` by both Audaspace and
Mantaflow.
- `PYTHON_INSTALL` options only decide whether we copy python (and
some extra modules) in our Blender installation. On linux it
makes much more sense to use global python installation.
- Now we have instead a proper `WITH_PYTHON_NUMPY`
* Bad assumptions regarding path of headers relative to path of python
module.
- In current Debian testing, modules are under `python3.9`
directory, while headers are under `python3` directory.
- Now we properly `find_path` for headers as well, modifying
`find_python_package` to take an optional argument for headers.
Note that the required changes done to `extern` libraries are in
blender-specific files that do not exist upstream.
Differential Revision: https://developer.blender.org/D9773
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This reverts commit 5d570c875eda8fb9aa3635f7f4edac0dc1eaedc8.
Buildbots are still borken, need more time to investigate.
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Issues were:
* Abusing of `WITH_PYTHON_INSTALL_NUMPY` by both Audaspace and
Mantaflow.
- `PYTHON_INSTALL` options only decide whether we copy python (and
some extra modules) in our Blender installation. On linux it
makes much more sense to use global python installation.
- Now we have instead a proper `WITH_PYTHON_NUMPY`
* Bad assumptions regarding path of headers relative to path of python
module.
- In current Debian testing, modules are under `python3.9`
directory, while headers are under `python3` directory.
- Now we properly `find_path` for headers as well, modifying
`find_python_package` to take an optional argument for headers.
Note that the required changes done to `extern` libraries are in
blender-specific files that do not exist upstream.
Differential Revision: https://developer.blender.org/D9773
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I also changed New BSD to BSD 3 Clause.
Differential Revision: https://developer.blender.org/D9791
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To support decoding and enhanced encoding of Draco compressed glTF files.
Differential Revision: https://developer.blender.org/D9642
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Includes outflow optimization - might have been the cause of instabilities.
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https://en.cppreference.com/w/cpp/memory/allocator/construct
"(deprecated in C++17) (removed in C++20)"
Same for `destroy`.
Reviewed By: zeddb
Differential Revision: https://developer.blender.org/D9657
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This update introduces two improvements from the Mantaflow repository:
(1) Improved particle sampling:
- Liquid and secondary particles are sampled more predictably. With all parameters being equal, baked particles will be computed at the exact same position during every bake.
- Before, this was not guaranteed.
(2) Sparse grid caching:
- While saving grid data to disk, grids will from now on be saved in a sparse structure whenever possible (e.g. density, flame but not levelsets).
- With the sparse optimization grid cells with a value under the 'Empty Space' value (already present in domain settings) will not be cached.
- The main benefits of this optimization are: Smaller cache sizes and faster playback of simulation data in the viewport.
- This optimization works 'out-of-the-box'. There is no option in the UI to enable it.
- For now, only smoke simulation grids will take advantage of this optimization.
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We already were using one of earlier RC of the library, so there is no
expected big changes. Just making the update official, using official
version and stating it in the readme file.
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Switched from NULL to nullptr.
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Replace 'set' with 'string(APPEND/PREPEND ...)'.
This avoids duplicating the variable name.
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Updated version of APIC plugin in order to resolve ASAN issues.
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Fixes build issue
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Basic support for velocity updates with the APIC method.
This commit adds APIC to the already existing dropdown menu for the simulation method. The APIC plugin within Mantaflow has been updated to the latest version.
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Updated files includes:
- Fix for smoke / fire emission from particles
- Custom precision for liquid particles when saving in OpenVDB format
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This resolves a long list of linker warnings that is currently only showing up on macOS arm builds.
The warnings themselves are of this shape (one example):
```
ld: warning: direct access in function 'Manta::MeshDataImpl<Manta::Vector3D<float> >::_W_39(_object, object, object*)' from file '../../lib/libextern_mantaflow.a(mesh.h.reg.cpp.o)' to global weak symbol 'typeinfo for Manta::MeshDataImpl<Manta::Vector3D<float> >' from file '../../lib/libextern_mantaflow.a(mesh.cpp.o)' means the weak symbol cannot be overridden at runtime. This was likely caused by different translation units being compiled with different visibility settings.
```
Just would like to get your opinion to make sure this is an acceptable way to handle this on all platforms.
Reviewed By: LazyDodo
Differential Revision: https://developer.blender.org/D9002
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A PR has also been sent upstream:
https://github.com/neXyon/audaspace/pull/33
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Among code cleanups, this update includes a new flood-fill helper function for levelsets.
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Adds possibility to report progress during audio mixdown.
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This syncs Bullet to the latest upstream git version as of writing this.
(commit 47b0259b9700455022b5cf79b651cc1dc71dd59e).
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The animated objects was not updated for each internal substep for the rigidbody sim.
This would lead to unstable simulations or very annoying clipping artifacts.
Updated the code to use explicit substeps and tie it to the scene frame rate.
Fix T47402: Properly updating the animated objects fixes the reported issue.
Reviewed By: Brecht, Jacques
Differential Revision: http://developer.blender.org/D8762
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This would lead to problems when we build a dynamic openvdb library.
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The main CMakeLists.txt specifies C++17, quadriflow tries to add C++14
flags leading to the following warnings when building with MSVC
Command line warning D9025 : overriding '/std:c++17' with '/std:c++14`
This change removes the C++14 flags, and fixes a build error caused
by the removal of `std::unary_function` in C++17 in the .obj loader
(which isn't used by blender)
Reviewed By: zeddb
Differential Revision: https://developer.blender.org/D8720
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For bullet we compile at /W0 for MSVC but we did not
remove the standard /W3 flag. Leading to the following
warning:
Command line warning D9025 : overriding '/W3' with '/W0'
This change removes the W3 flag for bullet to get rid
of the warning.
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This patch changes openvdb from a static to a dynamic library.
this is in preparation for enabling pyopenvdb at some point
in the future.
Differential Revision: https://developer.blender.org/D8282
Reviewed by: brecht
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This broke during the OpenVDB update for 2.90. Just making sure that guiding velocity files are being read correctly.
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Port of the bugfix from audaspace upstream.
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