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2006-01-30More simple fixes to cleanup warnings and what not:Kent Mein
extern/bullet/BulletDynamics/ConstraintSolver/SimpleConstraintSolver.h added newline at end of file. intern/boolop/intern/BOP_Face2Face.cpp fixed indentation and had nested declarations of a varible i used for multiple for loops, changed it to just one declaration. source/blender/blenkernel/bad_level_call_stubs/stubs.c added prototypes and a couple other fixes. source/blender/include/BDR_drawobject.h source/blender/include/BSE_node.h source/blender/include/butspace.h source/blender/render/extern/include/RE_shader_ext.h added struct definitions source/blender/src/editmesh_mods.c source/gameengine/Ketsji/KX_BlenderMaterial.cpp source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp source/gameengine/Ketsji/KX_RaySensor.cpp removed unused variables; source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp changed format of case statements to avoid warnings in gcc. Kent
2006-01-29==warnings cleanup==Tom Musgrove
killed off some newline warnings in bullet
2006-01-28The extern/bullet from HEAD is needed to compile the gameengine inorangeChris Want
orange
2006-01-11bullet in the orange branch seems to be merged incorrectly. updated to the ↵Erwin Coumans
latest version
2006-01-11Tuesday merger of bf-blender into orange branch.Ton Roosendaal
2006-01-06Lots of stupid warning fixes:Kent Mein
Added newlines at end of a bunch of files that didn't have them. removed a couple of unused variables and an extra ';' (Also removed config.h crap from these files) Kent
2006-01-03*msvc7 updateJoseph Gilbert
- added bullet files to project - fixed compiler path on bBullet project
2006-01-01more game engine bug-fixes, hooked up 'formfactor' as inertia tensor ↵Erwin Coumans
tweaker, friction/restitution, more scaling related fixes.
2005-12-31Fixed several bugs: python refcounting related and Bullet related (basic ↵Erwin Coumans
add/remove object support, bounding volume hierarchy). Added a few files, updated the Bullet scons. Vc6/7 Bullet projectfiles need to add a couple of files: 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp', 'Bullet/CollisionShapes/ConvexTriangleCallback.cpp', 'Bullet/CollisionShapes/EmptyShape.cpp', 'Bullet/CollisionShapes/OptimizedBvh.cpp', 'Bullet/CollisionShapes/TriangleCallback.cpp', 'Bullet/CollisionShapes/TriangleIndexVertexArray.cpp', 'Bullet/NarrowPhaseCollision/ManifoldContactAddResult.cpp'. Sorry, no armatures fix yet.
2005-12-27- include path and file changes for FreeBSDHans Lambermont
2005-11-17adding some msvc6 magic to bullet part 1Jens Ole Wund
2005-11-11special service for msvc6 projectsJens Ole Wund
post build step for booleans --> copy boolop.lib to lib folder _foo_/lib/windows.. enabeling bullet for GE wants to link with _foo_/lib/windows/bullet/lib/bullet3.lib you have to build it with continuous.dsw in exten/bullet and copy it manually there since bullet is exten i think no automagic in place here
2005-10-30Minor changes in Bullet:Erwin Coumans
- on Ton's request use double versions of cos,sin,tan, sqrt etc. just like Solid in MT_Scalar #if defined (__sun) || defined (__sun__) || defined (__sparc) || defined (__APPLE__) - updated an url in the header of files
2005-10-23updated SConstruct and Makefile so that if you compile the gameengine, is ↵Erwin Coumans
always enables bullet, independent of sumo/ode. So for the 2.4 release, both bullet AND sumo will be enabled. You can choose in the world buttons which physics engine is active for a scene. sorry if this breaks your builds!
2005-09-26Ftgl patch for texture fonts got lost... somehow. That made them muchTon Roosendaal
slower than pixmap fonts. Test on buttons window CTRL+ALT+T timer shows it goes down from 2500 to 100 on this commit. :)
2005-09-06added some get methods and stuffErwin Coumans
2005-08-18support for __MINGW32__ compiler, it doesn't have __forceinlineErwin Coumans
2005-08-18Support for 'Bullet' in the Makefiles. Enable with:Chris Want
export NAN_USE_BULLET=true in environment, or in user-def.mk
2005-08-17some more fixes in the raycast/mouse overErwin Coumans
2005-08-12added more debug text, enabled the bullet penalty solver, instead of ode ↵Erwin Coumans
solver by default, added a better demo.
2005-08-08some more work on bullet raycastErwin Coumans
2005-08-06fixed sphere shape, added non-uniform scaling (making it an ellipsoid)Erwin Coumans
removed bug-fixing comments
2005-08-05fixed the mouse-over sensor,Erwin Coumans
added raycast support for bullet (no triangle-mesh support, soon) added python methods for 'getHitObject', getRayDirection, getHitPosition and getHitNormal for mouse over sensor, which makes it easy for a shootout.blend demo :)
2005-08-04improved deactivation, exposed more tweakable parameters to python,Erwin Coumans
fixed some copy/paste bug in inertia/inverse inertia. colors in deactivation debug
2005-08-03moved some hardcoded constants into tweaking tresholdsErwin Coumans
exposed those tresholds to python (more 'expert' settings)
2005-08-02Finalised support for compiling BULLET on linux.Simon Clitherow
Bullet is now off by default on all platforms until we get an OK from Erwin. To enable it, change USE_PHYSICS to 'bullet' in your config.opts.
2005-08-02added python binding for debugdraw,Erwin Coumans
tweaked friction, some more preparations but no real functionality added yet
2005-08-02_.NET projectfiles update_Joseph Gilbert
* converted files to .NET 2002 * removed unneeded projectfiles from bullet * PHY_Bullet outputs to correct directories * Bullet linked to activex and blenderplayer * misc updates
2005-08-02Added support for compiling BULLET with scons on windowsSimon Clitherow
using bandoler's patch as a basis (thanks!). A couple of notes: - This is for windows only, I did not have a chance to try linux yet. - SConscript for PHY_Bullet may need tweaking (plus support for other platforms), but at least it's in there :) Any problems, shout :)
2005-07-31updated vc7 projectfiles so they work with bulletErwin Coumans
2005-07-30updated testbed demoErwin Coumans
2005-07-30more physics work, tuning parameters, hooking up friction etc.Erwin Coumans
2005-07-29added physics-debuggingErwin Coumans
didn't check every single file, so might have broken some gameengine stuff, will fix it this weekend!
2005-07-28_build environment for bullet physics_Joseph Gilbert
- adds bullet projectfiles to the extern.sln build (please rebuild extern.sln)
2005-07-28removed duplicate testing filesErwin Coumans
2005-07-27- added debug line drawing in gameengine (handy for debugging physics problems)Erwin Coumans
- added #ifdef for a visual studio 8 crashing problems - added scaling and tolerances to triangle meshes
2005-07-23added bandoler's SConscript file for BulletErwin Coumans
2005-07-22aCVS: ----------------------------------------------------------------------Erwin Coumans
added minkowskisum in the raytrace demo update vc8 projectfiles
2005-07-20added the Elsevier CDROM license to one file. This still allows to use the ↵Erwin Coumans
software for any purpose, commercial or non-commercial.
2005-07-19initialize simd quad in default constructorErwin Coumans
this should not be necessary, its for testing
2005-07-18more preparations for bullet physics, and some eol issues with SCA_Joystick*Erwin Coumans
2005-07-17provided proper license for lcp solverErwin Coumans
2005-07-16Added Bullet library.Erwin Coumans
Only windows projectfiles for now. Will ask Hans to get unix makefiles done.
2005-06-06Bugfix #2704Rob Haarsma
Modified bFTGL so the bitmaps supplied by the font itself aren't used. Patch originally supplied by Shizu, somehow this was never added to FTGL. Be sure to build binaries with bFTGL, not the provided ftgl.lib from the lib dir. (this one can be deleted afaic)
2005-06-05ccommented stuff in qhull geom.c with standard C comments not C++ onesJean-Luc Peurière
2005-06-04new round of warning fixes. we are now down to 24 with Xcode on blenderJean-Luc Peurière
alone with the following flags : -Wall -Wno-char-subscripts -Wno-missing-braces. the only one still worrying me is in rand.c line 57 : rand.c:57: integer constant is too large for "long" type but i have no clue about how correct cross-compiler and 32/64 bits friendly see also my mail to commiter list for signed/unsigned issues
2005-05-12Another update on FTGL texture fonts drawing. Added the same floor() trickTon Roosendaal
to precisely align the glyphs to pixel coordinates as used in the Pixmap version. It now looks fully identical here.
2005-05-06* integrate bFTGL with SconsNathan Letwory
* add some ENV = os.environ's here and there (help those who have msvc toolkit installed) Note for OSX users: check from your config.opts the correct info for the precompiled ftgl lib is used.
2005-04-10Clean up for Makefiles: some of the directories were being printedChris Want
wrong (e.g., "/Fuzzics" and "/Joystick", and some of the solid stuff). This was particularly noticable during "make clean".
2005-03-30- update to msvc7 projectfiles to accomodate recent file additionsJoseph Gilbert
- fixed bad path in extern project file