Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-02-22 | doxygen: add bullet to extern libs, some small changes in page names, and ↵ | Nathan Letwory | |
fixes around license blocks | |||
2011-02-21 | build python module without binreloc, add dummy argv[0] to initialize bprogname. | Campbell Barton | |
2011-02-15 | patch from IRIE Shinsuke, use systems openjpeg on *nix. | Campbell Barton | |
2011-02-12 | fix for building with opencollada 833 on linux. | Campbell Barton | |
2011-01-30 | remove nan-makefiles | Campbell Barton | |
2011-01-27 | gcc 4.6 compatibility commit r34520 broke OSX, this should work now. | Campbell Barton | |
2011-01-27 | [#25815] Patch gcc 4.6 | Campbell Barton | |
with minor edits, made sure it works in CMake too. | |||
2011-01-16 | fix for using un-initialized stack memory with bullet triangle mesh collisions. | Campbell Barton | |
the 4th component of the vector is used later when copying the vector. | |||
2010-12-23 | rename blenderlib to blender_add_lib | Campbell Barton | |
2010-12-23 | remove bullet CMakeLists.txt files, blender uses its own. | Campbell Barton | |
2010-12-08 | use lowercase for cmake builtin names and macros, remove contents in else() ↵ | Campbell Barton | |
and endif() which is no longer needed. | |||
2010-12-03 | Fix for compilation error caused by strict prototype checking | Sergey Sharybin | |
2010-12-03 | - added GCC warning -Wstrict-prototypes | Campbell Barton | |
- fixed bug in paste material, exposed by stricter warnings. - removed/renamed various shadowed vars. - removed BGE lamp.colour, only allow lamp.color attribute. | |||
2010-11-30 | SVN maintenance. | Guillermo S. Romero | |
2010-11-30 | Add option for CMake to build libredcode, also use CODEC prefix for ffmpeg, ↵ | Campbell Barton | |
quicktime & sndfile options. | |||
2010-11-29 | include headers in cmake source, added a script to check for consistency, ↵ | Campbell Barton | |
reporting missing headers & C files. this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too. | |||
2010-10-24 | Added CMake macro REMOVE_STRICT_FLAGS(), this means developers can build ↵ | Campbell Barton | |
with -Werror in their CMAKE_C_FLAGS_DEBUG (so all warnings give errors). but external libs which we don't maintain & generated code will have -Werror removed. This is GCC only, MSVC can be added easily. | |||
2010-10-23 | Remove msvc build files which are not needed anymore. | Campbell Barton | |
2010-10-23 | use explicit file paths for CMake rather then globing, This is recommended ↵ | Campbell Barton | |
by cmake devs. globbing vs explicit is discussed here. http://www.cmake.org/pipermail/cmake/2008-December/025694.html Practical implications are: - developers need to keep CMakeLists.txt files up to date. - Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure. | |||
2010-10-21 | tweaks to external libs to get rid of warnings. | Campbell Barton | |
2010-10-15 | enable warning for unused args with gcc: -Wunused-parameter | Campbell Barton | |
- for cmake only apply this to source/blender, will apply globally later. - ./extern/ ./source/blender/makesrna/intern/ ignore this. | |||
2010-10-03 | added len_squared_v2v2, use instead of len_v3v3 for font handle tests, also ↵ | Campbell Barton | |
fixed some warnings. | |||
2010-09-18 | warning fixes and minor cmake changes. | Campbell Barton | |
2010-09-15 | bugfix [#23405] PNG Images bigger then 2gig wont load with blender. | Campbell Barton | |
all image formats should be able to load files bigger then 2gig (when its supported) | |||
2010-09-07 | - added back zlib include (needed for win32). | Campbell Barton | |
- use list append in more places. - remove non existing include dir. | |||
2010-09-06 | - use list append in more places (preferred method since its faster) | Campbell Barton | |
- remove some unused include paths - remove unused linux path define | |||
2010-09-03 | Fix [#23569] Convex hull bounds crash Blender | Nathan Letwory | |
Reported by dobz116 This appears to happen only on 64bit Windows. An issue for this part of code was reported at http://code.google.com/p/bullet/issues/detail?id=204 and fixed at http://code.google.com/p/bullet/source/detail?r=1650 . The code change also fixes the crash we experience: merged changes. | |||
2010-08-30 | Finally change SConscript tabs to spaces. | Nathan Letwory | |
2010-08-25 | rename most scons build targets to match cmake | Campbell Barton | |
2010-08-24 | rename some cmake build targets | Campbell Barton | |
2010-08-03 | build options to disable image formats WITH_CINEON, WITH_HDR. | Campbell Barton | |
- updated cmake, make & scons. - renamed CMake build options WITH_TIFF -> WITH_IMAGE_TIFF, same for DDS, OPENJPEG etc. | |||
2010-07-17 | spelling correction: alredy --> already | Campbell Barton | |
2010-07-13 | Fix #22829: build error in openjpeg with SSE using MSVC, already fixed | Brecht Van Lommel | |
in openjpeg svn but not in any release, so adding just that fix for now. | |||
2010-07-09 | Fix #22796: GLEW compile errors on FreeBSD (this time in the right branch). | Brecht Van Lommel | |
2010-06-17 | Revert changes back to original state, before 29506. | Guillermo S. Romero | |
2010-06-17 | == SoC Bullet - Bullet Upgrade to 2.76 == | Joshua Leung | |
Updated Blender's Bullet to 2.76 in this branch only. This update was done by: 1) deleting the contents of the existing extern/bullet2/src directory (leaving the .svn folder in place), 2) copy/pasting the contents of the bullet/src directory (from unzipped Bullet archive) into this newly cleared folder. Hopefully there aren't any patches that are still needed from the Bullet we had in source. --- Note: I didn't use Moguri's patch, since that was giving me compile errors with headers not being able to be found. [[Split portion of a mixed commit.]] | |||
2010-04-27 | [#21753] allowing to compile on FreeBSD 8.0 | Campbell Barton | |
patch on libopenjpeg | |||
2010-03-21 | Fix syntax for ID keyword. | Guillermo S. Romero | |
2010-02-14 | prepare to remove ffmpeg stuff in extern | Martin Poirier | |
2010-02-04 | Add btBvhTriangleMeshShape::buildOptimizedBvh() in preparation of next ↵ | Benoit Bolsee | |
commit. This patch has been approved already and will be in Bullet 2.76. | |||
2010-01-06 | Bullet: rework softbody raytest patch after approval by Erwin. | Benoit Bolsee | |
2009-12-22 | Bullet: synchronize soft body helpers with current SVN. | Benoit Bolsee | |
2009-12-04 | BGE: Add option to return UV coordinates aofthe hit point to ↵ | Benoit Bolsee | |
KX_GameObject::rayCast(). Details in PyDoc. | |||
2009-12-01 | Eigen: fix 10.5 ppc compile error | Damien Plisson | |
2009-11-30 | scons + gcc linking fix for bullet softbodies: | Joshua Leung | |
Upped the priority for the softbody module so that gcc linkers (mingw, linux-gcc) would be able to resolve the dependencies. MSVC still worked though. | |||
2009-11-28 | BGE: ray casting works on soft body, the hit polygon is also returned. The ↵ | Benoit Bolsee | |
modifications to Bullet have been reported to Bullet forum. Note: welding is completely disabled on soft body as it breaks the relationship between the soft body collision shape and the graphics mesh without bringing any additional stability (the reverse actually). | |||
2009-11-22 | MSVC 9 projectfiles | Andrea Weikert | |
* Added GLEW_STATIC where necessary to make Blender compile again * First attempt at compiling blenderplayer again - compiles, but doesn't link yet * removed deprecated SND_ functions from blenderplayer | |||
2009-11-21 | patch [#19796] GLEW update by Mitchell Stokes (Moguri) | Dalai Felinto | |
GLEW update to version 1.5.1 [11-03-08] this opens room for Geometry Shader support. * - Brecht, Campbell told me you did some local changes in order to make it right in Linux. I get to you in order to know what those changes are (or feel free to commit them directly) | |||
2009-11-09 | Add FFTW3 support to Makefiles, make OpenJpeg use OS lib for Linux. | Guillermo S. Romero | |
And handful of whitespace clean ups. | |||
2009-11-05 | Fix for bug #19817: cloth simulation with collision slow on Mac. | Brecht Van Lommel | |
The cause of this is in the bullet library, seems like some kind of poor handling of many repeated allocations by Mac OS X, but the allocation is unnecessary, so removed it. Patch submitted to bullet: http://code.google.com/p/bullet/issues/detail?id=303 |