Age | Commit message (Collapse) | Author |
|
(The last time there was some files missing due to failed connection to svn server while merging.. thats why this stuff of reverting last merge and redoing it)
svn merge -r 16231:16608 https://svn.blender.org/svnroot/bf-blender/trunk/blender
|
|
svn merge -r 16539:16538 https://svn.blender.org/svnroot/bf-blender/branches/soc-2008-jaguarandi/
|
|
https://svn.blender.org/svnroot/bf-blender/trunk/blender
|
|
https://svn.blender.org/svnroot/bf-blender/trunk/blender
|
|
https://svn.blender.org/svnroot/bf-blender/trunk/blender
|
|
https://svn.blender.org/svnroot/bf-blender/trunk/blender
|
|
svn merge -r 15104:15202 https://svn.blender.org/svnroot/bf-blender/trunk/blender
|
|
This adds redcode (the file format of RED one, R3D) support to blender.
Seems to work fine with the footage I found on the web, but keep in
mind, that because of the unoptimized nature of libopenjpeg, frame
decoding isn't that fast.
It is also a rather challenging task, to make 4k-float-footage realtime :)
|
|
with -O2
Merged from Verse SVN (r4524). See Verse bug tracker for bug report.
|
|
in verse svn.
|
|
Added libmp3lame to extern. (Ton that was the last one for this release,
promised :) )
|
|
blocks that were previously missed; and b) greatly increase my
ohloh stats!
|
|
Added XVid to trunk. Again: only works with scons.
|
|
Added H264-encoding support using libx264.
Beware: it currently only works with scons and it needs nasm or yasm as
an additional dependency!
|
|
Because libblenkernel_blc, which depends on binreloc, has priority
225.
|
|
|
|
|
|
- added missing files from cloth sim
|
|
stack. BUT everytime the vertices count change, they will free themselves and internal build new (they rely on vertex count). Should be no problem anymore with e.g. subsurf modifier before collision modifier (tested). Fix: applied a patch from schlaile to get my bullet additions compiled with gcc 3.3
|
|
during sim, disables collisions when no bullet there
|
|
|
|
|
|
things default on for linux. ideasman helped me get scons working.
Cmake still needs some love...
Kent
|
|
the Play button doesn't work depending on how blender is started.
This uses binreloc - http://autopackage.org/docs/binreloc/
it should also solve the problem of python scripts not being found.
|
|
Kent
|
|
[#7660] Solaris 10 x86 support (Makefiles)
Hopefully it will not mess up anything for anyone else. I removed
some hardcoded static libs and made NAN_*_LIB definitions so they could be
overridden, to allow greater flexability.
Let me know if there are any problems/questions.
Kent
|
|
Kent
|
|
External ffmpeg would have linked against both internal and external
libs.
|
|
Scons support for internal ffmpeg
|
|
little nicer for everyone.
Patch provied by gsrb3d
bug tracker #7061
Kent
|
|
|
|
|
|
- updated bullet files with btConeTwistConstraint.h and btConeTwistConstraint.cpp
|
|
btHingeConstraint::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA);
|
|
|
|
(useful for ragdolls etc)
|
|
typedef it as an int.
Kent
|
|
https://projects.blender.org/tracker/index.php?func=detail&aid=6856&group_id=9&atid=125
I basically fixed some warnings about imcompatable types on 64bit linux
and the crashing stopped.
Kent
|
|
- bullet update to version 2.53 cleanup
- added file sculptmode-stroke.c
|
|
(was using $(CC) while the rest of blender is using $(CCC)
|
|
exotic or less exotic platforms
|
|
- reset randseed, which should make simulations more predictable
- re-activate substeps (for more accurate simulations)
|
|
|
|
- fix for 3DPlugin compile
- cleanup of bullet path
- removed PHY_ODE project from 3D plugin too, not used anymore
Now all configurations should build again, let me know of any problems!
Not been able to test if the 3DPlugin is actually working,is job for another day ;)
Also the 3DPlugin is compiled without OpenExr, this needs to be looked into once too.
|
|
either PPC or Intel architectures under OSX. These options should be
inherited properly from the rest of the OSX SCons build system.
|
|
safe to do, since verse is not
enabled in release).
|
|
|
|
|
|
island activation issue
|
|
- small bullet maintenance for added btAlignedAllocator
|