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2005-06-06Bugfix #2704Rob Haarsma
Modified bFTGL so the bitmaps supplied by the font itself aren't used. Patch originally supplied by Shizu, somehow this was never added to FTGL. Be sure to build binaries with bFTGL, not the provided ftgl.lib from the lib dir. (this one can be deleted afaic)
2005-06-05ccommented stuff in qhull geom.c with standard C comments not C++ onesJean-Luc Peurière
2005-06-04new round of warning fixes. we are now down to 24 with Xcode on blenderJean-Luc Peurière
alone with the following flags : -Wall -Wno-char-subscripts -Wno-missing-braces. the only one still worrying me is in rand.c line 57 : rand.c:57: integer constant is too large for "long" type but i have no clue about how correct cross-compiler and 32/64 bits friendly see also my mail to commiter list for signed/unsigned issues
2005-05-12Another update on FTGL texture fonts drawing. Added the same floor() trickTon Roosendaal
to precisely align the glyphs to pixel coordinates as used in the Pixmap version. It now looks fully identical here.
2005-05-06* integrate bFTGL with SconsNathan Letwory
* add some ENV = os.environ's here and there (help those who have msvc toolkit installed) Note for OSX users: check from your config.opts the correct info for the precompiled ftgl lib is used.
2005-04-10Clean up for Makefiles: some of the directories were being printedChris Want
wrong (e.g., "/Fuzzics" and "/Joystick", and some of the solid stuff). This was particularly noticable during "make clean".
2005-03-30- update to msvc7 projectfiles to accomodate recent file additionsJoseph Gilbert
- fixed bad path in extern project file
2005-02-26Removed freetype project from extern solutionJoseph Gilbert
2005-02-21MSVC7 update and freetype2 sourceJoseph Gilbert
- Added correct .libs to be linked to GP_Ghost - Fixed incorrect library extensions for the linker (*.lib and not unix *.a) - Projects have been set to be multi-threaded - projects were being linked to different versions of the CRT - All projects are now linking to python 2.3 (this fixes an error regarding struct sizes in python) - Removed invalid source paths from inclusion for the compiler - Fix dependency issues with the GP_Ghost module - Proper .dll's are now being copied to their respective locations for debug and release version of blender/blenderplayer - Warnings have been set to level 2 - Import paths have been updated and organized for the compiler - Duplicate import paths for the compiler have been removed - Removed silly silly silly silly unix path-separators from window paths - Post-Build scripts have been updated where neccessary (XCOPY is retatined) - Fixed the output of various .lib files (PHY_Sumo and Yafray) - PHY_Sumo now uses a .pch - Removed #undef _DEBUG from debug builds :p - FTF_Font is now contains a debug build and is being set to it's correct output path - Blender/Blenderplayer/3DPlugin all linkto Debug libs where appropriate (instead of static release libs to avoid conflicts with the CRT) - Python23_d.dll is now loaded into a true debug output of both blenderplayer and blender debug builds - msvcrtd.dll is now loaded into a true debug output of both blenderplayer and blender debug builds - Post-builds now clean up their mess - ActiveX controller now builds - BlenderPlayer now builds - Internal libs now using .pch - Moved the build directory from /blender/obj to ../build/msvc_7/ to follow precedence with scons builds - Builds are now organized to follow precedence with scons builds with a /libs and a /intern /extern /source obj folders - Set the proper build path for opennl - Forcing BLO_loader source files to follow project defaults - Added an 'extern' project that mimics the /make build of the 'intern' project - Extern build includes solid and it's associated builds, ftgl, and freetype - Added .vcproj files to /extern directory - Added new extern.sln file to /extern directory - All project now link to the built solid.lib from the extern project instead of lib/windows - Removed uneeded XCOPYs commands from post-builds - Added conditional Directory building to post-builds - Freetype2 source commit (this is need for the building of a correct MFC linked version of the activeX controller as well as a correct release and debug build of the blender project) - Ftgl is built and linked by the 'extern' project - Intern/Extern project are now exporting their proper header files - PHY_Physics is now linking to the correct set of header files (in build path not source) - Makesdna builds object files into build directory now - Projects are now ignoring the CORRECT versions of the CRT's :) - Renderconverter is now outputting it's obj file to it's own directory instead of /render - Gen_system is now being built to ../kernel - BL_src_cre is now being built to /creator - *.exp and *.ilk are now being cleaned up from linkers - Libpng.dll and zlib.dll are now being copied to the /bin - MTDLL build are now available for the correct projects - ActiveX 3D Plugin now links correctly to solid and freetype2 - Corrected the Preprocessor #define that was labeled incorrectly in FTF_Font and Blender that was causing the FTGL libs to export dll calling conventions. - Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for internal and external librarys - Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for blender and added 2 new solutions configurations BlenderPlayer Release, Debug -
2005-02-18I updated the FREETYPE2 checks so it didn't build freetype stuffKent Mein
if WITH_FREETYPE2 was set to false. Also added/cleaned up source/nan_compile.mk NAN_NOKETSJI stuff a hair. Kent
2005-01-21Modified FTGL for proper texturefont support.Rob Haarsma
Also fixed msvc6 (release only) projectfile to build and output correctly.
2005-01-21Added bFTGL to extern and updated the Makefiles. I'm guessing there willKent Mein
need to be tweaks but it seems to work on my linux box. I haven't touched any of the other build systems so those will need to be done. We probably don't need all of this stuff but I figured better to add a little too much then to little. Kent
2004-12-14Makefile didnt copy files correctly, obviously because the nan_definitionsTon Roosendaal
were not there...
2004-11-24Making the C++ stuff work for the MipsPro 7.3 compiler.Chris Want
Kester might want to check this for correctness Kent might want to test if this breaks the Sun compile.
2004-11-14more conservative default build options for OS XJean-Luc Peurière
O3 works thought on my system, but should not be set on reference releases
2004-11-06Add new broad phase collision response to Solid: this will let us hook (and ↵Kester Maddock
potentially reject) the detail phase.
2004-11-01Needed to include <math.h> on solaris for some odd reason for theirKent Mein
c++.... so I ifdefed it. Kent
2004-11-01Cast 0 as unsigned int for sun's CC to get rid of this:Kent Mein
"BP_ProxyList.h", line 60: Error: Cannot use std::pair<BP_Proxy*, int> to initialize std::pair<BP_Proxy*, unsigned>. Kent
2004-08-21Make sure directory $(OCGDIR)/extern is created before building externChris Want
stuff.
2004-08-15Theodore Schundler's patches to add FreeBSD support to the scons buildHans Lambermont
system.
2004-07-28compile options for macos X buildsJean-Luc Peurière
2004-07-17Fixed OSX ranlib line, to match commented out part in make libsTon Roosendaal
2004-07-17One more cleanup for MSVC - need separation for debug/release because MSVC ↵Kester Maddock
can't handle debug and optimisation flags at the same time.
2004-07-17Missed these two...Kester Maddock
2004-07-17Remove all the autoconf stuff for QHull & SOLID and use the Makefiles.Kester Maddock
This should make building Solid & Qhull much more reliable.
2004-07-14- updated VC6 project files for SOLID - blender now links with theSimon Clitherow
static solid lib. - also cleaned up solid.dsw workspace (removed unused projects).
2004-06-04Compile fixes for gcc 3.4Kester Maddock
2004-05-16Port closest points fix from tuhopuu - should return positive distance.Kester Maddock
2004-05-16Added #!/usr/bin/python standard script identifier to the start of ↵Kester Maddock
SConscript files. Makes text editors identify SConscripts as Python, and syntax highlight properly.
2004-05-15extend clean target for qhull and solidHans Lambermont
2004-05-08post 2.33 release commit of the modified SCons files for Os X.Jean-Luc Peurière
Sconstruct modified so that Blender build on 10.3 without any additionnal download than source + darwin libs. defaults settings correct for 10.3. fixed bug # 1260 : added MT_NDEBUG flag at top-level.
2004-05-05Enable doubles internally in Solid for the Makefile build system.Kester Maddock
2004-05-04Build blender with solid-based gameengine on irix using pre-compiledChris Want
libs. I turned off the automatic building of solid in extern/ for irix since the vendor supplied build system does not work well. Note to JW: this can be built with either mipspro 7.3 or 7.4 (I needed to archive solid with "CC -ar ..." for this to work with 7.3).
2004-05-03- build qhull and solid (next to ode)Hans Lambermont
2004-04-22[SCONS] Optimisation flags for msvcNathan Letwory
2004-04-17Fix segfault on collisions between dynamic complex (polyheder) and dynamic ↵Kester Maddock
convex (box/sphere/cone/cylinder) objects.
2004-04-17correct path to qhull in extern.Nathan Letwory
2004-03-31Added #if defined (__sparc) || (__APPLE__)Kent Mein
bits around sqrtf and friends. ON these two platforms they are overloaded so its just sqrt not sqrtf. Kent
2004-03-23[GameEngine] Commit all Kester's changes made to the gameengine to restore ↵Nathan Letwory
2.25 like physics. [SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
2004-03-10- [SCONS] Added building of qhull and Solid from extern when selecting the ↵Nathan Letwory
Solid gameengine. The gameengine has not been updated with the Tuhopuu2 one, so it is not wise to do that yet. This is in preparation for that and won't effect the current build process.
2004-01-02Work done to build blender on Linux [sparc64].Wouter van Heyst
extern/ode/dist/ode/test/test_ode.cpp: - Don't include <ieeefp.h> on sparc linux, it doesn't exist. extern/ode/Makefile: - While hacking on ode, get rid of that annoying infinite rebuild source/Makefile: - Define a default BINTARGETS (just blenderdynamic) for linux, individual archs can override/add to that if they so please source/nan_link.nmk: - Add a sparc64 arch target to the linux section of nan_link.mk, using the same options as powerpc After the first ode problem, the build completed all but the linking of a blender binary, because there wasn't any target defined! On the rebuilding: The usersettings would have a newer date than targets depending on it, so it would rebuild entirely. I haven't really fixed this, but isolated it to the platforms where usersettings need to be moved around (darwin and windows). FBSD patches the usersettings, so it might still happen there. I didn't bother with a proper fix, as it looks like we're moving to scons soon. I'm amazed no one got annoyed enough before to take care of this.
2003-12-06Added the qhull sources to the repository.Michel Selten
These files are needed by Solid. I left out the generated Windows .exe files. If needed later on, I'll add them.
2003-12-06Added the Solid 3.5 sources to the blender source tree.Michel Selten
This is a direct copy from the CD-ROM contents except for the generated libraries for the Windows platform. If needed, I can add those later on. (Those take up over 800 kb). All files, including license files, documentation, examples and sources are committed.
2003-07-05Multiline string literals are deprecated in gcc3.3, fixes build errorWouter van Heyst
2003-03-27Sigh, OSX and ranlib againWouter van Heyst
2003-03-25Ahum, ode does needs it's usersettings. (non-patching platforms didn't have it,Wouter van Heyst
tried to be to smart)
2003-03-25- Build ode on OSXWouter van Heyst
- shuffle patching around
2003-02-17- fix 'debug' targetHans Lambermont
- add ID and copyrights to top level makefile
2003-01-26- create lib dir when compiling blender for windowsFrank van Beek
2003-01-20Create dist/lib so the build can create it's library as expectedWouter van Heyst