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2008-06-22== Redcode ==Peter Schlaile
Doing image comparison revealed, that Kb = Kr = 0.0 for redcode :)
2008-06-18BGE Patch: Add Shape Action support and update MSCV_7 project file for glew.Benoit Bolsee
Shape Action are now supported in the BGE. A new type of actuator "Shape Action" is available on mesh objects. It can be combined with Action actuator on parent armature. Only relative keys are supported. All the usual action options are available: type, blending, priority, Python API. Only actions with shape channels should be specified of course, otherwise the actuator has no effect. Shape action will still work after a mesh replacement provided that the new mesh has compatible shape keys.
2008-06-17Merge of apricot branch game engine changes into trunk, excluding GLSL.Brecht Van Lommel
GLEW ==== Added the GLEW opengl extension library into extern/, always compiled into Blender now. This is much nicer than doing this kind of extension management manually, and will be used in the game engine, for GLSL, and other opengl extensions. * According to the GLEW website it works on Windows, Linux, Mac OS X, FreeBSD, Irix, and Solaris. There might still be platform specific issues due to this commit, so let me know and I'll look into it. * This means also that all extensions will now always be compiled in, regardless of the glext.h on the platform where compilation happens. Game Engine =========== Refactoring of the use of opengl extensions and other drawing code in the game engine, and cleaning up some hacks related to GLSL integration. These changes will be merged into trunk too after this. The game engine graphics demos & apricot level survived my tests, but this could use some good testing of course. For users: please test with the options "Generate Display Lists" and "Vertex Arrays" enabled, these should be the fastest and are supposed to be "unreliable", but if that's the case that's probably due to bugs that can be fixed. * The game engine now also uses GLEW for extensions, replacing the custom opengl extensions code that was there. Removes a lot of #ifdef's, but the runtime checks stay of course. * Removed the WITHOUT_GLEXT environment variable. This was added to work around a specific bug and only disabled multitexturing anyway. It might also have caused a slowdown since it was retrieving the environment variable for every vertex in immediate mode (bug #13680). * Refactored the code to allow drawing skinned meshes with vertex arrays too, removing some specific immediate mode drawing functions for this that only did extra normal calculation. Now it always splits vertices of flat faces instead. * Refactored normal recalculation with some minor optimizations, required for the above change. * Removed some outdated code behind the __NLA_OLDDEFORM #ifdef. * Fixed various bugs in setting of multitexture coordinates and vertex attributes for vertex arrays. These were not being enabled/disabled correct according to the opengl spec, leading to crashes. Also tangent attributes used an immediate mode call for vertex arrays, which can't work. * Fixed use of uninitialized variable in RAS_TexVert. * Exporting skinned meshes was doing O(n^2) lookups for vertices and deform weights, now uses same trick as regular meshes.
2008-06-10== redcode ==Peter Schlaile
This makes it work for Mac OS X. Thanks to Jean-Luc Peuriere for the patch.
2008-06-09Fix for bug #13627: bFTGL sconscript missing opengl includes, didn'tBrecht Van Lommel
compile with non-standard paths.
2008-06-03== RED one (redcode) ==Peter Schlaile
This adds redcode (the file format of RED one, R3D) support to blender. Seems to work fine with the footage I found on the web, but keep in mind, that because of the unoptimized nature of libopenjpeg, frame decoding isn't that fast. It is also a rather challenging task, to make 4k-float-footage realtime :)
2008-05-01* Fix Verse bug [#8959] Clients doesn't connect if libverse.a is compiled ↵Nathan Letwory
with -O2 Merged from Verse SVN (r4524). See Verse bug tracker for bug report.
2008-04-28Fix for bug #9504: compile error with verse on mingw, also fixedBrecht Van Lommel
in verse svn.
2008-04-20== FFMPEG / mp3lame ==Peter Schlaile
Added libmp3lame to extern. (Ton that was the last one for this release, promised :) )
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2008-04-13== FFMPEG ==Peter Schlaile
Added XVid to trunk. Again: only works with scons.
2008-04-13== FFMPEG ==Peter Schlaile
Added H264-encoding support using libx264. Beware: it currently only works with scons and it needs nasm or yasm as an additional dependency!
2008-02-15Set linking priority of libbinreloc to 226 for blenderplayer. Why?Chris Want
Because libblenkernel_blc, which depends on binreloc, has priority 225.
2008-02-03Missed reverting one extra assignment.Ken Hughes
2008-02-03Clean-up for various gcc warnings under linux.Ken Hughes
2008-01-30== MSVC 7.1 projectfiles ==Andrea Weikert
- added missing files from cloth sim
2008-01-30New: Collision Modifier and Cloth can be at any position on the modifier ↵Daniel Genrich
stack. BUT everytime the vertices count change, they will free themselves and internal build new (they rely on vertex count). Should be no problem anymore with e.g. subsurf modifier before collision modifier (tested). Fix: applied a patch from schlaile to get my bullet additions compiled with gcc 3.3
2008-01-30makes bullet independant from gameengine for cmake, introduces esc-key ↵Daniel Genrich
during sim, disables collisions when no bullet there
2008-01-30Initial commit of cloth modifier from branch rev 13453Daniel Genrich
2008-01-22Fixes for CMake.Chris Want
2008-01-19Fixing makefiles for binreloc I made it use flags like otherKent Mein
things default on for linux. ideasman helped me get scons working. Cmake still needs some love... Kent
2008-01-18Linux only addition to know for sure the path of blender because sometimes ↵Campbell Barton
the Play button doesn't work depending on how blender is started. This uses binreloc - http://autopackage.org/docs/binreloc/ it should also solve the problem of python scripts not being found.
2007-12-20Need to propigate -m64 flags to compile verse.Kent Mein
Kent
2007-12-05This is a modified version of this patch:Kent Mein
[#7660] Solaris 10 x86 support (Makefiles) Hopefully it will not mess up anything for anyone else. I removed some hardcoded static libs and made NAN_*_LIB definitions so they could be overridden, to allow greater flexability. Let me know if there are any problems/questions. Kent
2007-11-05Tweaks I needed to get blender compiling on my new macbook running leopard.Kent Mein
Kent
2007-09-27== FFMPEG ==Peter Schlaile
External ffmpeg would have linked against both internal and external libs.
2007-09-27== FFMPEG ==Peter Schlaile
Scons support for internal ffmpeg
2007-08-28This commit fixes up a bunch of svn properties to hopefully make things a ↵Kent Mein
little nicer for everyone. Patch provied by gsrb3d bug tracker #7061 Kent
2007-08-05reverted to old hinge constraint, it breaks several tests/demosErwin Coumans
2007-07-16updated scons build system, neccesary after erwin's commitJiri Hnidek
2007-07-15== MSVC 7.1 project files ==Andrea Weikert
- updated bullet files with btConeTwistConstraint.h and btConeTwistConstraint.cpp
2007-07-07removed "btHingeConstraint::" prefix, in ↵Erwin Coumans
btHingeConstraint::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA);
2007-07-06fixed issue with kinematic objectsErwin Coumans
2007-07-06synchronized to latest version of Bullet. added btConeTwistConstraint ↵Erwin Coumans
(useful for ragdolls etc)
2007-06-26Not all systems it seems has socklen_t defined. If its missing Kent Mein
typedef it as an int. Kent
2007-06-26This is a fix for bug #6856 (Verse crashing on 64bit linux)Kent Mein
https://projects.blender.org/tracker/index.php?func=detail&aid=6856&group_id=9&atid=125 I basically fixed some warnings about imcompatable types on 64bit linux and the crashing stopped. Kent
2007-06-25==== MSVC 7.1 projectfiles ====Andrea Weikert
- bullet update to version 2.53 cleanup - added file sculptmode-stroke.c
2007-06-25Make it so that we link with the same compiler for verse as everything else.Kent Mein
(was using $(CC) while the rest of blender is using $(CCC)
2007-06-23upgrade to latest Bullet 2.53. cross the fingers it doesn't break one of the ↵Erwin Coumans
exotic or less exotic platforms
2007-05-07two minor changes, hopefully before release:Erwin Coumans
- reset randseed, which should make simulations more predictable - re-activate substeps (for more accurate simulations)
2007-03-14fix gcc warnings about no newline at end of fileStephen Swaney
2007-03-03==== MSVC 7.1 project files ====Andrea Weikert
- fix for 3DPlugin compile - cleanup of bullet path - removed PHY_ODE project from 3D plugin too, not used anymore Now all configurations should build again, let me know of any problems! Not been able to test if the 3DPlugin is actually working,is job for another day ;) Also the 3DPlugin is compiled without OpenExr, this needs to be looked into once too.
2007-01-28Removed -mpowerpc -mtune=G4 from several SCons files, so it will work onEd Halley
either PPC or Intel architectures under OSX. These options should be inherited properly from the rest of the OSX SCons build system.
2007-01-25* sync with verse cvs (for silencing some warnings +Nathan Letwory
safe to do, since verse is not enabled in release).
2006-12-28fixed remaining sqrtf into btSqrtErwin Coumans
2006-12-25minor fix in Bullet internalsErwin Coumans
2006-12-25fixing some issues: force needs to wake up objects, property sensor issue, ↵Erwin Coumans
island activation issue
2006-12-20==== MSVC 7 project files ====Andrea Weikert
- small bullet maintenance for added btAlignedAllocator
2006-12-12added some new Bullet files, and upgraded to latest Bullet 2.xErwin Coumans
Please make sure to have extern/bullet/src/LinearMath/btAlignedAllocator.cpp in your build, if you add the files by name, instead of wildcard *.cpp
2006-12-07Some pretty hard core bullet2 cleaning (kills the bullet2 lib and headersChris Want
in the lib dir).