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2009-01-262.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r17853:HEAD
2009-01-042.5 / CleanupNathan Letwory
- remove Verse support. This will be brought back in The Future (probably jiri + me) This means 5k lines less in blenkernel. - fix two small errors for global cleanup, now compiles properly with FFMPEG enabled too.
2008-12-252.5 / SCons / BGENathan Letwory
* this should bring back BGE with scons building. Tested on scons/msvc, will test scons/gcc in a bit NOTE: this is not WITH_BF_PLAYER yet.
2008-12-232.5 / SConsNathan Letwory
Blender builds and links on Linux. For now without BGE and its player, but that will come. Priorities are still a mess, so expect more commits soon.
2008-12-232.5 / SConsNathan Letwory
I did a very drastic cleanup for the different libgroups, there's now only a few left. It compiled with scons/msvc, will be testing in a bit on linux, too. If you get any problems, please reply to this commit message on the taskforce ML.
2008-12-142.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r17434:HEAD
2008-11-24patch #8583: Add support for gcc on irixStefan Gartner
to compile blender with gcc on IRIX, IRIX_USE_GCC needs to be set to true in user-def.mk. Other changes related to irix: * compile solid from extern/ * don't build plugins (yet) with "make release" when using gcc (the shell script used assumes MIPSpro is installed) * use statvfs instead of statfs on irix, like done on solaris * use external libs from $(LCGDIR) instead of /usr/freeware * use glew header files from $(LCGDIR)/glew instead of the ones installed on the system (this applies to other platforms as well) * ffmpeg support currently is disabled on irix
2008-11-11Add MSVC90 project files - part 3. Extern and Intern projects are merged in ↵Benoit Bolsee
projectfiles_vc9\blender\blender.sln solution, you just need to open that solution to compile everything with VS2008.
2008-11-10Add MSVC90 project files - part 2.Benoit Bolsee
2008-11-05* doing some warning cleaningNathan Letwory
* accidently left priority tests around.
2008-11-05* enable openjpeg building for win32/msvcNathan Letwory
* add support for building redcode on win32/msvc, but disabled for now, as there are linking problems - I cleaned the redcode sconscript - the copying of headers within the source tree is not a clean solution This needs to be fixed later on. For now, lets use redcode from extern/ until a better way is found.
2008-10-31* Minimum SCons version is now 1.0.0Nathan Letwory
- Code has been changed to reflect this (ie. deprecated functions are not anymore used) * clean up the C and C++ compiler flags mess. - in the environment construction of BlenderLib all the compile flag governing options have been split in the *C*, *CC* and *CXX* containing equivalents. C is for C compiler only flags. CC is for C and C++ compiler flags and CXX is for C++ compiler only flags. All the platform default config files need to be double checked and fixed wherever it looks necessary. Either DIY, or send me a note with needed changes. - a start for the BlenderLib parameter list has been made - all the SConscripts need to be checked and modified to hand in flags properly. * A theeth request: make -jN settable in the config file. - I give you BF_NUMJOBS, which is set to 1 by default. In your user-config.py, set BF_NUMJOBS=4 to have 4 parallel jobs handled. Yay.
2008-10-22* Minor cleanup of SCons filesNathan Letwory
- cleanup of boolean usage - use True and False now instead of 'true'/'false' or 0/1 - changed SConscripts accordingly
2008-10-18BGE bug #17858 fixed: [SHOWSTOPPER] BGE Memory leak. The memory leak has ↵Benoit Bolsee
been identified and fixed in bullet.
2008-10-14bugfix: copy/paste bug merged from Bullet main repo into Blender, hope it ↵Erwin Coumans
still can make 2.48
2008-10-12Last (hopefully) soft body fixes: Erwin Coumans
Enable soft body collision clusters by default. Add option to 'disable collision' button between soft body and rigid body connected by constraint (option was already available between two rigid bodies)
2008-10-11remove constraints from world, if not done yetErwin Coumans
2008-10-04bugfix: add Ghost support for soft bodies, so that they don't collide with ↵Erwin Coumans
ghosts, and can be ghost themselves.
2008-10-04Move the Solaris workaround in btScalar behind the sun define, to only make ↵Erwin Coumans
sun and apple ppc slower: #if defined (__sun) || defined (__sun__) || defined (__sparc) || (defined (__APPLE__) && ! defined (__i386__)) Also includes a fix to uninitialized variable (can cause failing collisions). If possible, report all changes to extern/bullet2 to http://code.google.com/p/bullet/issues/list
2008-10-03Solaris was having problems with sqrtf and friends again.Kent Mein
I changed sqrtf to sqrt in elbeem in bullet2 I added defines found in floatpatch.h eventually we should make a "floatpatch.h" that all of blender can use. Kent
2008-10-02Maybe not needed, I was running into some problems thoughKent Mein
and noticed dos line endings in a bunch of files so ran dos2unix on everything in bullet2. Erwin, I noticed there are a few files that do not have license info in them, couple of quick examples are: btDefaultMotionState.h btHashMap.h btQuickprof.cpp could you take a look at add where needed? If you want I can give a list of files I think should get it added and or just add the standard one say the one in src/btBulletCollisionCommon.h Kent
2008-10-01Disable building of fftwDaniel Genrich
2008-10-01Update MSVC project file for Bullet soft body. Strange, I though I already ↵Benoit Bolsee
fixed them.
2008-10-01add support for Bullet soft body constraints against a Bullet rigid body, as ↵Erwin Coumans
well as 'fixing' it. Just use the existing rigid body joint to use it. For now, it searches the closest node/vertex to the pivot. So you can use multiple constraints/joint to attach a cloth, soft body etc.
2008-10-01add setUnscaledRadius for btSphereShapeErwin Coumans
2008-09-29added anisotropic friction support for Bullet. Both for static and dynamic ↵Erwin Coumans
objects
2008-09-28Commiting fftw lib into extern for ocean patchDaniel Genrich
2008-09-27force collision bound type to be convex hull or concave triangle mesh for ↵Erwin Coumans
soft bodies set collision margin between soft and mesh back to .3, smaller is not useable (yet)
2008-09-27fixed some outstanding issues with Bullet soft bodies: Erwin Coumans
1) re-allocate a pool allocator, if one of the soft body collision algorithms is larger than max pool element size 2) manage child shapes properly, and call RemoveReferences on the m_sparsesdf
2008-09-27fixed soft body collision against concave triangle meshes.Erwin Coumans
2008-09-27avoid adding degenerate faces to a Bullet soft bodyErwin Coumans
2008-09-26Update MSVC project filesBenoit Bolsee
2008-09-26Bullet build system fixes: add gimpact to the makefiles, and fixBrecht Van Lommel
blenderplayer linking for scons.
2008-09-26scons/mingw linking fixes with bullet - adjusting priorities to find libsJoshua Leung
2008-09-26* split collision lib into its subpartsNathan Letwory
-This is to remedy long command-line troubles for scons/mingw users. Hopefully this goes ok on other platforms too :)
2008-09-26support concave soft bodies, preliminary. could be used for cloth too. need ↵Erwin Coumans
vertex pinning/constraint attach to other objects.
2008-09-26Allow Bullet soft bodies to be created using a AddObject actuator. Added a ↵Erwin Coumans
fake world coordinate system to game soft bodies, although the vertices are already in world space. Added Bullet/Gimpact concave collision detection to Blender. If your build system isn't updated yet, please add extern/bullet2/src/BulletCollision/Gimpact/* This allows moving/dynamic concave triangle meshes (decomposing meshes into compound convex shapes, and using 'compound' shapes is still preferred)
2008-09-24Created a KX_SoftBodyDeformer for real-time soft bodies.Erwin Coumans
Added SetDeformer/GetDeformer() to KX_GameObject. Store mapping between graphics/soft body vertices (work-in-progress) Real-time soft body integration is still very premature, but for a quick preview, see this testfile: http://bulletphysics.com/ftp/pub/test/index.php?dir=blender/&file=soft_test.blend
2008-09-23bugfix for [#7006] Sleeping Objects losing Ghost ConstraintErwin Coumans
Bullet logic bug in (de)activation/island management: deactivated 'fantom' objects do merge islands, in particular when connected by constraints. (fantom = object with collision detection but no collision response).
2008-09-21BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is ↵Erwin Coumans
hooking up / deform graphics mesh and choose collision shape. Note: feature is still disabled.
2008-09-21encountered some issue with the btDbvtBroadphase, switch of a deferred ↵Erwin Coumans
collision feature.
2008-09-21attempt to support negative local scaling for convex hull, box,sphere, ↵Erwin Coumans
cylinder, cone and btScaledBvhTriangleMeshShape in Bullet.
2008-09-21fixed sphere-sphere collision: contact points were not properly ↵Erwin Coumans
removed/refreshed.
2008-09-18needed these changes to get bullet building with cmake and linking with sconsCampbell Barton
2008-09-18Update MSVC project file to include BulletSoftBodyBenoit Bolsee
2008-09-18added another missing file, btHashMapErwin Coumans
2008-09-17added src/LinearMath/btConvexHull.cppErwin Coumans
2008-09-17Please add extern/bullet2/src/LinearMath/btConvexHull.cpp to your build system!Erwin Coumans
Reverted back to original Bullet version.
2008-09-17Added BulletSoftBody as target for Makefile installing of .h filesTon Roosendaal
2008-09-17rev 16569 broke building.Campbell Barton
Looks like bullets Extras/ConvexDecomposition is missing from blenders source. comment functions so it builds for now.