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2005-09-26Ftgl patch for texture fonts got lost... somehow. That made them muchTon Roosendaal
slower than pixmap fonts. Test on buttons window CTRL+ALT+T timer shows it goes down from 2500 to 100 on this commit. :)
2005-09-06added some get methods and stuffErwin Coumans
2005-08-18support for __MINGW32__ compiler, it doesn't have __forceinlineErwin Coumans
2005-08-18Support for 'Bullet' in the Makefiles. Enable with:Chris Want
export NAN_USE_BULLET=true in environment, or in user-def.mk
2005-08-17some more fixes in the raycast/mouse overErwin Coumans
2005-08-12added more debug text, enabled the bullet penalty solver, instead of ode ↵Erwin Coumans
solver by default, added a better demo.
2005-08-08some more work on bullet raycastErwin Coumans
2005-08-06fixed sphere shape, added non-uniform scaling (making it an ellipsoid)Erwin Coumans
removed bug-fixing comments
2005-08-05fixed the mouse-over sensor,Erwin Coumans
added raycast support for bullet (no triangle-mesh support, soon) added python methods for 'getHitObject', getRayDirection, getHitPosition and getHitNormal for mouse over sensor, which makes it easy for a shootout.blend demo :)
2005-08-04improved deactivation, exposed more tweakable parameters to python,Erwin Coumans
fixed some copy/paste bug in inertia/inverse inertia. colors in deactivation debug
2005-08-03moved some hardcoded constants into tweaking tresholdsErwin Coumans
exposed those tresholds to python (more 'expert' settings)
2005-08-02Finalised support for compiling BULLET on linux.Simon Clitherow
Bullet is now off by default on all platforms until we get an OK from Erwin. To enable it, change USE_PHYSICS to 'bullet' in your config.opts.
2005-08-02added python binding for debugdraw,Erwin Coumans
tweaked friction, some more preparations but no real functionality added yet
2005-08-02_.NET projectfiles update_Joseph Gilbert
* converted files to .NET 2002 * removed unneeded projectfiles from bullet * PHY_Bullet outputs to correct directories * Bullet linked to activex and blenderplayer * misc updates
2005-08-02Added support for compiling BULLET with scons on windowsSimon Clitherow
using bandoler's patch as a basis (thanks!). A couple of notes: - This is for windows only, I did not have a chance to try linux yet. - SConscript for PHY_Bullet may need tweaking (plus support for other platforms), but at least it's in there :) Any problems, shout :)
2005-07-31updated vc7 projectfiles so they work with bulletErwin Coumans
2005-07-30updated testbed demoErwin Coumans
2005-07-30more physics work, tuning parameters, hooking up friction etc.Erwin Coumans
2005-07-29added physics-debuggingErwin Coumans
didn't check every single file, so might have broken some gameengine stuff, will fix it this weekend!
2005-07-28_build environment for bullet physics_Joseph Gilbert
- adds bullet projectfiles to the extern.sln build (please rebuild extern.sln)
2005-07-28removed duplicate testing filesErwin Coumans
2005-07-27- added debug line drawing in gameengine (handy for debugging physics problems)Erwin Coumans
- added #ifdef for a visual studio 8 crashing problems - added scaling and tolerances to triangle meshes
2005-07-23added bandoler's SConscript file for BulletErwin Coumans
2005-07-22aCVS: ----------------------------------------------------------------------Erwin Coumans
added minkowskisum in the raytrace demo update vc8 projectfiles
2005-07-20added the Elsevier CDROM license to one file. This still allows to use the ↵Erwin Coumans
software for any purpose, commercial or non-commercial.
2005-07-19initialize simd quad in default constructorErwin Coumans
this should not be necessary, its for testing
2005-07-18more preparations for bullet physics, and some eol issues with SCA_Joystick*Erwin Coumans
2005-07-17provided proper license for lcp solverErwin Coumans
2005-07-16Added Bullet library.Erwin Coumans
Only windows projectfiles for now. Will ask Hans to get unix makefiles done.
2005-06-06Bugfix #2704Rob Haarsma
Modified bFTGL so the bitmaps supplied by the font itself aren't used. Patch originally supplied by Shizu, somehow this was never added to FTGL. Be sure to build binaries with bFTGL, not the provided ftgl.lib from the lib dir. (this one can be deleted afaic)
2005-06-05ccommented stuff in qhull geom.c with standard C comments not C++ onesJean-Luc Peurière
2005-06-04new round of warning fixes. we are now down to 24 with Xcode on blenderJean-Luc Peurière
alone with the following flags : -Wall -Wno-char-subscripts -Wno-missing-braces. the only one still worrying me is in rand.c line 57 : rand.c:57: integer constant is too large for "long" type but i have no clue about how correct cross-compiler and 32/64 bits friendly see also my mail to commiter list for signed/unsigned issues
2005-05-12Another update on FTGL texture fonts drawing. Added the same floor() trickTon Roosendaal
to precisely align the glyphs to pixel coordinates as used in the Pixmap version. It now looks fully identical here.
2005-05-06* integrate bFTGL with SconsNathan Letwory
* add some ENV = os.environ's here and there (help those who have msvc toolkit installed) Note for OSX users: check from your config.opts the correct info for the precompiled ftgl lib is used.
2005-04-10Clean up for Makefiles: some of the directories were being printedChris Want
wrong (e.g., "/Fuzzics" and "/Joystick", and some of the solid stuff). This was particularly noticable during "make clean".
2005-03-30- update to msvc7 projectfiles to accomodate recent file additionsJoseph Gilbert
- fixed bad path in extern project file
2005-02-26Removed freetype project from extern solutionJoseph Gilbert
2005-02-21MSVC7 update and freetype2 sourceJoseph Gilbert
- Added correct .libs to be linked to GP_Ghost - Fixed incorrect library extensions for the linker (*.lib and not unix *.a) - Projects have been set to be multi-threaded - projects were being linked to different versions of the CRT - All projects are now linking to python 2.3 (this fixes an error regarding struct sizes in python) - Removed invalid source paths from inclusion for the compiler - Fix dependency issues with the GP_Ghost module - Proper .dll's are now being copied to their respective locations for debug and release version of blender/blenderplayer - Warnings have been set to level 2 - Import paths have been updated and organized for the compiler - Duplicate import paths for the compiler have been removed - Removed silly silly silly silly unix path-separators from window paths - Post-Build scripts have been updated where neccessary (XCOPY is retatined) - Fixed the output of various .lib files (PHY_Sumo and Yafray) - PHY_Sumo now uses a .pch - Removed #undef _DEBUG from debug builds :p - FTF_Font is now contains a debug build and is being set to it's correct output path - Blender/Blenderplayer/3DPlugin all linkto Debug libs where appropriate (instead of static release libs to avoid conflicts with the CRT) - Python23_d.dll is now loaded into a true debug output of both blenderplayer and blender debug builds - msvcrtd.dll is now loaded into a true debug output of both blenderplayer and blender debug builds - Post-builds now clean up their mess - ActiveX controller now builds - BlenderPlayer now builds - Internal libs now using .pch - Moved the build directory from /blender/obj to ../build/msvc_7/ to follow precedence with scons builds - Builds are now organized to follow precedence with scons builds with a /libs and a /intern /extern /source obj folders - Set the proper build path for opennl - Forcing BLO_loader source files to follow project defaults - Added an 'extern' project that mimics the /make build of the 'intern' project - Extern build includes solid and it's associated builds, ftgl, and freetype - Added .vcproj files to /extern directory - Added new extern.sln file to /extern directory - All project now link to the built solid.lib from the extern project instead of lib/windows - Removed uneeded XCOPYs commands from post-builds - Added conditional Directory building to post-builds - Freetype2 source commit (this is need for the building of a correct MFC linked version of the activeX controller as well as a correct release and debug build of the blender project) - Ftgl is built and linked by the 'extern' project - Intern/Extern project are now exporting their proper header files - PHY_Physics is now linking to the correct set of header files (in build path not source) - Makesdna builds object files into build directory now - Projects are now ignoring the CORRECT versions of the CRT's :) - Renderconverter is now outputting it's obj file to it's own directory instead of /render - Gen_system is now being built to ../kernel - BL_src_cre is now being built to /creator - *.exp and *.ilk are now being cleaned up from linkers - Libpng.dll and zlib.dll are now being copied to the /bin - MTDLL build are now available for the correct projects - ActiveX 3D Plugin now links correctly to solid and freetype2 - Corrected the Preprocessor #define that was labeled incorrectly in FTF_Font and Blender that was causing the FTGL libs to export dll calling conventions. - Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for internal and external librarys - Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for blender and added 2 new solutions configurations BlenderPlayer Release, Debug -
2005-02-18I updated the FREETYPE2 checks so it didn't build freetype stuffKent Mein
if WITH_FREETYPE2 was set to false. Also added/cleaned up source/nan_compile.mk NAN_NOKETSJI stuff a hair. Kent
2005-01-21Modified FTGL for proper texturefont support.Rob Haarsma
Also fixed msvc6 (release only) projectfile to build and output correctly.
2005-01-21Added bFTGL to extern and updated the Makefiles. I'm guessing there willKent Mein
need to be tweaks but it seems to work on my linux box. I haven't touched any of the other build systems so those will need to be done. We probably don't need all of this stuff but I figured better to add a little too much then to little. Kent
2004-12-14Makefile didnt copy files correctly, obviously because the nan_definitionsTon Roosendaal
were not there...
2004-11-24Making the C++ stuff work for the MipsPro 7.3 compiler.Chris Want
Kester might want to check this for correctness Kent might want to test if this breaks the Sun compile.
2004-11-14more conservative default build options for OS XJean-Luc Peurière
O3 works thought on my system, but should not be set on reference releases
2004-11-06Add new broad phase collision response to Solid: this will let us hook (and ↵Kester Maddock
potentially reject) the detail phase.
2004-11-01Needed to include <math.h> on solaris for some odd reason for theirKent Mein
c++.... so I ifdefed it. Kent
2004-11-01Cast 0 as unsigned int for sun's CC to get rid of this:Kent Mein
"BP_ProxyList.h", line 60: Error: Cannot use std::pair<BP_Proxy*, int> to initialize std::pair<BP_Proxy*, unsigned>. Kent
2004-08-21Make sure directory $(OCGDIR)/extern is created before building externChris Want
stuff.
2004-08-15Theodore Schundler's patches to add FreeBSD support to the scons buildHans Lambermont
system.
2004-07-28compile options for macos X buildsJean-Luc Peurière